May I ask what exactly were you expecting?Lombax said:watching the raid footage put me back into wait and see mode, and I canceled my pre-order [collectors ed.]
to me it was a really bland example of "end game" content.
Lombax said:watching the raid footage put me back into wait and see mode, and I canceled my pre-order [collectors ed.]
to me it was a really bland example of "end game" content.
Probably something not standard and new (mechanics-wise)?CcrooK said:Looked pretty standard raiding if you ask me. What more are you looking for?
10 lightsabers per character.CzarTim said:May I ask what exactly were you expecting?
Thoraxes said:Probably something not standard and new (mechanics-wise)?
BattleMonkey said:If anyone has followed the game in the slightest for the past two years, they would know how this was going to turn out.
CcrooK said:Looked pretty standard raiding if you ask me. What more are you looking for?
Lombax said:see that's the thing i think I was expecting something different. to be fair that was the first boss. perhaps there will be more interesting mechanics in later fights.
gatti-man said:Damn give me a release date already!!! Some of us have to schedule time to play games and the vacation schedule at my work is filling up
Billychu said:Don't know why people are disappointed. I'm pretty new to MMOs and thought the Eternity Vault footage's combat looked really cool.
And yet when games try something different, no one buys it.Takeda Kenshi said:People nowadays expect the Moon when any new game comes out, particularly MMOs. I for one can't wait to get my hands on this gameagain.
Billychu said:Don't know why people are disappointed. I'm pretty new to MMOs and thought the Eternity Vault footage's combat looked really cool.
Takeda Kenshi said:People nowadays expect the Moon when any new game comes out, particularly MMOs. I for one can't wait to get my hands on this gameagain.
Boogdud said:You probably answered your own question there. Those people that have done the 'raid game' several times over the years in other mmo's probably wouldn't be very excited about it.
I don't get why people that are disappointed are getting ribbed. So Bioware/EA touts it as this new awesome story based twist on the mmo genre and then they show (arguably) bland 'been there, done that' raid end game. Then folks retort with "what did you expect"?
I know the star wars fan goggles are strong here, but if this was any other mmo, be it a space/fantasy/military/whatever genre it would probably be criticized as being cliche and boring looking.
Gameplay wise TOR has never advertised itself as anything different. Maybe except typical PR hyperbole, but gamers should be wise to that by now.Boogdud said:I know the star wars fan goggles are strong here, but if this was any other mmo, be it a space/fantasy/military/whatever genre it would probably be criticized as being cliche and boring looking.
Kinan said:So I upgraded my PC and wanted to update my beta application profile with new specs, but cant find the option. Is it not possible or am I blind?
I used to get pretty hyped watching ye olde school PvP videos from players like HappyMinti and Zhivago when WoW like launched.CzarTim said:Also, all MMOs look boring from gameplay videos.
CzarTim said:And yet when games try something different, no one buys it.
I think what he means is "EA didn't pour multiple hundreds of millions of dollars into this to risk it on something new".Won said:People buy all kind of MMOs. Or do I miss something here?
Billychu said:Well unless you're going to talk the robots to death I don't see how anyone would expect story to have anything to do with the raid.
I didn't say mmos.Won said:People buy all kind of MMOs. Or do I miss something here?
Because SWG lost and WoW won.Boogdud said:GROUNDBREAKING!
Personally, I keep asking myself, if I had a huge budget, an awesome publisher, a stellar development team, and what would appear to be a nearly endless development cycle, "why would I make a game that's been made before, and then aim for the middle of the road?"
I mean, why have traditional raids at all. If the fanboys are willing to look the other way for boring raids we've all done 10,000 times already and excuse it, they'd be willing to look the other way for something completely different. Wouldn't they?
I don't think this is true. Just some of the criticisms come off as ridiculous. We always knew what this game would be so why expect something else?Morn said:Exactly. Just look at Rift. But since this is a BioWare Star Wars game, you're not allowed to criticize it.
Boogdud said:GROUNDBREAKING!
Personally, I keep asking myself, if I had a huge budget, an awesome publisher, a stellar development team, and what would appear to be a nearly endless development cycle, "why would I make a game that's been made before, and then aim for the middle of the road?"
I mean, why have traditional raids at all. If the fanboys are willing to look the other way for boring raids we've all done 10,000 times already and excuse it, they'd be willing to look the other way for something completely different. Wouldn't they?
Morn said:Exactly. Just look at Rift. But since this is a BioWare Star Wars game, you're not allowed to criticize it.
Interfectum said:What's worse is they seem to be copying the WoW from 2-3 years ago vs. the WoW of today (with a more streamlined system). Some of the shit in TOR looks pretty dated from a game mechanics point of view.
gatti-man said:I don't think this is true. Just some of the criticisms come off as ridiculous. We always knew what this game would be so why expect something else?
People are projecting what they want out of an MMO onto the game and then getting disappointed when it doesn't live up to their fantasies.Dinosaur Tamer said:This. Absolutely. I am somewhat amused by the amount of people still expecting something completely new and risky or a SWG clone, although SWTOR's general direction has been pretty clear for a very long time. And most of the other criticisms are ill informed or just plain out wrong stuff like "there is no auto-attack so you just stand around waiting for cooldowns" or "there are only two stats".
CzarTim said:People are projecting what they want out of an MMO onto the game and then getting disappointed when it doesn't live up to their fantasies.
Interfectum said:What's worse is they seem to be copying the WoW from 2-3 years ago vs. the WoW of today (with a more streamlined system). Some of the shit in TOR looks pretty dated from a game mechanics point of view.
CzarTim said:People are projecting what they want out of an MMO onto the game and then getting disappointed when it doesn't live up to their fantasies.
Well they have to be careful about everything because they're selling a service, not a one time purchase product.CzarTim said:It would help if BW weren't still so tight lipped about everything. Half the time they say "more on that soon", I think, really? That's so trivia.
CzarTim said:Gameplay wise TOR has never advertised itself as anything different. Maybe except typical PR hyperbole, but gamers should be wise to that by now.
Also, all MMOs look boring from gameplay videos.
Interfectum said:What's worse is they seem to be copying the WoW from 2-3 years ago vs. the WoW of today (with a more streamlined system). Some of the shit in TOR looks pretty dated from a game mechanics point of view.
They've said 3 through 8 or 9. It'll be interesting to see how long the individual quest story lines are not counting the generic planet stuff. KOTOR was a 30 hour game, but I doubt the class stuff alone will hit that.kodt said:They said the story would be equal to like 10 KOTORs or something.
Billychu said:Smugglers formed a large alliance during this time period which sided with the Republic. You're playing as one of them. Though I agree a neutral faction would be awesome.
kodt said:Instead they seem to be making a generic MMO that has dialogue trees and better storytelling. Those are good improvements, but after you experience the story you are left with the same problem all MMOs have, end game burnout. Raiding and grinding is not fun. You need some sort of way to have dynamic, player driven gameplay.
Everyone would play as the neutrals to get rich. Maybe the Jedi+Troopers and Sith+Agents would be more powerful to compensate. Since Smugglers and Bounty Hunters might not have formal combat training.kodt said:Yeah I think it would be cool to have a neutral faction. And either faction could hire them for PVP battles, like mercenaries. It would create some interesting dynamics if a Sith guild payed a neutral faction guild to take part in a battle. Or if they were hired by the Republic, but had a secrete agreement with a Sith guild to sabatoge them etc...
Or if smuggler could be player hired to smuggle in contraband items, or if bounty-hunters could be player hired to kill another player or npc.. etc..
So many cool dynamics that could take place with these options.
Instead they seem to be making a generic MMO that has dialogue trees and better storytelling. Those are good improvements, but after you experience the story you are left with the same problem all MMOs have, end game burnout. Raiding and grinding is not fun. You need some sort of way to have dynamic, player driven gameplay.
CoilShot said: