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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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MaddenNFL64

Member
Kintaro said:
<looks around>

Oh, are we back to hating the game now? MMO threads ebb and flow so drastically at times, it is hard to keep up.

Eh, it comes with all games.

I read all the negative & positive, and soak all that shit in. Good to know what you're getting into. Watching all the leaks too.

More leaks! Until I get into the beta :p.
 

Sigfodr

Member
Kintaro said:
<looks around>

Oh, are we back to hating the game now? MMO threads ebb and flow so drastically at times, it is hard to keep up.
I was reading every post in this thread, even before I was a member of GAF. At this point, I just look for certain avatars (Billychu, Morn, a few others) and catch up on those conversations.

As an aside, my guild is half Smugs. What the hell?
 
So I just saw the Gamescom footage, and lo and behold, it looks like an MMO, but with more voice work. I consider voices on characters to be a unnecessary gimmick in MMOs, so that's not going to sell it for me. As I am not a big Star Wars fan either, there is nothing special about this game aside from the focus on personal story, another thing that does not intrigue me at this time, though it might surprise me. Lore surrounding a game I can get behind (Lilliths incestous adventures in Lineage II? Fuck yeah), but I'm not roleplayer so my character is just there to kill shit, who he is and why is there matters little to me. All in all there's little to grab my interest except for the fact that I like the genre. I'll try it out, but with low expectations.
 

CzarTim

Member
DJnpgl.jpg

FUUUUUUUUUUUUUUUUUUUUUUUUUU

Just tell me Bioware!

In KotOR there was pazaak but currently we’re not planning on having that for ships. Not because we don’t want it; we can’t put everything in the game since we don’t have unlimited resources.
Well fuck.
 

Belfast

Member
water_wendi said:
What MMOs have quests and story that are like TORs but without the voice acting?

All of them.

Edit: Seriously. Side quests are mostly standard MMO fare, story quests are occasionally interesting but the plot is a really slow burn and so far most of the "cool stuff" happens off camera.
 
Whatever happens with TOR upon its release I'll give it a try. For fuck sake I pre ordered the CE so there's no debate. I'll admit that I went ape shit and blindly ordered w/o thinking.

I have good reasons to believe in what Bioware is capable of. The best and the worst I know, but thus far I only been disappointed in one game from them. Dragon Age franchise.

I grew tired of dragons, orcs and elves. I want my sci-fi fix. I could settle for a Blade Runner's style MMO but I can do with laser powered sticks and lekkus.

Perhaps I'm wrong, most likely blinded with my fanboyism attitude toward this game. I'm not even hyped with "mmo" aspect of the game. More with the story of each classes and their companions.

Hell, if in conversation you can decide of who's living and who will die. Color me highly interested. I love Mass Effect, so if TOR story telling is as good, set in Starwars Universe, what can go wrong?
 
Again this game is going to be pretty divided. Can see it failing with the more hardcore MMO crowd but having a more casual following.... see lot of folks who are not into MMO's looking towards this game as something "better" because of the character/companion stuff. All MMO's generally try to have a generic text based story going for it's quests and such, but many just completely skip it all just for the quest objective. The dialogue stuff is going to be big for many as it will have them caring about their choices, what is going on etc, while we know many are just going to be skipping this to get the quest done. Those who are going to be skipping dialogues and not giving a crap about the story and such are likely not going to enjoy the game much at all. So yea this is going to be interesting to see how it pans out as this is going to be a big game release, and opinions are going to be all over the place.
 
The fact of the matter is that the side quests in TOR do not feel as inconsequential because they had to do voice work for every single one of them. Do the quests still boil down to "go here, kill this" or "go talk to this person" or "get me X of this" ? Sure. Please name me a Western RPG in which the quests do NOT boil down to that. It's the context behind the quest that matters, and TOR handles this aspect very well, down to quest lines changing based on whether you make light or dark side choices for some of them (yes, even for side quests sometimes)
 
piratepwnsninja said:
The fact of the matter is that the side quests in TOR do not feel as inconsequential because they had to do voice work for every single one of them. Do the quests still boil down to "go here, kill this" or "go talk to this person" or "get me X of this" ? Sure. Please name me a Western RPG in which the quests do NOT boil down to that. It's the context behind the quest that matters, and TOR handles this aspect very well, down to quest lines changing based on whether you make light or dark side choices for some of them (yes, even for side quests sometimes)

Which is true, look at pretty much all the big rpgs recently. They are pretty much all just about going from point A to B, and killing everything in the way. Even non WRPG really are generally the exact same thing, what sets these games apart is generally just story presentation. MMO quests biggest issue though is that they are much shorter generally and quick to run through, while in SP games your quest will usually take much longer even though the quest boils down to doing something linear and killing something .

Look at people whining about quests in Borderlands going into 2. Really all they are going to do is make the quests longer but it's going to be the same exact thing, shoot things, but they will just make things seem more important with "story" instead of 1's generic go here and kill shit missions. Lot of it is just preconceived notions and presentation
 

Vlodril

Member
Was very disappointed with that interview. One of the things i hated in wow was that you couldn't talk to the other faction. I had read that you could in swtor so that's a big blow especially since i am planning to role on an rp server.
 

Spire

Subconscious Brolonging
Welp, not being able to talk to the other faction pretty much kills world pvp. Being able to mock them and hear them rage at you is half the fun. I remember camping a guy in AoC and demanding that he unequip and give me his pants, which he eventually did. Proudest moment of my life.
 

BrettWeir

Member
Hell no. DAoC did just fine with not being able to see other factions communications. After playing Rift, I much prefer DAoC. Especially concerning cross faction "friends".
 

Morn

Banned
From the interview:
But a way to customize them is you can customize their appearance with kits. So for example, if you have a blue twi’lek maybe you want her to be green skinned, and you would like her to have a different-shaped face. You will actually have kits that will allow you to make her look different essentially.

It works like the WAR customization really. Just an item you equip on them.
 

Morn

Banned
Vlodril said:
Was very disappointed with that interview. One of the things i hated in wow was that you couldn't talk to the other faction. I had read that you could in swtor so that's a big blow especially since i am planning to role on an rp server.

And from the interview they did it for a stupid reason. People are going to say bad things to each other, regardless of faction. It's the nature of a MMO. If BioWare isn't prepared for that, then they either need to cancel the game or disable ALL chat, because they'll see it anyways.
 

Emitan

Member
Pretty much every video game in existence lets you talk to the opposing team. At least let us do it in arenas and battlegrounds. I'm a good sport and want to tell them "GG"
 

Vlodril

Member
Well, went to the official forums (i know..) and saw that you can actually speak with the other side as long as you are in shouting distance (no planet wide messaging). I'll take it.
 

Morn

Banned
Those comments on the interview are why BioWare fanboys are the most pathetic of all fanboys:

Bioware does not do things wrong so just get over it we are all tired of hearing your whinny asses
 
Vlodril said:
Well, went to the official forums (i know..) and saw that you can actually speak with the other side as long as you are in shouting distance (no planet wide messaging). I'll take it.

Yeah, that's good enough. I can only imagine how much more cluttered and horrid General/Trade chat would be with cross-faction e-peen waving thrown in with the usual mix of trolls and whiners.
 

Emitan

Member
eastmen said:
Whats going on with the gaf guild . I applied and sent a pm a few days ago and no response at all
The US Republic one? PM CzarTim. Guild offers can't accept invites for some stupid reason.
 

CzarTim

Member
From the forums:
Guys,

Let's back up for a minute and clarify what's going on here.

Nothing has changed since San Diego Comic Con.

As discussed at SDCC, the decision was made to separate the general chat channels by faction. However, this decision ONLY affects the planet-wide chat channels such as "General Chat." If you're standing next to another player (local chat), you can talk to them regardless of what faction you're part of.

The only thing we removed, as already mentioned at Comic-Con, was the ability to communicate with the opposing faction across the entirety of a planet to avoid the issues (like griefing, abuse, and other factors which led to a very unpleasant experience) which we saw way too often in testing.

We discussed the option of hiding the global chat and defaulting it off, but ultimately the ratio of negative incidents was too high to justify that. The reasoning here is simple: We really didn’t want to create a game option that essentially says "[x] Give me an 80% chance of having an infuriating and annoying chat experience," and putting the onus on the user ("you can just /ignore them") is not our idea of a quality game experience.

Removing planet-wide cross-faction chat radically reduces the amount of reach a misbehaving player has before account action can be taken. We’ll likely add the ability to filter local cross faction chat as well.

Hopefully that clears it up a bit.
 
Just got back from gamescom press/trade visitor day. Hands on sessions with Battlefield 3 and SWTOR were my personal highlights today. I don't know, if I played the current beta build, but it was pretty smooth/polished and combat and movement just felt right . Will post some more detailed impressions tomorrow, after attending an (much more lengthy) Warzone PvP event.
 

Hawk269

Member
Is there POD Racing in the game?

I know some of you may question that, but lets say they have POD racing on 8 of the planets, that would be 8 unique tracks. Lets also say that top times are recorded so that you can see how you are doing against other guild members, other players in your faction etc.

To me it would be a nice addition. It can be expanded even more via a quest that gains you a POD racer. Additional quests or a shop that allows you to buy more parts to customize your POD or quests that earn you rare parts.

Tournaments set up so that people can enter 8-12 player races on top of time trials. The ability to combine times from all 8 tracks for a grand total time and be able to compare with your friends etc.

To me, whatever adds more variety...it would be there for those that want to do it, but it could add alot more to the game as well. Basically a racing league within the confines of the main game itself.
 

Emitan

Member
We really didn’t want to create a game option that essentially says "[x] Give me an 80% chance of having an infuriating and annoying chat experience," and putting the onus on the user ("you can just /ignore them") is not our idea of a quality game experience.
If Bioware was making League of Legends it wouldn't have a chat function at all.
KuGsj.gif
 

Morn

Banned
Billychu said:
If Bioware was making League of Legends it wouldn't have a chat function at all.
KuGsj.gif

BioWare is going to learn very fast how bad MMO chat channels can be.

They'll disable chat in the second patch they do.
 

Emitan

Member
Star Wars: The Old Republic, brought to you by Nintendo, patent holds of the Massively Multiplayer Online Singleplayer Game.
 
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