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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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hgplayer1

Member
It seemed to me the people that were playing were all wearing shirts with the Empire logo.

Maybe they will have a group do a run as the Republic later in the show?
 

Emitan

Member
CzarTim said:
They announced the day they'll hold the announcement of when the announcement for the announcement of the release date will be.
Just like that without any warning? I wasn't prepared!
 

DTKT

Member
So, I have to ask.

What was up with that raid?

It looked extremly static with poor animations and FX for abilities?

Quite underwhelming.
 

Darklord

Banned
MMO's are the worst kind of games to show off. They should just show off the worlds, a few abilities and some dialog. Watching people do raids is so boring.
 
Darklord said:
MMO's are the worst kind of games to show off. They should just show off the worlds, a few abilities and some dialog. Watching people do raids is so boring.

More CG trailers! Get enough of them and we got a TOR movie
 

Won

Member
DTKT said:
So, I have to ask.

What was up with that raid?

It looked extremly static with poor animations and FX for abilities?

Quite underwhelming.

You were supposed to be impressed by the escape pod sequence.

At least I think that was the point of the whole thing.
 

Xamdou

Member
Well the interesting thing is we get to hear the voice of the guy (Was it a Sith or Jedi?) that was in prison for over 20,000 years I think.
 

Jbird34

Member
Cystm said:
Beta?

I thought it looked good so far.


I think it looks good so far also, but you have to remember people have to have something to complain about. If it's not the animations it's going to be the music, technology hasn't changed in 3k years or something like that. This game looks fairly polished and to have a few more months of beta going on I have no doubt it will release in good shape.
 

barnone

Member
Zomg star wars raids! I don't have time to watch it all atm but I was impressed by the turret battle part. Probably just got nostalgic for my WoW raids several years ago.
 
Looked awesome to me. Actually makes me kinda sad that when I play the game it won't look as pretty.

Also I was never interested in raiding in WoW and sadly I doubt I will be with ToR. Cool to see though.
 

border

Member
I guess I didn't think about it until I saw the German footage -- how many languages are they going to have to release the game in? If every content update has to be fully voiced in 4-5 different tongues, that's seriously going to slow down production/release of new quests and such.
 

Emitan

Member
border said:
I guess I didn't think about it until I saw the German footage -- how many languages are they going to have to release the game in? If every content update has to be fully voiced in 4-5 different tongues, that's seriously going to slow down production/release of new quests and such.
English, German, and one more (Spanish?)
 

Cystm

Member
BattleMonkey said:
It just looked like every other MMO raid battle, boring to look at. Real shitty thing really to be showing at such an event really.


Perhaps but keep in mind that was only the first what, eight minutes? of the instance(I will never call them operations lol) I am hoping that it will scale in complexity as your group progresses.

The one thing I am having trouble with is their freakshow of a raid makeup. They are making it to where pretty much anyone can play certain roles? ie Agent being main tank heals? Just spam chucking medpacks? ...Cool.

>.>
 

Sigfodr

Member
Sure, it had animation issues and was, compared to ME3, boring to look at as a presentation, but knowing what those people were doing as they played and knowing that I would helm the keyboard and mouse while doing those same things: that got me excited.
 

Morn

Banned
border said:
Bioware HQ is in Alberta, Canada and I think they have a studio in Montreal.

BioWare Edmonton is the main BioWare.
BioWare Montreal assists with main BioWare titles, such as doing the multiplayer in ME3.
BioWare Mythic is in Maryland and runs DAoC, WAR, and UO.
BioWare Austin is in Texas and is doing SWTOR. The majority of the studio is ex-SWG devs from the 2003 launch of SWG. Studio head Rich Vogel was responsible for the disastrous SWG launch.
BioWare 2D is in the SF Bay Area near EA HQ.
 

CzarTim

Member
Wait, didn't I read somewhere that SWG devs didn't document the game's code like... at all.

And these people were given another game?

Jesus.
 

Cystm

Member
Morn said:
BioWare Edmonton is the main BioWare.
BioWare Montreal assists with main BioWare titles, such as doing the multiplayer in ME3.
BioWare Mythic is in Maryland and runs DAoC, WAR, and UO.
BioWare Austin is in Texas and is doing SWTOR. The majority of the studio is ex-SWG devs from the 2003 launch of SWG. Studio head Rich Vogel was responsible for the disastrous SWG launch.
BioWare 2D is in the SF Bay Area near EA HQ.



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Saw the footage earlier, looks awesome. I love that they showed a female, Mercenary BH - exactly what I'm gonna roll. I can't wait for this game.
 

gatti-man

Member
CzarTim said:
Wait, didn't I read somewhere that SWG devs didn't document the game's code like... at all.

And these people were given another game?

Jesus.
Im sure they are being forced too now. Its not the exact same crew either and obviously they have learned from some of their mistakes.
 

Morn

Banned
CzarTim said:
Wait, didn't I read somewhere that SWG devs didn't document the game's code like... at all.

And these people were given another game?

Jesus.

SWG had about four or five dev teams over its life. The first development team headed up by Raph Koster (who was really just a figurehead and spent all day eating cheetos) and Rich Vogel didn't document any of their code. At all. So every dev team that followed them (after they were run out of the building and formed BioWare Austin) had NO documentation on how any of the code worked. There were things the devs wanted to do, but they couldn't because they had no idea how changing one thing would affect other systems thanks to no code documentation. There were no notes, nothing. And Rich Vogel was in charge of those people just like he's in charge of the SWTOR developers.
 

CzarTim

Member
Morn said:
SWG had about four or five dev teams over its life. The first development team headed up by Raph Koster (who was really just a figurehead and spent all day eating cheetos) and Rich Vogel didn't document any of their code. At all. So every dev team that followed them (after they were run out of the building and formed BioWare Austin) had NO documentation on how any of the code worked. There were things the devs wanted to do, but they couldn't because they had no idea how changing one thing would affect other systems thanks to no code documentation. There were no notes, nothing. And Rich Vogel was in charge of those people just like he's in charge of the SWTOR developers.
Good to know.

brb selling my EA stock
 
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