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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Einbroch

Banned
EhrgeizVII said:
It's called Blade & Soul, by NCsoft (the same guys publishing Guild Wars 2) and it's going to be the next best thing in Korea. Ofcourse, that doesn't mean anything about the rest of the world, lol. Still, it looks pretty impressive.

Check out their form of transportation. There will be no mounts whatsoever in B&S.

Anyway, sorry to be polluting this TOR thread. I just need to play beta so I can keep myself busy, but Bioware doesn't feel the same way. =(
Good...lord.

Inject straight into my veins, please.
 

Kintaro

Worships the porcelain goddess
EhrgeizVII said:
It's called Blade & Soul, by NCsoft (the same guys publishing Guild Wars 2) and it's going to be the next best thing in Korea. Ofcourse, that doesn't mean anything about the rest of the world, lol. Still, it looks pretty impressive.

Check out their form of transportation. There will be no mounts whatsoever in B&S.

I'm sorry but that is fucking awesome. LOL!
 

Desaan

Member
EhrgeizVII said:
It's called Blade & Soul, by NCsoft (the same guys publishing Guild Wars 2) and it's going to be the next best thing in Korea. Ofcourse, that doesn't mean anything about the rest of the world, lol. Still, it looks pretty impressive.

Check out their form of transportation. There will be no mounts whatsoever in B&S.

More importantly, how detailed will the panties shots be? The less they wear the higher the AC....
 

Jira

Member
HarryDemeanor said:
$30 a month? What the hell. What's the standard change for a monthly fee other there? $15?

To my knowledge Koreans pay by the hour or you can buy blocks of time, but not monthly. Why the Japanese are paying so much I have no idea and I've also read that TERA will be the most expensive monthly fee for any MMO ever, however that could be a bunch of bullshit. At this point with the drama going down with the Korean version, the amount of time it takes to westernize it, content will be slow to roll out on both ends and ultimately kill the game before it launches here.
 
Jira said:
To my knowledge Koreans pay by the hour or you can buy blocks of time, but not monthly. Why the Japanese are paying so much I have no idea and I've also read that TERA will be the most expensive monthly fee for any MMO ever, however that could be a bunch of bullshit. At this point with the drama going down with the Korean version, the amount of time it takes to westernize it, content will be slow to roll out on both ends and ultimately kill the game before it launches here.

A shame because it's an incredibly beautiful game that I'd love to explore at least once.
 

Sigfodr

Member
Jira said:
Back on topic though, when do you all think the NDA will drop? My guess is around the time the game goes gold.
Never. There will always be an NDA. Part of the EULA will state "You are not allowed to discuss any part of the game publicly or with with anyone who has not purchased the game. You are only allowed to state that there is a game and you are playing it."
 
Sigfodr said:
Never. There will always be an NDA. Part of the EULA will state "You are not allowed to discuss any part of the game publicly or with with anyone who has not purchased the game. You are only allowed to state that there is a game and you are playing it."


seriously?

jesus
 

Luigi87

Member
EhrgeizVII said:
It's called Blade & Soul, by NCsoft (the same guys publishing Guild Wars 2) and it's going to be the next best thing in Korea. Ofcourse, that doesn't mean anything about the rest of the world, lol. Still, it looks pretty impressive.

Check out their form of transportation. There will be no mounts whatsoever in B&S.

Anyway, sorry to be polluting this TOR thread. I just need to play beta so I can keep myself busy, but Bioware doesn't feel the same way. =(

That does look freaking cool.
 

Hawk269

Member
Well to be honest, it has been dishearting to see so much negative, but for me the issues that I have been hearing that a persistent are issues that are not related to bug fixes, broken quests, clipping or stuff like that. That is stuff they can easily fix/patch. What concerns me is the "lifeless" that some are reporting and the lack of content in the form of alternate quests outside of the Story.

For me, I love a good story but I also like "other" things to do in a game, especially in an MMO. While I understand that they are holding back on the flashpoints and that is understandable. The real concern is just the lack of what sounds to be quests that are only story bound and not other stuff to do.

As mentioned an MMO that seems lifeless because of the lack of NPC's or stuff going on that is not another player is a bit of a big letdown as well. If this is truly a July build, then some of the technical issues are understandable, but lifeless planets, lack of side quests or just random quests are things that if they are not in now, it may not be at all.

Lastly, even though some stuff sounds discouraging, I will NOT write the game off until I actually play the "official" release of the game. There is so much that happens to a game, even an MMO in the last 2 months of release that anything can happen. Although some of the stuff that people complain about are things that are harder than just adjusting spawn timing's etc.

So, even if this is an early July build, we are talking about 3 months left if they plan to launch in November.
 

ReaperXL7

Member
Hawk269 said:
Well to be honest, it has been dishearting to see so much negative, but for me the issues that I have been hearing that a persistent are issues that are not related to bug fixes, broken quests, clipping or stuff like that. That is stuff they can easily fix/patch. What concerns me is the "lifeless" that some are reporting and the lack of content in the form of alternate quests outside of the Story.

For me, I love a good story but I also like "other" things to do in a game, especially in an MMO. While I understand that they are holding back on the flashpoints and that is understandable. The real concern is just the lack of what sounds to be quests that are only story bound and not other stuff to do.

As mentioned an MMO that seems lifeless because of the lack of NPC's or stuff going on that is not another player is a bit of a big letdown as well. If this is truly a July build, then some of the technical issues are understandable, but lifeless planets, lack of side quests or just random quests are things that if they are not in now, it may not be at all.

Lastly, even though some stuff sounds discouraging, I will NOT write the game off until I actually play the "official" release of the game. There is so much that happens to a game, even an MMO in the last 2 months of release that anything can happen. Although some of the stuff that people complain about are things that are harder than just adjusting spawn timing's etc.

So, even if this is an early July build, we are talking about 3 months left if they plan to launch in November.

Sadly this is a big part of whats killing/killed DC Universe Online in alot of ways. they spent so much time on all the story based stuff, voice acting, etc. That when it finally came out it was very short on overall content.

It's been rough with bugs and what not aswell, but for alot of core MMOers there just is not anything remotely close to enough content to keep people satisfied for longer than a month or two.

I've always had a feeling that Biowares obsession with the story would cripple the game in the short term, and from what i'm hearing alot of people seem to feel that way right now. Who knows they might surprise everyone come launch, but I have a feeling alot of people other than hardcore Star Wars fans are going to be very disappointed here.

Oh and even if there is anything you do like when the game ships, don't worry as Lucas will make sure that crap is replaced with garbage nonsense.
 

Moaradin

Member
Yea this game has a lot more content than DC universe, and that's an understatement. You'll get max level in 10 hours in DC universe. 10 hours will get you off your starter planet in this game.
 

Morn

Banned
Moaradin said:
10 hours will get you off your starter planet in this game.

If you listen to every single line of dialog, yea. But just doing the quests themselves...it's a lot faster than that. Hyperbole much.
 

Moaradin

Member
Morn said:
If you listen to every single line of dialog, yea. But just doing the quests themselves...it's a lot faster than that. Hyperbole much.

Might as well say the same thing to every RPG in the world. Every Bioware game has been dialogue heavy for over 10 years. If you go into a story based game and ignore all the story, you really shouldn't be complaining. It's working as intended.
 

Morn

Banned
Moaradin said:
Might as well say the same thing to every RPG in the world. Every Bioware game has been dialogue heavy for over 10 years. If you go into a story based game and ignore all the story, you really shouldn't be complaining. It's working as intended.

Some people just want to get the quest objectives. That's the MMO market for you.
 

Chris R

Member
Anyone know if the install folder can be moved anywhere ala WoW/SC2? Brother is reformatting his pc due to several mobo errors and wants to know the best way to not have to redownload 23GB for this game.
 

Moaradin

Member
rhfb said:
Anyone know if the install folder can be moved anywhere ala WoW/SC2? Brother is reformatting his pc due to several mobo errors and wants to know the best way to not have to redownload 23GB for this game.

I don't see why not?
 

ReaperXL7

Member
Moaradin said:
Might as well say the same thing to every RPG in the world. Every Bioware game has been dialogue heavy for over 10 years. If you go into a story based game and ignore all the story, you really shouldn't be complaining. It's working as intended.

Lets be honest here, if your talking about regular single player RPGs, yes people expect and want a good story for various reasons. However I don't know if that desire to have that much story is there for an MMO (it could obviously) but it's not a clear answer at this point, because so few MMOs have barely attempted to tell any kind of genuine narrative.

Most MMOers want that next quest, next level, next piece of epic gear/loot, whatever. The majority skip right over the text involved with the quest and just go straight to the objective and complete it. It's just the way MMOs have been made, so it's what people except. I don't know if StarWars will change that but will see soon enough.
 

eastmen

Banned
BattleMonkey said:
The game is WoW like, you aren't escaping that. If you hated WoW you will probably want to skip this as it's not doing much different other than the IP and someother things


I hated wow and I love swtor . I've had about 20-25 hours of playing through my gf's account.


This is her first mmorpg and she is really enjoying herself so far
 

Chris R

Member
Moaradin said:
I don't see why not?
Well... very few programs work like that. Most have to be installed and once they are you can't move them. Just want to know if TOR can be moved wherever or if it needs to be installed and won't work any other way.
 

gatti-man

Member
ReaperXL07 said:
Lets be honest here, if your talking about regular single player RPGs, yes people expect and want a good story for various reasons. However I don't know if that desire to have that much story is there for an MMO (it could obviously) but it's not a clear answer at this point, because so few MMOs have barely attempted to tell any kind of genuine narrative.

Most MMOers want that next quest, next level, next piece of epic gear/loot, whatever. The majority skip right over the text involved with the quest and just go straight to the objective and complete it. It's just the way MMOs have been made, so it's what people except. I don't know if StarWars will change that but will see soon enough.
So most mmoers are hardcore? Bc that's what you just described. So no I really think you and many others will be shocked at just how well this game resonates with and retains casuals like me. The story and plot add plenty to the experience.
 

Moaradin

Member
rhfb said:
Well... very few programs work like that. Most have to be installed and once they are you can't move them. Just want to know if TOR can be moved wherever or if it needs to be installed and won't work any other way.

Most games I have let me play them if I move the install directory.
 

LowParry

Member
Man, y'all are missing out on some rather interesting leaked pics. Some of them are pretty damn good looking. Could use some AA though but still, very pretty game. And one big giant monster to go with it.
 

ReaperXL7

Member
gatti-man said:
So most mmoers are hardcore? Bc that's what you just described. So no I really think you and many others will be shocked at just how well this game resonates with and retains casuals like me. The story and plot add plenty to the experience.

Thats not what I am saying. I'm not a hardcore MMO player, far from it really. I also believe that the story "Could" add a great deal to the overall experience of an MMO, but the question remains at what cost will this have to the overall experiance outside of that one aspect, and if the audience really wants it?

How long will it take them to create more content with all this focus on dialog/story?
How big will updates be, will they be shorter than normal due to a greater focus on the
story?
How much will their insistance on heavy story related stuff take away from other key aspects of MMO's in general,stuff that most players will more than likely want?

Most of the best mmo's i've played have always been games that balance what is there for a more casual crowed, and what is there for the core MMO crowed because both of those want alot of different things from the same game, and it's impossible to make everyone happy. The Core MMO player is the one who is going to stick it out and pay the sub even if there are heavy issues at launch or long after if they like the game, the more Casual player(on average)is more likely the one that will lose patience much more quickly due to even minor issues and quit.

The last MMO I played heavily was Ultima Online which was ages ago, so i'm no expert on more modern MMO's, but I have witnessed first hand what poor content management can do to an MMO in a short time with DC Universe. Long story short, it's not a pretty thing to see, especially when the game had so much potential.
 

Cyrillus

Member
I find it funny to see some of the same people complain that TOR is "WoW with a Star Wars skin" drool over generic-looking Korean MMO #38.
 
Cyrillus said:
I find it funny to see some of the same people complain that TOR is "WoW with a Star Wars skin" drool over generic-looking Korean MMO #38.
The Korean style MMO looks pretty new to most western players.

If done well, there's no reason it couldn't take off in the West.
 

Jarmel

Banned
Moaradin said:
Might as well say the same thing to every RPG in the world. Every Bioware game has been dialogue heavy for over 10 years. If you go into a story based game and ignore all the story, you really shouldn't be complaining. It's working as intended.

Can you cite some examples of good writing that aren't part of the main story? I can only think of a handful at best and would love another perspective on this.
 
Jarmel said:
Can you cite some examples of good writing that aren't part of the main story? I can only think of a handful at best and would love another perspective on this.
I'd more like you to cite some evidence validating your otherwise insubstantial complaints
 
Desaan said:
I've seen people say the story is boring, skipped all the dialogue/cut scenes etc, then this game probably isn't for them. It's akin to skipping quest text dialogue from a quest giver so they can get to the candy quicker, a cycle that repeats itself and is born out of not really caring or being interested in the story.

Sure, some of the class stories may be more interesting than others but at the end of the day it's down to the individual.

Wait, are you blaming the players for not caring about the storyline in an MMO when probably 75% of the quests are going to be "kill X amount of monster Y, Z amount of monster W and collect T amount of item S"? People will listen to the dialog in a KotOR game because it's an honest-to-goodness single player experience. People don't give a shit about story in an MMO because most of it is a tissue thin veneer used to hide the barebones progression-based gameplay model.

What they need to do is play up the times when they actually have an interesting story to tell and downplay the pointless, grindy MMO bullshit.
 

Moaradin

Member
Jarmel said:
Can you cite some examples of good writing that aren't part of the main story? I can only think of a handful at best and would love another perspective on this.

I would but I'm not going to spoil anything. All I can say is go on Dromund Kaas and do the quest chain there. It's in the very beginning of the game. It's a great quest chain, plus they are totally optional sidequest. I haven't even seen much of the game as I'm not level 50 and I doubt you are either.
 

Jarmel

Banned
AzureNightmare said:
I'd more like you to cite some evidence validating your otherwise insubstantial complaints

Sure, for example the Taris bonus missions. The Governor mentions after you complete the mission that the rakghoul population should have gone down. Nothing noticeable happens. Either Bioware should cut that line of dialogue out or show some visible change through a world phase. Another example on Nar Sha where you blew up some drug suppliers and the quest giver mentions that the drug addicts are leaving the area in flocks. Again nothing noticeable happens. Another example on Nar Sha where you do some missions for a Republic Ambassador and he mentions that an area should be free of a gang, nothing happens. Either Bioware should not put those lines in the game or there should be something that the player can note.

The world is lifeless in that there is very few NPC interaction and all the characters are static except for the guards in a few points who shoot at some random enemy such as near the space port at Nar Sha or the rahkghouls rushing a base in spare amounts in Taris. The worlds feels pretty dead. The only one that comes close to life is Ord Mantell and that's only in a certain section where the Republic are fighting the rebels. Hell your companions are also pretty boring as they interject one liners in a few programmed sections of the map and very rarely interject their opinion on what your doing. I use T7 with my JK and he's only commented twice on my actions. The only way you can initiate dialog with them if you go to a rest area or your ship which really cuts down on them feeling like companions compared to slaves.

Side quests are very isolated and very rarely break a certain formula. They lack imagination or creativity for the most part and there should be more lightside/darkside options. For example one mission on Taris was Ravaged Reconstruction that pretty much involved a group of 4 fighting their way through multiple mobs for roughly two hours to kill a boss. That's it. Another example is you scan some docile beasts that only exist in that area and in predictable fashion they attack you after you scan them and you kill them. You do that 5 times and then go back and return the scans in for credits. Also another example on Taris has you killing rakghouls in a certain area till they drop an item(some sort of chip if I remember correctly) that you return to the questgiver. The side quests feel very fluffy in that there aren't interesting stories there and it's only a way to get exp and gear.
 

antonz

Member
There are always gonna be players who bitch about story, the time it takes to get NPCs to shut up etc no matter what. There is a subset of MMO players who dont give a shit about anything but getting to the end so they can repeat the same raids,pvp day after day
 
Jarmel said:
I'm a huge Star Wars fan but it's just mind boggling when I play the game as to where everything went and I'm trying to figure it out. If I wanted to flat out bash the game, I really could. However it's just perplexing.

People don't like you poo pooing their game, that's all. Even when it's painfully obvious that their are problems with it, just like there were with Rift and Aion and WHO and a billion other MMOs from the last few years that suffered from the same problems.

For all my complaints about the blandness of Rift and WHO in particular, all I got in response was "GO BACK TO WOW FAGGOT!" I don't come onto forums to complain about games for the sport of it, I try to point out the issues for all to see so that maybe one day we can evolve beyond making garbage games with bad design decisions. I can't speak to the quality of SWTOR yet as I haven't played it, but all evidence points toward it suffering from the same kind of blandness that has plagued these other games.

People on here are content to defend their personal investment into SWTOR with self righteous shit like "just because you don't like it doesn't mean it will be bad, I WANT more of the same." I'm like "aight, enjoy when your servers are being consolidated together in two months because the game is shit and made the same stupid mistakes that so many others did.
 
Jarmel said:
Sure, for example the Taris bonus missions. The Governor mentions after you complete the mission that the rakghoul population should have gone down. Nothing noticeable happens. Either Bioware should cut that line of dialogue out or show some visible change through a world phase. Another example on Nar Sha where you blew up some drug suppliers and the quest giver mentions that the drug addicts are leaving the area in flocks. Again nothing noticeable happens. Another example on Nar Sha where you do some missions for a Republic Ambassador and he mentions that an area should be free of a gang, nothing happens. Either Bioware should not put those lines in the game or there should be something that the player can note.

The world is lifeless in that there is very few NPC interaction and all the characters are static except for the guards in a few points who shoot at some random enemy such as near the space port at Nar Sha or the rahkghouls rushing a base in spare amounts in Taris. The worlds feels pretty dead. The only one that comes close to life is Ord Mantell and that's only in a certain section where the Republic are fighting the rebels. Hell your companions are also pretty boring as they interject one liners in a few programmed sections of the map and very rarely interject their opinion on what your doing. I use T7 with my JK and he's only commented twice on my actions. The only way you can initiate dialog with them if you go to a rest area or your ship which really cuts down on them feeling like companions compared to slaves.

Side quests are very isolated and very rarely break a certain formula. They lack imagination or creativity for the most part and there should be more lightside/darkside options. For example one mission on Taris was Ravaged Reconstruction that pretty much involved a group of 4 fighting their way through multiple mobs for roughly two hours to kill a boss. That's it. Another example is you scan some docile beasts that only exist in that area and in predictable fashion they attack you after you scan them and you kill them. You do that 5 times and then go back and return the scans in for credits. Also another example on Taris has you killing rakghouls in a certain area till they drop an item(some sort of chip if I remember correctly) that you return to the questgiver.
All this sounds to me is like pre-cataclysm and Pre-wotlk WoW, which is honestly just fine with me since I consider those two expansions to be absolutely horrible.
 

Jira

Member
Anasui Kishibe said:
seriously?

jesus

No that isn't a joke, though no one ever honors that. Once the NDA drops people open the flood gates about the game on every single MMO that has been in beta. The NDA has to drop at the very least the night before launch, how many weeks/months out an NDA drops on an MMO is very telling.
 

Jarmel

Banned
Also I'm not sure if this is the case in other MMOs but are maps usually somewhat linear? I noted that on Coruscant and Nar Sha. It's one of the reasons why I prefer Tython and Taris. I heard Alderaan is better and it's really on the city maps.
 

Jira

Member
Jarmel said:
Also I'm not sure if this is the case in other MMOs but are maps usually somewhat linear? I noted that on Coruscant and Nar Sha. It's one of the reasons why I prefer Tython and Taris. I heard Alderaan is better and it's really on the city maps.

So the maps are more like pushing you on an obvious path rather than wide open areas that has you exploring all over?
 

Jarmel

Banned
Jira said:
So the maps are more like pushing you on an obvious path rather than wide open areas that has you exploring all over?

Atleast for the city planets it feels that way for me. The maps are somewhat linear and so when you finish a quest, I have no incentive to walk the exact way I came in for 10 to 15 minutes so I just quick travel.
 

Gvaz

Banned
Any posts explaining why someone dislikes a thing -> "He must be trolling, Bioware owns my soul and I can say no wrong, also Star Wars!!11one!"

It's a wow clone with voice acting, lightsabers, no auto attack, bland, with some good aspects that could go farther but don't.

It just feels half-realized, and if it wasn't for the voice acting it'd pretty much be any old mmo but with starwars, which can only take you so far imo.

The least it could do is be better than wow in some respects and it can't even do that.
 

markot

Banned
I like how negative comments are somehow trolling... criticism is valid sometimes guys >_>

Stop being so offended and acting like they are insulting you personally.

Its very funny how often this happens to mmos... its like you are either on the 'for' team or the 'against' and thats that....
 
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