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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Morn

Banned
Kintaro said:
Lets not go nuts. While Cata revamped the old world's quests, it did not eliminate all of these quests in the game. level 45+ old world stuff was largely untouched and Burning Crusade/Lich King wasn't touched at all and features a shit ton of those style of quests.

Fetch/Kill quests will remain a staple of the genre forever. Its all in the dressing. If EA/Bioware can get people to look past them because of the presentation, more power to them.

But the presentation is only when you are given the quest. When you're actually doing them; it's the same old shit.

And the presentation is laughable:
"I sense the Force is very strong in you, but before I can train you further as a Jedi I need you to go slaughter some Flesh Raiders. Return to me when they're dead."
 
Morn said:
But the presentation is only when you are given the quest. When you're actually doing them; it's the same old shit.

And the presentation is laughable:
"I sense the Force is very strong in you, but before I can train you further as a Jedi I need you to go slaughter some Flesh Raiders. Return to me when they're dead."

Seeing as they have shown no actual story quests, you are making a big leap in what the whole game is going to be like. The demos at pax were all just the starting demo areas of each class' starting area.

No doubt they are going to have the usual MMO quests as every MMO does, no one said it wouldn't have some and even in interview with bioware before about grinding quests and story content they said they had to achieve a balance.
 

markatisu

Member
Morn said:
I'm not the only one who thinks this way:
http://www.1up.com/news/star-wars-republic-late

Regardless of whether it is or is not 1up is not exactly the greatest place to point to, they hate pretty much everything and tend to bitch and moan constantly

I can only hope if it is this mundane they alter it once its released, kind of like how STO purely stunk at launch and got much better after a few months with the inclusion of episodes, etc.

The good thing about MMO's in general is they are never really final
 

Kintaro

Worships the porcelain goddess
Morn said:
I'm not the only one who thinks this way:
http://www.1up.com/news/star-wars-republic-late

You point to an article from the beginning of the year way before PAX East made it playable to the crowds and showed off other areas? Her article was very, very general as well and just pointed out that WoW has a big lead because of its time on the market. Well, duh.

Also, your previous article did NOT state that EA believes TOR is a WoW Killer. They intend to challenge WoW. That's a big difference. Of course they do. All MMOs do. They said nothing that no one else hasn't said before.

If the gameplay is sound and the design is solid, they could do very well. Especially since everyone loves that Bioware style of conversation and developing your characters. The Old Republic timeline is well liked and Star Wars still commands an audience. Genre staples will NEVER go away. Even Titan will still have you killing 10 rats and rescuing 15 dogs.
 
Kintaro said:
You point to an article from the beginning of the year way before PAX East made it playable to the crowds and showed off other areas? Her article was very, very general as well and just pointed out that WoW has a big lead because of its time on the market. Well, duh.

Also, your previous article did NOT state that EA believes TOR is a WoW Killer. They intend to challenge WoW. That's a big difference. Of course they do. All MMOs do. They said nothing that no one else hasn't said before.

If the gameplay is sound and the design is solid, they could do very well. Especially since everyone loves that Bioware style of conversation and developing your characters. The Old Republic timeline is well liked and Star Wars still commands an audience. Genre staples will NEVER go away. Even Titan will still have you killing 10 rats and rescuing 15 dogs.

There was a recent article with some idiot head at EA claiming they were going to take a chunk of WoW's playerbase away. This is where it is stemming from. EA sticking their foot in their mouth with that thing.
 

Morn

Banned
Kintaro said:
Even Titan will still have you killing 10 rats and rescuing 15 dogs.

Probably not seeing as how Titan is said to be a MMO FPS like Planetside.

BattleMonkey said:
There was a recent article with some idiot head at EA claiming they were going to take a chunk of WoW's playerbase away. This is where it is stemming from. EA sticking their foot in their mouth with that thing.

http://www.industrygamers.com/news/...rket-share-to-star-wars-old-republic-says-ea/

"We're going right at it. We want share, we want leadership position here," affirmed Riccitiello. "I'm not expecting to sort of knock them over, but ... we're gonna get a big chunk of [their market]."

Riccitiello also commented that the acting and dialogue in The Old Republic will make WoW look like a "silent movie" by comparison.

"In a way, theirs is a silent movie and ours is the first talkie," he said. "By and large, theirs is not a voiced MMO. Ours is a fully voiced MMO in multiple languages."
 

CzarTim

Member
BattleMonkey said:
Well it comes from comments made by an EA CFO. Also Summer seems unlikely at this point especially since they have not announced anything yet, nor a beta test program. PAX would have been the best time to announce a Summer release.

I have no doubt they will hold it back and also go for big pimping of the game at E3 for Fall/Winter release if anything.
I find it hard to believe that the Star Wars Blu-rays are out in September, and they won't tie it somehow.

I bet TOR releases within a month after they come out.

eastmen said:
The game was really solid at pax. I enjoyed my time playing it and wish i could still be playing it


I also got some cool swag at the meet and greet

http://img857.imageshack.us/i/20110314212432.jpg/

Dude, jealous!
 
I honestly don't get the "it's going to be like WoW, therefore it's going to be unsuccessful", RIFT seems to have done well for itself by essentially being a WoW clone, and although it's still early, there's clearly no "fuck this game" thing like there was for AoCs petering endgame content or WARs cut content.
 

eastmen

Banned
RubberJohnny said:
I honestly don't get the "it's going to be like WoW, therefore it's going to be unsuccessful", RIFT seems to have done well for itself by essentially being a WoW clone, and although it's still early, there's clearly no "fuck this game" thing like there was for AoCs petering endgame content or WARs cut content.


What many don't get is that wow is just like previous games eq2 , eq and tons of others that came out before it. Yet wow was still extremely sucessful
 
Making the game quality is priority. The biggest killer of MMO's has been clusterfuck launches which causes players to quit, bad word of mouth, and everyone running back to their favorite "working" mmo.

RIFT a somewhat low key MMO originally has had a great launch with quality working game and great word of mouth that has really pumped up the games hype amongst MMO players who many of which wrote the game off as another WoW clone.
 

Morn

Banned
RubberJohnny said:
I honestly don't get the "it's going to be like WoW, therefore it's going to be unsuccessful", RIFT seems to have done well for itself by essentially being a WoW clone, and although it's still early, there's clearly no "fuck this game" thing like there was for AoCs petering endgame content or WARs cut content.

Rift has the whole dynamic content thing going for it.
 

Kintaro

Worships the porcelain goddess
Morn said:
Planetside never had shit like that.

Planetside wasn't successful either. Its peak was 75k subs.

Morn said:
Rift has the whole dynamic content thing going for it.

And TOR has Bioware, Star Wars and character building through conversation going for it.

Also, again, of course EA is going to say they want a share of the market. WTF are they supposed to say? "Well...it would be nice to have some subscribers..."

Quit focusing on the stupid marketing speak that all companies shit out there. People who played the game at PAX enjoyed it. That is good news.
 
Morn said:
Rift has the whole dynamic content thing going for it.
So did WAR though?

I mean if dynamic content = success in your world, SW:ToR could quite easily add it.

The reason that stuff is cropping up in a lot of games nowadays is because it's much cheaper developmentally than the traditional questing content, as well as being repeatable. It's cheap content and easier to add than say, a new zone, as well as lasting longer.
 
czartim said:
I find it hard to believe that the Star Wars Blu-rays are out in September, and they won't tie it somehow.

I bet TOR releases within a month after they come out.

They also have a new TOR novel and comic series around the same time. Also if things turn out the same as the past year, the new season of Clone Wars will be starting around the same time as well. It would make sense to get things rolling and lots of cross marketing with the fans.
 

CzarTim

Member
For those confused about group choice making, a Dev posted this on the official board:

StephenReid said:
The Old Republic has a lot of different types of quests that make up the entire story of the game. All of these will interweave to make up your final play experience.

Your 'Class Story' is the storyline that specifically relates to you as a Jedi Knight, Bounty Hunter, or whatever you're playing. Quests that advance your class story in important, decisive ways are instanced. During those instances (which are generally short, and do not make up the majority of the game world) you get to make story-defining choices. If anyone else is with you in that story instance, they do not get to make choices that would affect your story. (In fact, they can't even enter the instance unless you're grouped together.)

Outside of Class Story instances, we have World Quests, Flashpoints and Heroic Quests. In those, if grouped, your choices will be dictated by the decision the group makes. So, to put it bluntly, if you never want to see a decision taken by someone else - well, the final solution is to not group.

That's kind of extreme, though, and we want you to group because that's part of the fun of any MMO. So, the choices that are presented to you in Flashpoints, for example, are not so critical that you should ever feel your entire game story has been destroyed by one dice roll. (However, you should hopefully enjoy the unfolding story that may go some interesting places due to other players. That's the fun of an MMO.)

Your over-arching Class Story, which has the most critical set of decisions you'll make in the game, is never affected by other people. That's a deliberate design decision, to ensure that the 'big moments' in your story are guided by you and you alone. Here you truly are 'Master of your Story'.
 
RubberJohnny said:
I honestly don't get the "it's going to be like WoW, therefore it's going to be unsuccessful", RIFT seems to have done well for itself by essentially being a WoW clone...

Why don't we wait a couple of months before proclaiming RIFT a success.
 

antonz

Member
Confirmed it wont be arriving too soon. July is the earliest possible date it could release based on the statement but Id still guess late August or September
"It's going to launch sometime in calendar, but not within Fiscal 11. So that basically pens down between, you know, April 1 and December 31 of this calendar year. It's also reasonable to infer that it's not in our Q1 guidance. We gave Q1 Fiscal 11, Fiscal 12 non-gap revenue guidance, -39, -44 cents and I think it's not unreasonable to infer that it's not included in that 90-day period."

Close to 1.5 million people have signed up to Beta Test
"We have well north of 1 million - closer to 1.5 million - people who have registered to be beta testers...who are ready to test for free. [That's] a great indicator of the interest level of the franchise."


Also stated E3 they will speak heavily on the game so that confirms the big blowout at E3
Source: http://www.torlegends.com/articles/news-items/125-eas-cfo-talks-star-wars-the-old-republic.html
 

Emitan

Member
antonz said:
Confirmed it wont be arriving too soon. July is the earliest possible date it could release based on the statement but Id still guess late August or September
Is anyone surprised? There's still no news of a beta as far as I know.
 

antonz

Member
Billychu said:
Is anyone surprised? There's still no news of a beta as far as I know.
They have Testing to a degree going on via invites and such but nothing massive. Think its time for a NeoGaf TOR focus group ;)

Added Goods. Shot of Modification system for weapons seemingly. Not mine of course our dear Bioware friends in the thread
2efq8lv.png
 

Morn

Banned
Billychu said:
Is anyone surprised? There's still no news of a beta as far as I know.
They've been doing beta focus tests since at least November. Some only lasted a weekend while others went for a couple weeks.
 

Emitan

Member
Morn said:
They've been doing beta focus tests since at least November. Some only lasted a weekend while others went for a couple weeks.
Yeah, but there's been no real closed beta of more than small groups, right?
 
I saw the Alliance has 17 people signed up.

I want to do PVE endgame as a healer.

Are we going to do lots of endgame raiding. That's kind of my main focus haha. Perhaps as we get closer enough to launch there will be enough people who want to endgame primarily to form a republic guild of their own and be part of the overall GAF alliance.

I actually have no problem leading/starting that up if need be.
 

Blackface

Banned
I have been registered for beta since day one, but I know they don't do it based on date registered. I will re-orgnized the front page. Not much room left so I will dump some of the old and bring in some of the new.
 

Emitan

Member
Blackface said:
I have been registered for beta since day one, but I know they don't do it based on date registered.
They should do it based off of how much effort you put into registering. I could only get the site working in IE at the time, so I had to install Windows on my Mac just to apply for the beta.
 
I'm not worried at all about having enough people willing to raid. In fact, I expect we will probably have 1-2 raiding guilds as we near launch. Do we know if there is a limit to how many guilds you can have in an allegiance?

I wonder if allegiances would have things like shared banks and stuff. Man that would really be nice.
 
Morn said:
How small is small? There's apparently been a lot of people testing.

Believe it was at Pax that they said 1,000 testers recently. The tests have been very short term and limited for the most part so far it seems. Someone in this thread I believed got in a while back but it was like only for a couple days to test a single part of the game.
 

CzarTim

Member
The_Inquisitor said:
I saw the Alliance has 17 people signed up.
I want to do PVE endgame as a healer.
Are we going to do lots of endgame raiding. That's kind of my main focus haha. Perhaps as we get closer enough to launch there will be enough people who want to endgame primarily to form a republic guild of their own and be part of the overall GAF alliance.
I actually have no problem leading/starting that up if need be.
Hellz yeah. I'm down for raids when I have time.

The_Inquisitor said:
I'm not worried at all about having enough people willing to raid. In fact, I expect we will probably have 1-2 raiding guilds as we near launch. Do we know if there is a limit to how many guilds you can have in an allegiance?
I wonder if allegiances would have things like shared banks and stuff. Man that would really be nice.
They haven't really gone into how allegiances work in-game yet.
 
Sounds like EA are borrowing the Allegiance idea from Warhammer Online. Was a cool feature, not sure how useful it is in a game that's not focused on pvp though.
 

CzarTim

Member
They did mention the possibility of being able to declare war on Guilds of opposing faction, it might come in handy there.

Or it might be purely to help decide which servers Guilds go into.
 

Blackface

Banned
BattleMonkey said:
Sounds like EA are borrowing the Allegiance idea from Warhammer Online. Was a cool feature, not sure how useful it is in a game that's not focused on pvp though.

Biowar has stated multiple times there will be as much focus on end-game PVP as PVE. One of the earliest interviews about the game had one of the dev's slip up and talk about PVP set armour. This was years ago.

This isn't a PVE centered game at all. It's going to be both by the time you get to end-game.
 
Blackface said:
Biowar has stated multiple times there will be as much focus on end-game PVP as PVE. One of the earliest interviews about the game had one of the dev's slip up and talk about PVP set armour. This was years ago.

This isn't a PVE centered game at all. It's going to be both from the start.

Well I would hope they put lot more emphasis on the PVP aspect than many other games. So far we have only seen the battleground like segments, though it sounded like Alderaan was going to be an open pvp zone, yet then they showed off Alderaan battleground. I guess I hope for more than just token grinding for pvp tier armor in battlegrounds, and hope they do try to put in some open zone large scale pvp. While Warhammer was a big dissapointment, the giant scale battles in that were fantastic , as well as early days of Galaxies when rebels and empire would go all out with troop and vehicle pets. Something I would love to see in a Star Wars setting.

Battleground skirmishes are nice and all but do hope they put in some larger scale pvp. The only thing I look forward to from some of the Mythic folks working on this is hopefully some big pvp.
 

CzarTim

Member
The fact that PVPers get xp shows that they are serious about it. Personally, for me, I'd rather more PVP end-game stuff than PVE. That's what keeps things fresh.
 

Blackface

Banned
BattleMonkey said:
Well I would hope they put lot more emphasis on the PVP aspect than many other games. So far we have only seen the battleground like segments, though it sounded like Alderaan was going to be an open pvp zone, yet then they showed off Alderaan battleground. I guess I hope for more than just token grinding for pvp tier armor in battlegrounds, and hope they do try to put in some open zone large scale pvp. While Warhammer was a big dissapointment, the giant scale battles in that were fantastic , as well as early days of Galaxies when rebels and empire would go all out with troop and vehicle pets. Something I would love to see in a Star Wars setting.

Battleground skirmishes are nice and all but do hope they put in some larger scale pvp. The only thing I look forward to from some of the Mythic folks working on this is hopefully some big pvp.

I hope they put in large scale world PVP as well, but it will be tricky with BG's and anything that resembles favor or honor. The moment you add BG's, and anything to "grind" for, World PVP dies.

Some of the only games to do World PVP correctly from an RVR stand point were EVE and DAOC. The one thing they have in common is there is more then one "faction". Although EVE does not have factions, people become segmented and are able to fight whoever, whenever. DAOC had three factions, which helped balance the World PVP aspect of the game.

Whenever a game with two set factions attempts to do World PVP ,one side normally ends up zerging down the other and it becomes stale and boring. In SWG you could hop sides, so neither was terribly unbalanced for long.

I hope it's more then the now typical battleground/warfront grind fest, but as it stands, thats all I am expecting.

Edit: I will add the GAF guild to the front page.
 
Blackface said:
I hope they put in large scale world PVP as well, but it will be tricky with BG's and anything that resembles favor or honor. The moment you add BG's, and anything to "grind" for, World PVP dies.

Some of the only games to do World PVP correctly from an RVR stand point were EVE and DAOC. The one thing they have in common is there is more then one "faction". Although EVE does not have factions, people become segmented and are able to fight whoever, whenever. DAOC had three factions, which helped balance the World PVP aspect of the game.

Whenever a game with two set factions attempts to do World PVP ,one side normally ends up zerging down the other and it becomes stale and boring. In SWG you could hop sides, so neither was terribly unbalanced for long.

I hope it's more then the now typical battleground/warfront grind fest, but as it stands, thats all I am expecting.

Edit: I will add the GAF guild to the front page.

WAR fixed alot of it's world pvp issues with lot of it's changes, but by now the game is pretty barren and too late to fix anything. Big problem with big open pvp is that it is a bad idea in general, but if they focus it more it works. DAOC worked with it's RVR because it was highly focused, players were not randomly deciding how and where to fight. It used large scale pvp instances for the most part that had substantial rewards to the victors.

Warhammer failed at it because they put out tons of open battle areas, yet forgot to put any incentive to actually fight. You got more benefit by not fighting, just go around zerging around each other capping the pve elements on the pvp battlefield gained you the most reward. Also having huge amount of open pvp areas is just a bad idea, you want to get players into the same general area and actually fighting and not wandering around looking for a fight.

They want to get players to fight each other, they have to push them to do it with rewards. It often ends up easier to just qeue up for a BG like battle as it gives you more bang for your buck. PVP got better in wow when they put lot more incentives for doing world pvp, people actually started to get together and fight.
 

Ferny

Member
The_Inquisitor said:
I'm not worried at all about having enough people willing to raid. In fact, I expect we will probably have 1-2 raiding guilds as we near launch. Do we know if there is a limit to how many guilds you can have in an allegiance?

I wonder if allegiances would have things like shared banks and stuff. Man that would really be nice.
I know, atleast on the Sith side, that I will be heavy into the PVE raid side of things. We won't be crazy hardcore on the raiding side, but we will be into the raiding scene as well as questing and all that good stuff. Hopefully both the Empire GAF and Republic GAF can coexist and do some cool in-game stuff ;-)
 
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