fhtagn said:
The tropes, roles, and terminology have existed since time immemorial, yes, but Bioware isn't maintaining the status quo simply because. They aren't pushing DPS/tank/etc. roles because Everquest or Ultima did it, they're doing it because WoW does. There is no other reason. They are playing it deliberately safe with SWTOR, and to do that these days you must make an MMO like WoW in all fundamental aspects, particularly with regards to combat and group hierarchies.
EA (though probably not Bioware) is trying to create a WoW killer in SWTOR, and they know the only way that can happen is if they take WoW, doll it up, and slap a popular franchise on top.
That is what they're doing.
SWTOR is not like WoW incidentally or superficially, it is like WoW deliberately. And for good reason, too.
I have a strange feeling you have not read, seen or even got to play SWTOR for the short bursts they allow.
SWTOR is going with a class based system because thats what people enjoy in an MMORPG. Do you really think they had a meeting, sat down, and said ok guys "lets just copy the fuck out of WoW". Of course not. They looked at what people enjoyed in an MMORPG and started building off that foundation. It just so happens, that 12 million people sure as fuck seem to love classes.
However, you seem to think they work in the same way as those in World of Warcraft do. They don't, at least not from the demo's at Pax, or any of the information given. Especially healing. At Pax, the smuggler was very much a passive healer, mixing damage with bacta shots, stacking effects to grant greater heals occasionally. World of Warcraft on the other hand goes the typical EQ route. Stand back, spam a couple heal buttons on your grid (since high-end healing is impossible in WoW without addons), and mix in a third and fourth healing option here and there. The GCD is short, and the button mashing is in full effect.
Now, I personally don't mind classes in an MMORPG, and I prefer it 10 fold over a system like whats in EVE online. Where it rewards you for time played, and the gap eventually becomes insurmountable. Even SWG's system, which I feel is the best ever, is still all about classes.
Why didn't you bother to list any of the differences between the two? We know very little about the game, but here are some differences we know about that seperates SWTOR for wow.
1. Capital Ships (guild halls)
2. Player ships (player housing)
3. guild/clan allegiances.
4. Main story arc
5. Cut scenes
6. Customizable armor
7. Separate crafting system
8. A section of the game dedicated to space combat.
9. Companion toons.
10. Advanced Class system
11. Smaller dungeon group size
12. Crew Skills
So basically almost everything talked about SWTOR so far is different then World of Warcraft, or takes the traditional approach and changes it significantly.
I just don't see why you think they are straight up ripping off WoW, but I guess if I had a lack of knowledge about what I was talking about, I may think that as well.