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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Emitan

Member
BattleMonkey said:
I kind of hope they lock out chat during the dialogue sequences. You know because people will play through the flashpoints several times and they will have memorized the exact things to say for the easiest run of the instance. "pick option 3 noob. FUCK I told you to pick 3. Quick boot that guy"

The point of the random dialogue lead was to give some variety to the story and options of the instance, but the hardcore players are just going to try and optimize the runs
I don't see that as being a problem because hardcore people are insane and 99% of the population will be made of normal people just playing the game.
 

Deadly

Member
Billychu said:
I don't see that as being a problem because hardcore people are insane and 99% of the population will be made of normal people just playing the game.
It's an MMORPG dude, it's the other way around =P
 

Trickster

Member
Billychu said:
I don't see that as being a problem because hardcore people are insane and 99% of the population will be made of normal people just playing the game.

Having played WoW, I can tell you that you are oh so wrong.
 
Billychu said:
I don't see that as being a problem because hardcore people are insane and 99% of the population will be made of normal people just playing the game.

Those who like to run the dungeons and raids in games seem to always be the hardcore mindset, or at least they get into patterns because they run the things over and over so many times. Instance running ends up being such a strict matter of how it has to be done. I just can see people trying to force people what choices need to be made and getting pissy if someone doesn't choose the "best" path for a flashpoint decision.

Choices made are also supposed to affect a character's social standing... I would imagine or at least hope that a persons choice doesn't affect an entire group and that the standing change would be just for the talker as I can imagine people getting peeved at someone fucking up their social rating.
 

Jin34

Member
BattleMonkey said:
Each class has it's own separate story which you can play through in single player as it focuses on your character and group of companions. The group content is more general universe story items. To see it all of course you will want to do it all, and that also means playing all 8 classes in the game.

But thats what I care about, the Kotor 1 & 2 universe continuation of finally finding out what happened to Revan & Malak when they found the Sith Empire in hiding, what happened to Revan after Kotor 1 and what happened to your character in Kotor 2, etc.
And they all ready showed a vid of you raiding a place that Revan used to have to get some secret item of his and it was guarded by HK-47.

All I would get by playing by myself is half the story.
 

CzarTim

Member
BattleMonkey said:
Choices made are also supposed to affect a character's social standing... I would imagine or at least hope that a persons choice doesn't affect an entire group and that the standing change would be just for the talker as I can imagine people getting peeved at someone fucking up their social rating.
They've said that your choice is "known" even if you didn't win the roll. So if you want to save someone, but the guy who wins the roll lets the person die, the universe knows what your intentions were.

Hari Seldon said:
This still seems like a game that I would want to level up once and then quit, not a game to stick around once you are maxed out.
They haven't really gone into end-game content yet. Hopefully there's some good stuff.

Each class having a different story will be enough for me to stick around.
 
czartim said:
They haven't really gone into end-game content yet. Hopefully there's some good stuff.

Each class having a different story will be enough for me to stick around.

The class stories and setting info is what matters the most too me. Getting stuck into the endgame in MMO's is what usually kills them for me since it's always just repetitive grinding the same instances over and over again to get uber loot or pvp grinds. I never really got into the whole rush to endgame in MMOs as I usually find myself going "now what". I rather enjoy the trip to the end than rush through it. People getting to max level in a few days and going "the real game starts now!", never really liked that.

So hoping this provides the complete opposite and that the journey for each character delivers good times.
 

Tongue

Member
The game is looking really polished.

I think I am more excited to play through all the story lines than the end game. The end game stuff gets washed away with expansions anyways.
 

Trickster

Member
Tongue said:
The game is looking really polished.

I think I am more excited to play through all the story lines than the end game. The end game stuff gets washed away with expansions anyways.

Since I haven't been reading every piece of info about the game can I just ask, have they even talked about any real end game content yet?
 
Trickster said:
Since I haven't been reading every piece of info about the game can I just ask, have they even talked about any real end game content yet?

No it's one the only things really left to reveal outside of little details that will come out more close to release.

The only hint at end game content was the whole temple of Revan trailer they put out months ago which everyone assumes is going to be one of the games end raids
 

jackdoe

Member
Darklord said:
No. He's long dead. There is an instance based on what happens to him though, featuring HK-47.
They mention that the Jedi who you're rescuing has fought the Sith for centuries which is why I thought of Revan.
 

Yasae

Banned
BattleMonkey said:
Those who like to run the dungeons and raids in games seem to always be the hardcore mindset, or at least they get into patterns because they run the things over and over so many times. Instance running ends up being such a strict matter of how it has to be done. I just can see people trying to force people what choices need to be made and getting pissy if someone doesn't choose the "best" path for a flashpoint decision.
Yeah, there's always a whiner.
 
jackdoe said:
They mention that the Jedi who you're rescuing has fought the Sith for centuries which is why I thought of Revan.

The flashpoint they are showing is a mid level "dungeon", so doubt they would have such an important storyline to go with it. It could be many other jedi really, heck maybe they will throw the Jedi Exile a bone in this since she gets ignored so often.
 

CzarTim

Member
BattleMonkey said:
The flashpoint they are showing is a mid level "dungeon", so doubt they would have such an important storyline to go with it. It could be many other jedi really, heck maybe they will throw the Jedi Exile a bone in this since she gets ignored so often.
I don't know... From what I heard there are epic storylines even at the beginning of the game. Bioware wants players to be engrossed no matter their level.
 

Morn

Banned
JonCha said:
Damn I'm disappointed this won't be around on Macs.

Same.

My wife really wants to play it, and she only has a iMac which she played WoW on.

She could technically play on the laptop, but she'd rather play on her system.

And no, bootcamp isn't an option. We want a native client like WoW, WAR, EVE etc have.
 
Vid looks awesome.

I'm sure it's been discussed ad nauseum, but there's 0% chance of this being anything other than you're standard paid subscription right? If it borrowed the F2P model of LOTR Online I'd be all over it.
 

Morn

Banned
Sir Garbageman said:
Vid looks awesome.

I'm sure it's been discussed ad nauseum, but there's 0% chance of this being anything other than you're standard paid subscription right? If it borrowed the F2P model of LOTR Online I'd be all over it.

They said at PAX that they'll need to do the $15 a month to compete with WoW, and it's expected that they're doing a fuck you up the ass cash shop like EA Mythic implemented in WAR.
 

Derwind

Member
I don't really expect they'll be doing a cash shop and even if they are, it should just remain fluffy cosmetic items. Basically things that don't affect game play because thats what we'll be paying for.
 
Well it's EA and a Bioware game, so we can expect lot of preorder nonsense probably and a cash shop is surely likely in the cards since they implemented it for their other MMOs not to long ago. Not really the most important stuff they sell, lot of silly things and stuff like buying a level up for 10 bucks lol
 

Darklord

Banned
Derwind said:
I don't really expect they'll be doing a cash shop and even if they are, it should just remain fluffy cosmetic items. Basically things that don't affect game play because thats what we'll be paying for.

Mini Darth Vader pet - $15.
 

DodgerSan

Member
Darklord said:
No. He's long dead. There is an instance based on what happens to him though, featuring HK-47.

Is it the HK-47 though, or a HK-47. There are more than one. Most recently one cropped up in
Red Harvest
. (Spoilered, as he isn't revealed until half way through, though it's pretty obvious if you know him).
 
Hari Seldon said:
This still seems like a game that I would want to level up once and then quit, not a game to stick around once you are maxed out.
I can't imagine how you would know that.
Game is shaping up quite nicely I think. Holiday 2011 looks reasonable
 

Chairman Yang

if he talks about books, you better damn well listen
I despise day/night cycles, particularly real-time ones. It's one of the major reasons I refuse to play WoW...it really bugs me that I'll almost never be able to see the environments during the day.
 
Well it seems confirmed that the game wont be out by July 1st, so a Fall release is likely, though kind of expected again since summer is not a popular time to release games.

Course they will probably think winter is a good idea.... :(
 

Door2Dawn

Banned
BattleMonkey said:
Well it seems confirmed that the game wont be out by July 1st, so a Fall release is likely, though kind of expected again since summer is not a popular time to release games.

Course they will probably think winter is a good idea.... :(
Was it that darth hater article? The same darth hater that said that they are still shooting for spring, and then retracted the statement?
 
Door2Dawn said:
Was it that darth hater article? The same darth hater that said that they are still shooting for spring, and then retracted the statement?

Well it comes from comments made by an EA CFO. Also Summer seems unlikely at this point especially since they have not announced anything yet, nor a beta test program. PAX would have been the best time to announce a Summer release.

I have no doubt they will hold it back and also go for big pimping of the game at E3 for Fall/Winter release if anything.
 

Morn

Banned
EA is FUCKING STUPID. They're making the same mistakes they did with WAR by proclaiming it a WoW killer:
http://www.industrygamers.com/news/wow-feels-like-a-shopping-list-says-ea/

"When I play World of Warcraft, you go and get your quests, and you go and do your quests, but it feels more like doing a shopping list at times," Gibeau explained. "[Our game] is more about talking to characters, learning what’s going on, investing in it, getting emotionally attached to it.

Hey dumbass, TOR's quests are almost identical to vanilla WoW's from 2004 (not the cool new Cataclysm style quests). Tython was on display at PAX and the quests are the same boring "Kill 10 Meat Beasts" and "Free 10 Jedi" fetch quests WoW has had for six fucking years. The only difference is that instead of reading the quest objectives; they're read to you like in EQ2.

Disguising standard MMO fetch quests with flashy voice over production values may look good on a PR fact sheet or in a trailer, but as soon as people start PLAYING the game and realize they've done this all before in WoW; they're not going to be paying you $15 a month.
 

Morn

Banned
LumpOfCole said:
WAR's mistakes did not lie in its marketing.

Over hype something like that and you'll get a lot of people trying it out. When they realize it doesn't meet the hype; they won't stick around.
 
Morn said:
Over hype something like that and you'll get a lot of people trying it out. When they realize it doesn't meet the hype; they won't stick around.
So you're in beta testing? I don't see how you'd know it's just hype otherwise. Unless you're talking out your ass of course.
 

Morn

Banned
ElectricBlue187 said:
So you're in beta testing? I don't see how you'd know it's just hype otherwise. Unless you're talking out your ass of course.

Tython, and the quests, were playable at PAX East. The Flashpoint wasn't all they were showing.

Here's KILL 10 FLESH RAIDERS and FREE PADAWANS FROM CAGES:
http://www.youtube.com/watch?v=ZlJ0MA1HTLU

My friend, after playing the Tython stuff:
"It's nothing like what they're hyping. It's just WoW but with voiced quests."
 
Morn said:
Tython, and the quests, were playable at PAX East. The Flashpoint wasn't all they were showing.

Here's KILL 10 FLESH RAIDERS and FREE PADAWANS FROM CAGES:
http://www.youtube.com/watch?v=ZlJ0MA1HTLU

My friend, after playing the Tython stuff:
"It's nothing like what they're hyping. It's just WoW but with voiced quests."
So you're basing your opinion of the entire quest system of an MMO from 10 minutes of gameplay footage. Gotcha
 
Marketing's job is to get you to buy a game - the very fact that people bought into it in such large numbers meant that the marketing held up its end of the equation. The fact that the game couldn't live up to that marketing is the fault of the game.

If the marketing was more modest, WAR wouldn't have done better - it's just mathematically impossible. Less people would've bought into the hype to get the game, and people would've left the game because the game wouldn't have kept interest.
 

Morn

Banned
ElectricBlue187 said:
So you're basing your opinion of the entire quest system of an MMO from 10 minutes of gameplay footage. Gotcha

They had multiple areas set up. Tython was on one monitor. The other areas were exactly the same style "kill ten rats" quests. The Korriban quests were identical, but with the Sith and a different setting.

Edit: Here's Korriban:
http://www.youtube.com/watch?v=-WqV3a4s9jc
 

Kintaro

Worships the porcelain goddess
Morn said:
Hey dumbass, TOR's quests are almost identical to vanilla WoW's from 2004 (not the cool new Cataclysm style quests). Tython was on display at PAX and the quests are the same boring "Kill 10 Meat Beasts" and "Free 10 Jedi" fetch quests WoW has had for six fucking years.

Lets not go nuts. While Cata revamped the old world's quests, it did not eliminate all of these quests in the game. level 45+ old world stuff was largely untouched and Burning Crusade/Lich King wasn't touched at all and features a shit ton of those style of quests.

Fetch/Kill quests will remain a staple of the genre forever. Its all in the dressing. If EA/Bioware can get people to look past them because of the presentation, more power to them.
 
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