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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Darklord

Banned
Billychu said:
They're the dumbest things because the force is still basically magic. It's like considering alchemy to be chemistry.

They've pretty much retconned midichlorians(or at least made that fact worthless) in The Clone Wars and went right back to the force being a mystical power. And that's as canon as the movies.
 

CzarTim

Member
actionhankpuffs.gif

Jbird34 said:
Question for CzarTim, any thought of who if anyone we are gonna ally our guild with? I know the GAF Empire will be an enemy anyone else in mind?
Sigfodr wants to align with us as well. We can start looking for more, but I'm afraid having too many will lessen our chances of getting in with GAF Empire.
 

Ferny

Member
CzarTim said:
actionhankpuffs.gif


Sigfodr wants to align with us as well. We can start looking for more, but I'm afraid having too many will lessen our chances of getting in with GAF Empire.

Yeah and you better get on the same server as us or you will feel the wrath of....well nothing will happen but STILL!
 

CzarTim

Member
Ferny73 said:
Yeah and you better get on the same server as us or you will feel the wrath of....well nothing will happen but STILL!
WE WILL STAND NEAR EACH OTHER SO WE CAN CHAT AND NEVER FLAG FOR PVP!!!!!!!
 

Kinan

Member
I PLAYED IT!!! Only for 10 min, though.... After I stood 3 hours in line to reach the PCs at Gamescom. :p

Looks better than I expected, high quality production values are evident. Can not tell much about gameplay though, seemed rather conventional. Played as a lvl1-2 consular, was pleasantly surprised that I was allowed to move while casting that debri throwing ability.

Well, at least my wish to play this game was not ruined, and that already something. :)
 

Belfast

Member
sykoex said:
Thanks for the link! It's cool to see the actual flow of gameplay. I really like how there aren't any loading screens between those instance portals. One small complaint, TB made a big deal about how expansive the environments were but they didn't even seem as large as WoW spaces. Every direction he turned the camera you could see the walls of the zone. Compare this with the wide openness of the starter zone for humans in WoW.

Draw distances are pretty big. Some of the zones are very big, too, but not very well... how do I say this... put together? Travel times are often too long and there is a lot of wasted space. It would be fine if there was more incentive to explore, but so far there is only one reason (I'm not sure if it has been revealed yet). And I feel like you end up spending way more time on individual worlds than you should need to (like, urgh, does it ever end?!).
 

Morn

Banned
Belfast said:
Draw distances are pretty big. Some of the zones are very big, too, but not very well... how do I say this... put together? Travel times are often too long and there is a lot of wasted space. It would be fine if there was more incentive to explore, but so far there is only one reason (I'm not sure if it has been revealed yet). And I feel like you end up spending way more time on individual worlds than you should need to (like, urgh, does it ever end?!).

It also doesn't feel like a living world like WoW does. In Cataclysm especially, each continent feels huge and you can just get on your mount and fly around and explore. TOR feels more like a zoned-off world like EQ. No day/night cycle also hurts it. Coruscant would look awesome at night.
 

LowParry

Member
Morn said:
It also doesn't feel like a living world like WoW does. In Cataclysm especially, each continent feels huge and you can just get on your mount and fly around and explore. TOR feels more like a zoned-off world like EQ. No day/night cycle also hurts it. Coruscant would look awesome at night.

That's the one thing that killed me about WoW, was allowing flight in old world. That's just me though. I know plenty of others who love the fact and thing it was a great addition.
 

border

Member
There's no night and day in TOR? That seems dumb, and inexplicable. I always kinda liked that if I played WoW at night, it would be night time in the game.

Since weather has no effect on gameplay, I always thought it would be cool if they could sync up WoW with your local forecast -- so it'd be raining in-game if it was raining where you were....if it were overcast in your town, it'd be overcast in game.....if you were in the middle of a heat-wave, you'd have various heat-blur effects coming off the geography.
 

sykoex

Lost all credibility.
CcrooK said:
Wow it was surprising to read that as soon as you hit level cap you're ready for a normal mode raid. Seems like normal mode will be easy enough for people who just care about the lore, which is cool in a game so focused on story.

Won said:
There is really no day/night cycle in this game? That's......weird.
border said:
There's no night and day in TOR? That seems dumb, and inexplicable. I always kinda liked that if I played WoW at night, it would be night time in the game.

Since weather has no effect on gameplay, I always thought it would be cool if they could sync up WoW with your local forecast -- so it'd be raining in-game if it was raining where you were....if it were overcast in your town, it'd be overcast in game.....if you were in the middle of a heat-wave, you'd have various heat-blur effects coming off the geography.
It'd be kinda interesting to see how they would handle day/night cycles since the game takes place on many different planets.
 

Alex

Member
I like the somewhat more focused and facility-type layouts to the world. For the type of game it is, it makes sense, and clustering things more tightly is preferable to tons and tons of wasted landscape.

If it was a different type of game, sure, I'd love a gigantic sprawling world, but not everything needs that even in an MMO. WoW's open world is useless and meaningless and has been since BC and beyond. Linear questing, portals to everywhere, flying over EVERYTHING, nothing special to see or discover other than terrain.

That's assuming anyone went into the world in WoW anymore anyway though, you sit your ass in Stormwind/Orgrimaar and use drop down menus for everything. On some level, it's nice, I like removing timesinks from games, but I like my MMOs to have game worlds too I play on a full population server and every zone in WoW is completely empty.

I assume people on the PvP servers who quit/are taking a break from WoW look forward to actually seeing someone outside of a captial city again, and actually being able to find them and when you catch them, them not stunning you, mounting a 1.5 second cast, 400% speed flying mount and laughing at you.
 

Belfast

Member
Alex said:
I like the somewhat more focused and facility-type layouts to the world. For the type of game it is, it makes sense, and clustering things more tightly is preferable to tons and tons of wasted landscape.

If it was a different type of game, sure, I'd love a gigantic sprawling world, but not everything needs that even in an MMO. WoW's open world is useless and meaningless and has been since BC and beyond. Linear questing, portals to everywhere, flying over EVERYTHING, nothing special to see or discover other than terrain.

That's assuming anyone went into the world in WoW anymore anyway though, you sit your ass in Stormwind/Orgrimaar and use drop down menus for everything. On some level, it's nice, I like removing timesinks from games, but I like my MMOs to have game worlds too I play on a full population server and every zone in WoW is completely empty.

I assume people on the PvP servers who quit/are taking a break from WoW look forward to actually seeing someone outside of a captial city again, and actually being able to find them and when you catch them, them not stunning you, mounting a 1.5 second cast, 400% speed flying mount and laughing at you.

But the thing is that it's kind of a mix of both. Some of the environments are actually quite big, while at the same time being funneled, which equates to a lot of unnecessary travel time and a ton of wasted space. It feels like there is a lot of filler content. :(

There is a certain planet that I really liked the look of when I first stepped out of the space port, but all of the quests ended up taking place in samey, uninspired environments. I literally couldn't tell you what area of the planet I was in at any given time because it looked like all the others, and I spent a good 15-20 hours in this place. :\

I just feel at this point... if you're going to make gigantic environments, please fill them with interesting things to look at/do.
 

Hawk269

Member
I know perhaps it cannot be answered, but thought I ask.

I game on a 55" Sony HDTV and with some MMO's you cant scale the UI to makes this easier to read. While most players play with their face a few feet away, I and progressively more and more people are turing their HD Living Rooms into PC Gaming living rooms.

I just want to know if the games text or UI can be expanded, font size increased etc.?
 

gillty

Banned
Belfast said:
But the thing is that it's kind of a mix of both. Some of the environments are actually quite big, while at the same time being funneled, which equates to a lot of unnecessary travel time and a ton of wasted space. It feels like there is a lot of filler content. :(

There is a certain planet that I really liked the look of when I first stepped out of the space port, but all of the quests ended up taking place in samey, uninspired environments. I literally couldn't tell you what area of the planet I was in at any given time because it looked like all the others, and I spent a good 15-20 hours in this place. :\

I just feel at this point... if you're going to make gigantic environments, please fill them with interesting things to look at/do.
Even the smaller planets are devoid of really anything to do. Back to the Cantina thing, but some of them are frigging small shopping mall sized but have like 15 npcs and nothing to do in them. Also yeah no day/night cycle at all.
 

AIRic

Member
If this game can offer me something like 20 hours of gameplay in a month, It's a must buy for me. I really enjoy every MMO even if, outside of WoW, I only play them for a month or two. So far, It reminds me of DC:UO. One great MMO with a solid gameplay experience. I still hope that the space combat is better than what Star Trek Online offered.
 

LowParry

Member
AIRic said:
If this game can offer me something like 20 hours of gameplay in a month, It's a must buy for me. I really enjoy every MMO even if, outside of WoW, I only play them for a month or two. So far, It reminds me of DC:UO. One great MMO with a solid gameplay experience. I still hope that the space combat is better than what Star Trek Online offered.

It'd imagin you'll get 100+ out of it. Depends what you do or if you create alts for their story.
 
Billychu said:
SWTOR |OT| Don't mention Warcraft...

Aww, I wouldn't normally mind but I despise WoW for some inane reason.

I have to admit the thought of perpetual light is starting to freak me out, how could they leave out something so.... basic?

What else have they left out that people would just assume should be there because every other game has it?

Mind is boggling
 

border

Member
Alex said:
That's assuming anyone went into the world in WoW anymore anyway though, you sit your ass in Stormwind/Orgrimaar and use drop down menus for everything. On some level, it's nice, I like removing timesinks from games, but I like my MMOs to have game worlds too I play on a full population server and every zone in WoW is completely empty.
I think the problem with WoW is that everyone is in the endgame, since that's supposedly the be-all end-all place to be. But there's nothing to do in the endgame that really requires you to go out into the overworld, aside from perhaps daily quests. Even without the teleports to dungeons and raids I suspect the world would be pretty empty.....aside from people flying to raids and dungeons. You could take away the flying mounts and the flight paths and summoning stones to populate the world a little more, but I honestly feel like the less-populated world is worth losing all the headache of forming a group and waiting 10-20 minutes for everyone else to arrive.

A real fix to the situation would be making non-instanced endgame content, but that brings with it a whole other set of headaches.

TOR won't have this problem for a while since plenty of people will be leveling all the time, but eventually they will face the same hurdles.
 

Belfast

Member
border said:
I think the problem with WoW is that everyone is in the endgame, since that's supposedly the be-all end-all place to be. But there's nothing to do in the endgame that really requires you to go out into the overworld, aside from perhaps daily quests. Even without the teleports to dungeons and raids I suspect the world would be pretty empty.....aside from people flying to raids and dungeons. You could take away the flying mounts and the flight paths and summoning stones to populate the world a little more, but I honestly feel like the less-populated world is worth losing all the headache of forming a group and waiting 10-20 minutes for everyone else to arrive.

A real fix to the situation would be making non-instanced endgame content, but that brings with it a whole other set of headaches.

TOR won't have this problem for a while since plenty of people will be leveling all the time, but eventually they will face the same hurdles.

I think it's going to take people a long time to get to 50, for better or worse. Whether the content leading up to that is worth or not is up to everybody's individual tastes. But for what I've invested in the game so far, I'd probably have a Level 80 or 85 character in WoW by now.
 

border

Member
I didn't mean to say that TOR will be barren after 3 months -- it took a long long while for WoW's overworld to really feel like a ghost town. The decision to give everyone flying mounts everywhere all the time really exacerbated that IMO, since everyone flies their own path you don't even run into anyone along the main roads like you used to in Vanilla or BC.

I haven't participated much in Cataclysm, so I'm actually surprised to hear that the world is empty. I thought the development focus on re-doing Azeroth would lead to a greater population of alts, and therefore more people leveling through 1-60 content. I suppose the problem is that they've gotten people addicting to queuing up for things -- so now a lot of leveling alts must be doing battlegrounds or using the Dungeon Finder.

I never started an alt because I didn't really feel like doing Outland and Northrend again -- I know I would have spent 60-80 in the Dungeon Finder.
 

Morn

Banned
CcrooK said:
You know very well a year or two from now, they'll implement the idea and go on about "Oh, we found out how to make it work since it was on our Wall of Crazy". Meh. Doesn't bother me either way.

Yea it'll be just like the weather effects in WoW. It wasn't in at launch, people threw a huge fit, and they added it.

Day/night will be the same in TOR.
 

LowParry

Member
"Developer made comment about $15 per month fee to compete with a game like World of Warcraft."

As expected.

Valru said:
smh x2. the lighting in this game is already awful, a little effort wouldn't have hurt.

These types of options are usually implemented close to launch time.
 

MaddenNFL64

Member
kyo_daikun said:
Are there sandstorms on tatooine?

If you see weather effects they won't be dynamic, like all of a sudden a wind gust will pop. Certain areas will have sand blowing, others will be flat.

Same with Hoth & snowstorms.
 

sykoex

Lost all credibility.
The answers to that question are kind of hilarious when one of the most iconic shots from all of Star Wars is the sunset on Tatooine.
 
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