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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Derwind

Member
I don't mind there art direction that much. I just hope it gets more animated then we've seen. They all look too stiff to me. :3
 
Derwind said:
I don't mind there art direction that much. I just hope it gets more animated then we've seen. They all look too stiff to me. :3

The stuff from PAX looked nicely animated, they greatly improved combat animtions too and also doing lot of melee combat synching too like in the old KOTOR games. The idle animations have lots of character too.
 

Derwind

Member
BattleMonkey said:
The stuff from PAX looked nicely animated, they greatly improved combat animtions too and also doing lot of melee combat synching too like in the old KOTOR games. The idle animations have lots of character too.

They were good but like I said, it was a little "too stiff".....

Not that its a bad thing, especially considering how much time there is to polish those animations.

The combat animations are pretty good. And a lot of the force casting animations are pretty neat.

The running animation could be better, surely the jumping animation could have a little more life to them(they look like EQ animations), I'm not too keen on the cut scene animations(they all pace identically, their faces are pretty stiff and they don't do much with their hands besides keep them behind their backs).

Keep in mind, I'm purposely being nitpicky.

I'd certainly buy the game the way it is right now if they were selling it. :p
 

bjaelke

Member
Recent media make the game seem less static. I also think no auto facing in PvP will help a lot. Too bad they allow auto facing in PvE :(
 
Derwind said:
I'm not too keen on the cut scene animations(they all pace identically, their faces are pretty stiff and they don't do much with their hands besides keep them behind their backs).

Seems to be the Bioware way. It bugged me in Dragon's Age all the conversations seemed so boring with occassional pacing or random shrugs and gestures. ME games were full of it too, though they did improve in that game I think with lot more changing angles and sometimes characters would walk around together and such even.
 

LProtag

Member
I just kinda wish they'd release some system specs. I'm running a mid 2009 low-end Macbook Pro with Windows 7 on bootcamp, so I'm a little unsure as to whether I'd be able to run it. I'd assume yes, but on very low settings.
 

Xiaoki

Member
Derwind said:
Not that its a bad thing, especially considering how much time there is to polish those animations.
Wouldnt count on that. Animations in MMOs pretty much never get "polished" from beta to release. Even when the developer says they will polish up the animations before release they wont get touched.

The animations look alright. Not great but they get the job done and Im used to very average animation in MMOs now so I dont really notice.
 

bjaelke

Member
Video interview with Daniel Erickson
Door2Dawn said:
Doesn't the embargo on the PvP info life tomorrow?
Last one was lifted on a Thursday so I expect the same for the PvP embargo. The only reason people keep saying the 4th on the forum is because of the EA investor meeting, the fact that it's the unofficial Star Wars day and this countdown clock (related to the Blu Ray release of the movies) ends today. If we're lucky, we'll get a hint at a release date from the investor meeting.

The PvP embargo is related to the release schedule of certain print magazines. Edge 228 has a preview of SWTOR and that magazine should be delivered to the subscribers tomorrow.
 

MaddenNFL64

Member
Derwind said:
They were good but like I said, it was a little "too stiff".....

Not that its a bad thing, especially considering how much time there is to polish those animations.

The combat animations are pretty good. And a lot of the force casting animations are pretty neat.

The running animation could be better, surely the jumping animation could have a little more life to them(they look like EQ animations), I'm not too keen on the cut scene animations(they all pace identically, their faces are pretty stiff and they don't do much with their hands besides keep them behind their backs).

Keep in mind, I'm purposely being nitpicky.

I'd certainly buy the game the way it is right now if they were selling it. :p


Compare the new animations to other mmos. The syncing, and flow of it is pretty damn good in that context.
 
May the 4th be with you all!

Xiaoki said:
Wouldnt count on that. Animations in MMOs pretty much never get "polished" from beta to release. Even when the developer says they will polish up the animations before release they wont get touched.

The animations look alright. Not great but they get the job done and Im used to very average animation in MMOs now so I dont really notice.

From open betas usually not much, but the game has yet to reach that yet and has been improving bit by bit. We don't even have a release date yet so it's hard to say how much more polish time they are going to have.
 

bjaelke

Member
Seems the European beta is getting closer. BioWare are sending out emails to inform, that the beta will start soon:
Der europäische Spieltest steht bevor!

Star Wars: The Old Republic wird demnächst einen neuen Spieltest* in Europa beginnen. Wollt ihr an dem am sehnsüchtigsten erwarteten BioWare-Spiel aller Zeiten mitwirken? Dann meldet euch unter swtor.com/tester.*

Translated:
The european gametest is imminent!
Star Wars: The Old Republic will start the european gametest soon. Do you want to take part in Biowares most eagerly anticipated game? Register at swtor.com/tester.
http://www.swtor.com/community/showthread.php?t=311671
 
Door2Dawn said:
So ME3 has been delayed to 2012. Does this mean SWTOR won't be released until the fall or maybe even winter?

Well it has to be fall or winter, it would be impossible at this point for a summer release.
 

SloppehSlawlz

Neo Member
Door2Dawn said:
So ME3 has been delayed to 2012. Does this mean SWTOR won't be released until the fall or maybe even winter?
ME3's pushback can be interpreted in however you want it to fit into your argument. So essentially, ME3's pushback is a wash... it means nothing because it could mean anything.
 
Door2Dawn said:
Well I always thought it would be either August or September.

September as the soonest I would imagine. The game still needs to go into larger scale closed beta testing, and the game has not even been solicited to retailers yet. They obviously are going to want to announce details and start getting in preorders which is going to take several months before release. I'm just hoping they don't wait for a holiday release.
 
Got the email about the Euro test (in English). Looks like the signup I did before is still valid as I didn't have to redo anything. Which is something I was wondering.

I'm not sure I want to get into the beta, on one hand I really want to play the game but on the other I'd rather have my first time be the final product and know all my progress will be saved.
 

bjaelke

Member
I could easily see the game release in September, which was also my initial prediction. The EU beta indicates, that they've finally arranged and set up the European servers.

Hopefully we can put all speculations to rest within a few hours!
 

Trouble

Banned
randomlyrossy said:
Got the email about the Euro test (in English). Looks like the signup I did before is still valid as I didn't have to redo anything. Which is something I was wondering.

I'm not sure I want to get into the beta, on one hand I really want to play the game but on the other I'd rather have my first time be the final product and know all my progress will be saved.
Play a different faction/class archetype in Beta than you plan to play at launch.
 
Trouble said:
Play a different faction/class archetype in Beta than you plan to play at launch.

That's actually a pretty good idea. I shall have to ponder on that one, course it's all moot until I actually get into the beta.

If nothing else it'll be a good excuse to see how the game will run on my computer. From the videos and screens I'm not sure it's going to run well or look very good on my current setup.
 
randomlyrossy said:
That's actually a pretty good idea. I shall have to ponder on that one, course it's all moot until I actually get into the beta.

If nothing else it'll be a good excuse to see how the game will run on my computer. From the videos and screens I'm not sure it's going to run well or look very good on my current setup.

I've been planning to play a Imperial Agent since the class was announced, and already determined if I get into Beta I will be playing something as far from that as possible so as not to ruin the experience.

Also, I want to know how the game will run on my rig. MMO's in general are made with older tech in mind, and TOR is no exception, but my comp is from 2007.
 

Derwind

Member
Trouble said:
Play a different faction/class archetype in Beta than you plan to play at launch.

Thats what I was going to do.

Probably going to check out the Sith Warrior, Trooper and Imperial Agent class if I get into Beta.
 

Speculator

BioWare Austin
220100_10150172415323860_28984808859_6851203_5800165_o.jpg


New picture posted on the facebook page :)
 

bjaelke

Member
In case anyone didn't see the documents from the Investor Meeting last night:

The Packaged Goods title release schedule excludes Star Wars: The Old
Republic, which is expected to launch in either Q2 FY12 or Q3 FY12.

July-December it is then.

Oh, just checked Twitter:
By my watch, we should start seeing #SWTOR PvP coverage pop up in about... 11 hours? 12, maybe?
 

DodgerSan

Member
bjaelke said:
In case anyone didn't see the documents from the Investor Meeting last night:

The Packaged Goods title release schedule excludes Star Wars: The Old
Republic, which is expected to launch in either Q2 FY12 or Q3 FY12.

July-December it is then.

Oh, just checked Twitter:
Which twitter account?
 
Z

ZombieFred

Unconfirmed Member
That was a really well done interview, and the best thing about this is Bioware's stance with what makes "Star Wars" in the universe they have been crafting. And the best thing about this? Drew overseeing the lore/story for this. This is the man you can trust.
 

Darklord

Banned
ZombieFred said:
That was a really well done interview, and the best thing about this is Bioware's stance with what makes "Star Wars" in the universe they have been crafting. And the best thing about this? Drew overseeing the lore/story for this. This is the man you can trust.

I really like how they care about the lore. I remember reading they have some really good time travel quest ideas but knocked them back because time travel isn't star warsy. It would be shit to get all these weird quests that don't feel like star wars.
 

bjaelke

Member
Spire said:
Fuck, I need the PvP impressions. We better get some info on world PvP.
They only had their hands on the Alderaan warzone. My guess is that they'll show open world PvP next Friday - they already said, that whenever they start talking about PvP, they will reveal it "all". We saw last week that lifting an embargo does not mean everyone will post their impressions right away. Some sites even posted some of their PvE articles yesterday. With that in mind, I think BioWare will be kind and let them finish on their PvP impressions before blowing our minds!

Quote from the Investor Meeting:
Response: Eric: "So this is Eric, and I'll take the second part of the question first. So, our guidance range at the high end of 90 cents. We give it a ship date range of fiscal Q2 to fiscal Q3 for Star Wars, and so Star Wars shipping earlier, ie Q2 vs. Q3 is factored into the 90 cent upper range. We are not giving any specidifc subscription or subscriber targets or ARPU. The only thing we've said about business models is that it's expected to be a monthly subscription based, but beyond that we haven't given any specific metrics for that. . . . if the ship date should slip by a couple months from Q2 into the latter portion of Q3, it's north of 5 cents, 10 centes in terms of variability based on the ship date of Star Wars. In terms of your first question about interest in the beta, it's exceedingly high. The demand metrics for this franchise are amongst the highest we've ever seen at Electronic Arts, and in fact the customer data coming in from the beta test of intent to purchase, quality rating, desirability, are all at the very high end of what our partners in the testing groups have seen. We're very excited and confident that we've got the right game."
Maybe I'm reading too much into it, but it sounds to me as if they are hoping to ship in Q2 (July-September).
 

syoaran

Member
bjaelke said:
Maybe I'm reading too much into it, but it sounds to me as if they are hoping to ship in Q2 (July-September).


This would make sense from both an EA and a Bioware point of view in terms of release (I'd say September right now). Although if they got it out before Blizcon they would be doing themselves a huge favour. It would also match up to the current beta progression if the team is moving from content to optimisation (as the EU beta indicates).
 
Yea they need to take advantage of any hype they can get without being overshadowed by some Blizzard release.

EA also apparently says it could slip to Jan perhaps.... they seriously need to get this sucker out. I can understand that they are putting a heavy investment into the game and want it to be good when released.... but come on!
 

syoaran

Member
BattleMonkey said:
Yea they need to take advantage of any hype they can get without being overshadowed by some Blizzard release.

EA also apparently says it could slip to Jan perhaps.... they seriously need to get this sucker out. I can understand that they are putting a heavy investment into the game and want it to be good when released.... but come on!

I think its such a mistake at this point not to commit to getting whatever it takes to get it out before the holiday season this year. They need to build a strong base before any WoW expansion or competitor builds momentum.

They are also against Guild Wars 2 in the MMO space, which is shaping it incredibly well as a non subscription game.
 
I don't see GW2 as competition really. MMO's big problems is that players don't want to sub to multiple games. Lot of players will still be getting into paid sub MMO's and picking up GW2 because it's free to play. I would love to play many MMO's, but can't justify paying for multiple competing games, but will play multiple f2p titles without issue.

Going up potentially against holiday games, GW2, and Tera all together I think is more of a tough thing for TOR. A Sept release would give the game breathing room.
 

syoaran

Member
BattleMonkey said:
I don't see GW2 as competition really. MMO's big problems is that players don't want to sub to multiple games. Lot of players will still be getting into paid sub MMO's and picking up GW2 because it's free to play. I would love to play many MMO's, but can't justify paying for multiple competing games, but will play multiple f2p titles without issue.

Going up potentially against holiday games, GW2, and Tera all together I think is more of a tough thing for TOR. A Sept release would give the game breathing room.

I don't deny that GW2 will sell well if the game is good, but it will have a negative impact on TOR if theres enough content there to keep people on GW2 rather than any competitor. Blizzard have this hands down. Even free to play or less expensive alternatives have failed in front of Blizzard because of good content updates and an active community. Even if Bioware pumped monthly updates out, it would mean nothing if the community still spent their time in GW2/WoW/Rift etc.

They need to release at a time where their competitors are still not ready to launch any substantial update of any kind, and when theres not enough out in the market for gamers to be playing something else.
 
Well have to see, if it's like how they handled GW1, I'm not expecting much in the form of major content updates since they likely will want to continue the paid expansion method, holding back major updates for those. But I'm sure it will have an impact along with all the other holiday releases. They got lot of hype behind TOR and think far more than GW2 or lot of other games, but they are going to need every bit of help to make game of this size successful.
 

syoaran

Member
BattleMonkey said:
Well have to see, if it's like how they handled GW1, I'm not expecting much in the form of major content updates since they likely will want to continue the paid expansion method, holding back major updates for those. But I'm sure it will have an impact along with all the other holiday releases. They got lot of hype behind TOR and think far more than GW2 or lot of other games, but they are going to need every bit of help to make game of this size successful.

Well I think your right in that content updates will be paid for, but I also think their goals are a little difference. TOR focuses more on solo and small party adventure play, but really focusing on that 1 or 2 player affair where as GW2 is WoW 2.0, with a more streamlined quest affair but massive open world with huge overarching stories and massive world bosses.
 

Vlodril

Member
I think it will be stupid to launch nov to jan. What TOR needs most of all is word of mouth and buzz, if it launches amidst all other mega blockbusters it may get lost in the crowed.

September is the best time to launch i think, not many releases , schools back in so word can spread etc.

On the other hand IF the game is actually brilliant it wont matter (but i am not expecting anything revolutionary). Bioware so far has seemed to have played it very very safe in making TOR, but i could be wrong.
 
Rock, Paper, Shotgun PVP Impressions are up... and they're not too positive.

Edit: He does say that "for many in the room it seemed to be lots of fun." However;

For me, with an Imperial Agent, it was a tedious, miserable experience. Relying on the game’s cover system proved surprisingly untroubling in the PvE content. There was such an abundance of things to hide behind that I rarely felt unable to join in. Here, at any point when another couple of players attacked me, it became clear that all I could do was wait to die, respawn, and repeat."

After two plays through I had no desire to ever see this Warzone again. We played it a further two times. At one point during these second two attempts we were told, “Of course, this level will have more cover by the time the game comes out.” Of course.

But even if I had lucked out with a character better designed for this environment, it’s hard to be too excited about what was on offer. This was standard Conquest multiplayer. Yes – it’s a great opportunity to pit your character’s skill setup against other players, and it’s certainly more interesting than an old-fashioned PvP slaughter field, but it’s certainly nothing new.

That said, we saw a tiny fraction of the PvP – just one area, repeated four frustrating times. We were told of one other Warzone, The Voidstar. In this a prototype stealth ship has recently been rediscovered. Each side is trying to capture the tech, with one side attacking as the other defends, and then switching sides at the level’s midpoint.

And I certainly didn’t see it in its best light. In my time playing this section I was thinking, “I’d really like to get back on with playing the game now please,” which remains my positive message. I really wanted to carry on playing the game. Just not this PvP diversion that felt like it belonged somewhere else, in a game that wasn’t about delivering smart story and witty content.
 
They seem to need more cover in the actual levels, but really does seem pointless in a MMO style of pvp game. Unless there was one hit kills and such, cover play would be pretty silly. The other classes should have no issue but Smugglers and IA's are going to get screwed unless they come up with a compromise just for pvp.

Though do like that they are apparently going to have an anti AOE effect as well in the game along with their anti CC system.
 
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