antonz said:
Honestly Beta weekends are just hype test weekends. They will likely push a survey hard on opinion of the game to all of those who get in asking do you feel we can launch the game now? Are you happy with it? etc. They said at PAX the whole idea is just to get a mass number of people a chance to play the game
EA said today Launch happens when the beta results come in saying people are happy with it.
Here's the thing though, MMOs aren't just about what you experience in a weekend of play. Look at Age of Conan, people were in love with the first 20 levels and then it went to shit. Warhammer Online, people loved the first tier of content and then boom it dive bombed. People loved Aion until 25 when it went to shit...see what I'm getting at here? Obviously this isn't to say it will happen to TOR, BUT an MMO's success is measured by its ability to retain players past the first month. TOR could have you know the 15-20 levels polished to high hell (as they should), people love it and say oh yeah it's ready to launch! Then people get into the 40-endgame and see that there's massive flaws, lack of content, bugs, whatever.
This may not happen to TOR, obviously we won't know until we get to that point, but Bioware/EA basing their entire launch off of what people think of the first 15-20 (25 for the hardcore?) levels of gameplay is shortsighted to say the least. Though it doesn't matter, the feedback of the people playing will be positive regardless and it will launch at whatever date it is they set. None of these people are going to actually want to see the game delayed any longer, too many people coming into the genre with rose tinted glasses and have NO clue as to the state of things. You get ONE single chance when you launch an MMO and you DO NOT EVER recover from a failed release. Word of mouth kills any chance of that REAL quick.
Here's to hoping they have all of their content in, all the features they've promised, everything polished and relatively bug free!