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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Lombax

Banned
watching the raid footage put me back into wait and see mode, and I canceled my pre-order [collectors ed.]

to me it was a really bland example of "end game" content.
 

CzarTim

Member
Lombax said:
watching the raid footage put me back into wait and see mode, and I canceled my pre-order [collectors ed.]

to me it was a really bland example of "end game" content.
May I ask what exactly were you expecting?
 

LowParry

Member
Lombax said:
watching the raid footage put me back into wait and see mode, and I canceled my pre-order [collectors ed.]

to me it was a really bland example of "end game" content.

Looked pretty standard raiding if you ask me. What more are you looking for?
 

LowParry

Member
BattleMonkey said:
If anyone has followed the game in the slightest for the past two years, they would know how this was going to turn out.


I was expecting to role play my way out of boss fights with standard Sith diplomacy. Choke a bitch. :D
 
Personally, I'd kill for an MMO that plays like the Jedi Knight series. Kill. Younglings.

But since that was never what this, I'm pretty okay. Can't wait to check out the raid footage after work.
 

Lombax

Banned
CcrooK said:
Looked pretty standard raiding if you ask me. What more are you looking for?

see that's the thing i think I was expecting something different. to be fair that was the first boss. perhaps there will be more interesting mechanics in later fights.
 

DarkKyo

Member
Even in a group of three in one of the starting zones for the game I had about 400% more fun than I did playing alone so I for one am pumped for big, difficult grouping sections of the game. I can't wait. I am really hesitant about going further in the beta because I just want to work on my real, retail character already :(
 

gatti-man

Member
Damn give me a release date already!!! Some of us have to schedule time to play games and the vacation schedule at my work is filling up :(
 
Lombax said:
see that's the thing i think I was expecting something different. to be fair that was the first boss. perhaps there will be more interesting mechanics in later fights.

It's standard MMO game, your not getting anything unique out of a MMO raid "mechanic" wise. There might be more variety in what is going on later like what other MMO's have done, but none ever really put in new "mechanics", the core game is not going to change.
 

Emitan

Member
Don't know why people are disappointed. I'm pretty new to MMOs and thought the Eternity Vault footage's combat looked really cool.
 

Takeda Kenshi

blew Staal
Billychu said:
Don't know why people are disappointed. I'm pretty new to MMOs and thought the Eternity Vault footage's combat looked really cool.

People nowadays expect the Moon when any new game comes out, particularly MMOs. I for one can't wait to get my hands on this game
again.
 

CzarTim

Member
Takeda Kenshi said:
People nowadays expect the Moon when any new game comes out, particularly MMOs. I for one can't wait to get my hands on this game
again.
And yet when games try something different, no one buys it.
 

Boogdud

Member
Billychu said:
Don't know why people are disappointed. I'm pretty new to MMOs and thought the Eternity Vault footage's combat looked really cool.

You probably answered your own question there. Those people that have done the 'raid game' several times over the years in other mmo's probably wouldn't be very excited about it.

I don't get why people that are disappointed are getting ribbed. So Bioware/EA touts it as this new awesome story based twist on the mmo genre and then they show (arguably) bland 'been there, done that' raid end game. Then folks retort with "what did you expect"?

I know the star wars fan goggles are strong here, but if this was any other mmo, be it a space/fantasy/military/whatever genre it would probably be criticized as being cliche and boring looking.
 

Morn

Banned
Boogdud said:
You probably answered your own question there. Those people that have done the 'raid game' several times over the years in other mmo's probably wouldn't be very excited about it.

I don't get why people that are disappointed are getting ribbed. So Bioware/EA touts it as this new awesome story based twist on the mmo genre and then they show (arguably) bland 'been there, done that' raid end game. Then folks retort with "what did you expect"?

I know the star wars fan goggles are strong here, but if this was any other mmo, be it a space/fantasy/military/whatever genre it would probably be criticized as being cliche and boring looking.

Exactly. Just look at Rift. But since this is a BioWare Star Wars game, you're not allowed to criticize it.
 

CzarTim

Member
Boogdud said:
I know the star wars fan goggles are strong here, but if this was any other mmo, be it a space/fantasy/military/whatever genre it would probably be criticized as being cliche and boring looking.
Gameplay wise TOR has never advertised itself as anything different. Maybe except typical PR hyperbole, but gamers should be wise to that by now.

Also, all MMOs look boring from gameplay videos.
 

Emitan

Member
Well unless you're going to talk the robots to death I don't see how anyone would expect story to have anything to do with the raid.
 

Kinan

Member
So I upgraded my PC and wanted to update my beta application profile with new specs, but cant find the option. Is it not possible or am I blind?
 
CzarTim said:
Also, all MMOs look boring from gameplay videos.
I used to get pretty hyped watching ye olde school PvP videos from players like HappyMinti and Zhivago when WoW like launched.

Raids though do look pretty boring in general.
 

Boogdud

Member
Billychu said:
Well unless you're going to talk the robots to death I don't see how anyone would expect story to have anything to do with the raid.

GROUNDBREAKING! ;)


Personally, I keep asking myself, if I had a huge budget, an awesome publisher, a stellar development team, and what would appear to be a nearly endless development cycle, "why would I make a game that's been made before, and then aim for the middle of the road?"

I mean, why have traditional raids at all. If the fanboys are willing to look the other way for boring raids we've all done 10,000 times already and excuse it, they'd be willing to look the other way for something completely different. Wouldn't they?
 

CzarTim

Member
Boogdud said:
GROUNDBREAKING! ;)


Personally, I keep asking myself, if I had a huge budget, an awesome publisher, a stellar development team, and what would appear to be a nearly endless development cycle, "why would I make a game that's been made before, and then aim for the middle of the road?"

I mean, why have traditional raids at all. If the fanboys are willing to look the other way for boring raids we've all done 10,000 times already and excuse it, they'd be willing to look the other way for something completely different. Wouldn't they?
Because SWG lost and WoW won.
 

gatti-man

Member
Morn said:
Exactly. Just look at Rift. But since this is a BioWare Star Wars game, you're not allowed to criticize it.
I don't think this is true. Just some of the criticisms come off as ridiculous. We always knew what this game would be so why expect something else?
 

Interfectum

Member
Boogdud said:
GROUNDBREAKING! ;)


Personally, I keep asking myself, if I had a huge budget, an awesome publisher, a stellar development team, and what would appear to be a nearly endless development cycle, "why would I make a game that's been made before, and then aim for the middle of the road?"

I mean, why have traditional raids at all. If the fanboys are willing to look the other way for boring raids we've all done 10,000 times already and excuse it, they'd be willing to look the other way for something completely different. Wouldn't they?

What's worse is they seem to be copying the WoW from 2-3 years ago vs. the WoW of today (with a more streamlined system). Some of the shit in TOR looks pretty dated from a game mechanics point of view.
 
Morn said:
Exactly. Just look at Rift. But since this is a BioWare Star Wars game, you're not allowed to criticize it.

Oh please, the EXACT same shit was spouted about RIFT and people defended the hell out of that as being "different", when it wasn't at all. And whose stopping who from criticizing anything? No mods doing anything in here either stopping the countless negative opinions that are going around? Opinions flowing like crazy here, but hey, yea those crazy fanboys are stopping people.... somehow.... no not really.... I guess they put up a "no criticism allowed rule" somewhere that everyone is ignoring.

Interfectum said:
What's worse is they seem to be copying the WoW from 2-3 years ago vs. the WoW of today (with a more streamlined system). Some of the shit in TOR looks pretty dated from a game mechanics point of view.

In what way?
 
gatti-man said:
I don't think this is true. Just some of the criticisms come off as ridiculous. We always knew what this game would be so why expect something else?

This. Absolutely. I am somewhat amused by the amount of people still expecting something completely new and risky or a SWG clone, although SWTOR's general direction has been pretty clear for a very long time. And most of the other criticisms are ill informed or just plain out wrong stuff like "there is no auto-attack so you just stand around waiting for cooldowns" or "there are only two stats".

*Edit*: Also, it's pretty funny to see people claiming they are not allowed to state their (negative) opinions, while actively labeling everyone who dares to disagree (with them) a fanboy.
 

CzarTim

Member
Dinosaur Tamer said:
This. Absolutely. I am somewhat amused by the amount of people still expecting something completely new and risky or a SWG clone, although SWTOR's general direction has been pretty clear for a very long time. And most of the other criticisms are ill informed or just plain out wrong stuff like "there is no auto-attack so you just stand around waiting for cooldowns" or "there are only two stats".
People are projecting what they want out of an MMO onto the game and then getting disappointed when it doesn't live up to their fantasies.
 
CzarTim said:
People are projecting what they want out of an MMO onto the game and then getting disappointed when it doesn't live up to their fantasies.

It seems that way.

What did people expect from TOR?

I expected a Bioware Starwars MMO. Thats pretty much what I got. People who expected this game to turn everything on its head set themselves up for dissapointment. If you've played KOTOR and you've played an MMO, you have a pretty good idea of how this game is shaping up.
 

Soroc

Member
Interfectum said:
What's worse is they seem to be copying the WoW from 2-3 years ago vs. the WoW of today (with a more streamlined system). Some of the shit in TOR looks pretty dated from a game mechanics point of view.


Yeah elaborate please? From my experience SWTOR is all about leaving you with as little down time as possible so you can keep doing what you want. This is especially true with how the companions work.
 
CzarTim said:
People are projecting what they want out of an MMO onto the game and then getting disappointed when it doesn't live up to their fantasies.

The game is high profile and highly hyped, so it gets far more attention than other games that have done the same thing. It's guilty of being a copy in many ways yes, we have known for this some time now, but many other games tend to get a free pass because they just don't have anywhere as much hype behind it. Happens with all games though, nothing new, hype can often be a games worst enemy and it could damage TOR as well with peoples expectations being too high and higher than normal critical focus.
 

CzarTim

Member
It would help if BW weren't still so tight lipped about everything. Half the time they say "more on that soon", I think, really? That's so trivia.
 

Emitan

Member
CzarTim said:
It would help if BW weren't still so tight lipped about everything. Half the time they say "more on that soon", I think, really? That's so trivia.
Well they have to be careful about everything because they're selling a service, not a one time purchase product.
 

kodt

Banned
CzarTim said:
Gameplay wise TOR has never advertised itself as anything different. Maybe except typical PR hyperbole, but gamers should be wise to that by now.

Also, all MMOs look boring from gameplay videos.

They said the story would be equal to like 10 KOTORs or something.

One of my major interests in MMOs is exploration. So my interests in this game are:

A. Exploration
B. KOTOR quality story-line

Honestly the questing and raid content looks generic right now. Also, I am really disappointed that Bounty Hunters and Smugglers are grouped in with Old Republic/Sith. The should be a separate Fringe faction. The three major faction system is common in other Star Wars games (star wars miniatures / star wars risk)
 

Emitan

Member
Smugglers formed a large alliance during this time period which sided with the Republic. You're playing as one of them. Though I agree a neutral faction would be awesome.
 

Belfast

Member
Interfectum said:
What's worse is they seem to be copying the WoW from 2-3 years ago vs. the WoW of today (with a more streamlined system). Some of the shit in TOR looks pretty dated from a game mechanics point of view.

This would be an accurate assessment. And it shouldn't come as a surprise as, likely, many of the things put in place early on in development (things that are more difficult to change as you build on top of them) probably were 2-3 years ago.

There is *a lot* of running around to do in this game. And while I do think Blizzard's decision to totally streamline quests and stick them in hubs, completely scrubbing any sense of exploration, wasn't the best solution, TOR is missing a lot of the "convenience factors" that did work for WoW when they were implemented.

Just stupid shit like not being able to take "connecting flights" between travel points.
 

CzarTim

Member
kodt said:
They said the story would be equal to like 10 KOTORs or something.
They've said 3 through 8 or 9. It'll be interesting to see how long the individual quest story lines are not counting the generic planet stuff. KOTOR was a 30 hour game, but I doubt the class stuff alone will hit that.
 

kodt

Banned
Billychu said:
Smugglers formed a large alliance during this time period which sided with the Republic. You're playing as one of them. Though I agree a neutral faction would be awesome.

Yeah I think it would be cool to have a neutral faction. And either faction could hire them for PVP battles, like mercenaries. It would create some interesting dynamics if a Sith guild payed a neutral faction guild to take part in a battle. Or if they were hired by the Republic, but had a secrete agreement with a Sith guild to sabatoge them etc...

Or if smuggler could be player hired to smuggle in contraband items, or if bounty-hunters could be player hired to kill another player or npc.. etc..

So many cool dynamics that could take place with these options.

Instead they seem to be making a generic MMO that has dialogue trees and better storytelling. Those are good improvements, but after you experience the story you are left with the same problem all MMOs have, end game burnout. Raiding and grinding is not fun. You need some sort of way to have dynamic, player driven gameplay.
 
kodt said:
Instead they seem to be making a generic MMO that has dialogue trees and better storytelling. Those are good improvements, but after you experience the story you are left with the same problem all MMOs have, end game burnout. Raiding and grinding is not fun. You need some sort of way to have dynamic, player driven gameplay.

Well when you "finish" up with the game, you can just quit, like you would any other game. Course paying a sub fee the idea is that you will want to keep playing because they will or at least are expected to keep delivering content updates to the playerbase.
 

Emitan

Member
kodt said:
Yeah I think it would be cool to have a neutral faction. And either faction could hire them for PVP battles, like mercenaries. It would create some interesting dynamics if a Sith guild payed a neutral faction guild to take part in a battle. Or if they were hired by the Republic, but had a secrete agreement with a Sith guild to sabatoge them etc...

Or if smuggler could be player hired to smuggle in contraband items, or if bounty-hunters could be player hired to kill another player or npc.. etc..

So many cool dynamics that could take place with these options.

Instead they seem to be making a generic MMO that has dialogue trees and better storytelling. Those are good improvements, but after you experience the story you are left with the same problem all MMOs have, end game burnout. Raiding and grinding is not fun. You need some sort of way to have dynamic, player driven gameplay.
Everyone would play as the neutrals to get rich. Maybe the Jedi+Troopers and Sith+Agents would be more powerful to compensate. Since Smugglers and Bounty Hunters might not have formal combat training.
 
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