HarryDemeanor
Member
It would only get worse.Billychu said:We need to send someone from BronyGAF to infiltrate them.
It would only get worse.Billychu said:We need to send someone from BronyGAF to infiltrate them.
Billychu said:They're the dumbest things because the force is still basically magic. It's like considering alchemy to be chemistry.
Sigfodr wants to align with us as well. We can start looking for more, but I'm afraid having too many will lessen our chances of getting in with GAF Empire.Jbird34 said:Question for CzarTim, any thought of who if anyone we are gonna ally our guild with? I know the GAF Empire will be an enemy anyone else in mind?
Billychu said:Someone just posted this on my facebook wall
THE PONIES ARE COMING FOR ME!!!
CzarTim said:
Sigfodr wants to align with us as well. We can start looking for more, but I'm afraid having too many will lessen our chances of getting in with GAF Empire.
WE WILL STAND NEAR EACH OTHER SO WE CAN CHAT AND NEVER FLAG FOR PVP!!!!!!!Ferny73 said:Yeah and you better get on the same server as us or you will feel the wrath of....well nothing will happen but STILL!
CzarTim said:Sigfodr wants to align with us as well. We can start looking for more, but I'm afraid having too many will lessen our chances of getting in with GAF Empire.
HarryDemeanor said:Somebody needs to stop this madness.
MadnessCcrooK said:Madness?
sykoex said:Thanks for the link! It's cool to see the actual flow of gameplay. I really like how there aren't any loading screens between those instance portals. One small complaint, TB made a big deal about how expansive the environments were but they didn't even seem as large as WoW spaces. Every direction he turned the camera you could see the walls of the zone. Compare this with the wide openness of the starter zone for humans in WoW.
Belfast said:Draw distances are pretty big. Some of the zones are very big, too, but not very well... how do I say this... put together? Travel times are often too long and there is a lot of wasted space. It would be fine if there was more incentive to explore, but so far there is only one reason (I'm not sure if it has been revealed yet). And I feel like you end up spending way more time on individual worlds than you should need to (like, urgh, does it ever end?!).
Morn said:It also doesn't feel like a living world like WoW does. In Cataclysm especially, each continent feels huge and you can just get on your mount and fly around and explore. TOR feels more like a zoned-off world like EQ. No day/night cycle also hurts it. Coruscant would look awesome at night.
Wow it was surprising to read that as soon as you hit level cap you're ready for a normal mode raid. Seems like normal mode will be easy enough for people who just care about the lore, which is cool in a game so focused on story.CcrooK said:Good article here. Talks about raid rewards:
http://www.pcgamer.com/2011/08/18/s...ds-rewards-for-all-no-gear-grinding-required/
Won said:There is really no day/night cycle in this game? That's......weird.
It'd be kinda interesting to see how they would handle day/night cycles since the game takes place on many different planets.border said:There's no night and day in TOR? That seems dumb, and inexplicable. I always kinda liked that if I played WoW at night, it would be night time in the game.
Since weather has no effect on gameplay, I always thought it would be cool if they could sync up WoW with your local forecast -- so it'd be raining in-game if it was raining where you were....if it were overcast in your town, it'd be overcast in game.....if you were in the middle of a heat-wave, you'd have various heat-blur effects coming off the geography.
Won said:There is really no day/night cycle in this game? That's......weird.
Alex said:I like the somewhat more focused and facility-type layouts to the world. For the type of game it is, it makes sense, and clustering things more tightly is preferable to tons and tons of wasted landscape.
If it was a different type of game, sure, I'd love a gigantic sprawling world, but not everything needs that even in an MMO. WoW's open world is useless and meaningless and has been since BC and beyond. Linear questing, portals to everywhere, flying over EVERYTHING, nothing special to see or discover other than terrain.
That's assuming anyone went into the world in WoW anymore anyway though, you sit your ass in Stormwind/Orgrimaar and use drop down menus for everything. On some level, it's nice, I like removing timesinks from games, but I like my MMOs to have game worlds too I play on a full population server and every zone in WoW is completely empty.
I assume people on the PvP servers who quit/are taking a break from WoW look forward to actually seeing someone outside of a captial city again, and actually being able to find them and when you catch them, them not stunning you, mounting a 1.5 second cast, 400% speed flying mount and laughing at you.
Even the smaller planets are devoid of really anything to do. Back to the Cantina thing, but some of them are frigging small shopping mall sized but have like 15 npcs and nothing to do in them. Also yeah no day/night cycle at all.Belfast said:But the thing is that it's kind of a mix of both. Some of the environments are actually quite big, while at the same time being funneled, which equates to a lot of unnecessary travel time and a ton of wasted space. It feels like there is a lot of filler content.
There is a certain planet that I really liked the look of when I first stepped out of the space port, but all of the quests ended up taking place in samey, uninspired environments. I literally couldn't tell you what area of the planet I was in at any given time because it looked like all the others, and I spent a good 15-20 hours in this place. :\
I just feel at this point... if you're going to make gigantic environments, please fill them with interesting things to look at/do.
SWTOR |OT| Don't mention Warcraft...kyo_daikun said:What the hell?
That's just wrong, SWTOR |OT| Forever daylight
AIRic said:If this game can offer me something like 20 hours of gameplay in a month, It's a must buy for me. I really enjoy every MMO even if, outside of WoW, I only play them for a month or two. So far, It reminds me of DC:UO. One great MMO with a solid gameplay experience. I still hope that the space combat is better than what Star Trek Online offered.
Billychu said:SWTOR |OT| Don't mention Warcraft...
I think the problem with WoW is that everyone is in the endgame, since that's supposedly the be-all end-all place to be. But there's nothing to do in the endgame that really requires you to go out into the overworld, aside from perhaps daily quests. Even without the teleports to dungeons and raids I suspect the world would be pretty empty.....aside from people flying to raids and dungeons. You could take away the flying mounts and the flight paths and summoning stones to populate the world a little more, but I honestly feel like the less-populated world is worth losing all the headache of forming a group and waiting 10-20 minutes for everyone else to arrive.Alex said:That's assuming anyone went into the world in WoW anymore anyway though, you sit your ass in Stormwind/Orgrimaar and use drop down menus for everything. On some level, it's nice, I like removing timesinks from games, but I like my MMOs to have game worlds too I play on a full population server and every zone in WoW is completely empty.
border said:I think the problem with WoW is that everyone is in the endgame, since that's supposedly the be-all end-all place to be. But there's nothing to do in the endgame that really requires you to go out into the overworld, aside from perhaps daily quests. Even without the teleports to dungeons and raids I suspect the world would be pretty empty.....aside from people flying to raids and dungeons. You could take away the flying mounts and the flight paths and summoning stones to populate the world a little more, but I honestly feel like the less-populated world is worth losing all the headache of forming a group and waiting 10-20 minutes for everyone else to arrive.
A real fix to the situation would be making non-instanced endgame content, but that brings with it a whole other set of headaches.
TOR won't have this problem for a while since plenty of people will be leveling all the time, but eventually they will face the same hurdles.
Will a Day/Night cycle be in the game?
DE: No. It was a technical decision. Scenes look better if lighting is consistent.
JO: multiple worlds present in game with different # of suns/moons, so it became too difficult to make it work.
Morn said:
Morn said:
HAVE YOU NOT HEARD OF MOTHER FUCKING R2D2?!Is there a way to repair your ship while in-combat?
JO: No, you can upgrade the ship.
DE: It is really hard to repair a starship while its flying.
Morn said:
Yes pleaseBillychu said:SWTOR |OT| Don't mention Warcraft...
CcrooK said:You know very well a year or two from now, they'll implement the idea and go on about "Oh, we found out how to make it work since it was on our Wall of Crazy". Meh. Doesn't bother me either way.
smh x2. the lighting in this game is already awful, a little effort wouldn't have hurt.Morn said:http://darthhater.com/2011/03/12/saturday-developer-qa/
Will a Day/Night cycle be in the game?
DE: No. It was a technical decision. Scenes look better if lighting is consistent.
JO: multiple worlds present in game with different # of suns/moons, so it became too difficult to make it work.
smh
Valru said:smh x2. the lighting in this game is already awful, a little effort wouldn't have hurt.
kyo_daikun said:Are there sandstorms on tatooine?
Valru said:smh x2. the lighting in this game is already awful, a little effort wouldn't have hurt.