Coldsnap said:reminds me of the Star Wars cartoon
Derwind said:I don't mind there art direction that much. I just hope it gets more animated then we've seen. They all look too stiff to me. :3
BattleMonkey said:The stuff from PAX looked nicely animated, they greatly improved combat animtions too and also doing lot of melee combat synching too like in the old KOTOR games. The idle animations have lots of character too.
Derwind said:I'm not too keen on the cut scene animations(they all pace identically, their faces are pretty stiff and they don't do much with their hands besides keep them behind their backs).
Wouldnt count on that. Animations in MMOs pretty much never get "polished" from beta to release. Even when the developer says they will polish up the animations before release they wont get touched.Derwind said:Not that its a bad thing, especially considering how much time there is to polish those animations.
Last one was lifted on a Thursday so I expect the same for the PvP embargo. The only reason people keep saying the 4th on the forum is because of the EA investor meeting, the fact that it's the unofficial Star Wars day and this countdown clock (related to the Blu Ray release of the movies) ends today. If we're lucky, we'll get a hint at a release date from the investor meeting.Door2Dawn said:Doesn't the embargo on the PvP info life tomorrow?
Derwind said:They were good but like I said, it was a little "too stiff".....
Not that its a bad thing, especially considering how much time there is to polish those animations.
The combat animations are pretty good. And a lot of the force casting animations are pretty neat.
The running animation could be better, surely the jumping animation could have a little more life to them(they look like EQ animations), I'm not too keen on the cut scene animations(they all pace identically, their faces are pretty stiff and they don't do much with their hands besides keep them behind their backs).
Keep in mind, I'm purposely being nitpicky.
I'd certainly buy the game the way it is right now if they were selling it.
Xiaoki said:Wouldnt count on that. Animations in MMOs pretty much never get "polished" from beta to release. Even when the developer says they will polish up the animations before release they wont get touched.
The animations look alright. Not great but they get the job done and Im used to very average animation in MMOs now so I dont really notice.
BattleMonkey said:May the 4th be with you all!
Der europäische Spieltest steht bevor!
Star Wars: The Old Republic wird demnächst einen neuen Spieltest* in Europa beginnen. Wollt ihr an dem am sehnsüchtigsten erwarteten BioWare-Spiel aller Zeiten mitwirken? Dann meldet euch unter swtor.com/tester.*
http://www.swtor.com/community/showthread.php?t=311671The european gametest is imminent!
Star Wars: The Old Republic will start the european gametest soon. Do you want to take part in Biowares most eagerly anticipated game? Register at swtor.com/tester.
bjaelke said:Seems the European beta is getting closer. BioWare are sending out emails to inform, that the beta will start soon:
Translated:
http://www.swtor.com/community/showthread.php?t=311671
Door2Dawn said:So ME3 has been delayed to 2012. Does this mean SWTOR won't be released until the fall or maybe even winter?
Well I always thought it would be either August or September.BattleMonkey said:Well it has to be fall or winter, it would be impossible at this point for a summer release.
ME3's pushback can be interpreted in however you want it to fit into your argument. So essentially, ME3's pushback is a wash... it means nothing because it could mean anything.Door2Dawn said:So ME3 has been delayed to 2012. Does this mean SWTOR won't be released until the fall or maybe even winter?
Door2Dawn said:Well I always thought it would be either August or September.
Play a different faction/class archetype in Beta than you plan to play at launch.randomlyrossy said:Got the email about the Euro test (in English). Looks like the signup I did before is still valid as I didn't have to redo anything. Which is something I was wondering.
I'm not sure I want to get into the beta, on one hand I really want to play the game but on the other I'd rather have my first time be the final product and know all my progress will be saved.
Trouble said:Play a different faction/class archetype in Beta than you plan to play at launch.
randomlyrossy said:That's actually a pretty good idea. I shall have to ponder on that one, course it's all moot until I actually get into the beta.
If nothing else it'll be a good excuse to see how the game will run on my computer. From the videos and screens I'm not sure it's going to run well or look very good on my current setup.
Trouble said:Play a different faction/class archetype in Beta than you plan to play at launch.
By my watch, we should start seeing #SWTOR PvP coverage pop up in about... 11 hours? 12, maybe?
Which twitter account?bjaelke said:In case anyone didn't see the documents from the Investor Meeting last night:
The Packaged Goods title release schedule excludes Star Wars: The Old
Republic, which is expected to launch in either Q2 FY12 or Q3 FY12.
July-December it is then.
Oh, just checked Twitter:
ZombieFred said:That was a really well done interview, and the best thing about this is Bioware's stance with what makes "Star Wars" in the universe they have been crafting. And the best thing about this? Drew overseeing the lore/story for this. This is the man you can trust.
They only had their hands on the Alderaan warzone. My guess is that they'll show open world PvP next Friday - they already said, that whenever they start talking about PvP, they will reveal it "all". We saw last week that lifting an embargo does not mean everyone will post their impressions right away. Some sites even posted some of their PvE articles yesterday. With that in mind, I think BioWare will be kind and let them finish on their PvP impressions before blowing our minds!Spire said:Fuck, I need the PvP impressions. We better get some info on world PvP.
Maybe I'm reading too much into it, but it sounds to me as if they are hoping to ship in Q2 (July-September).Response: Eric: "So this is Eric, and I'll take the second part of the question first. So, our guidance range at the high end of 90 cents. We give it a ship date range of fiscal Q2 to fiscal Q3 for Star Wars, and so Star Wars shipping earlier, ie Q2 vs. Q3 is factored into the 90 cent upper range. We are not giving any specidifc subscription or subscriber targets or ARPU. The only thing we've said about business models is that it's expected to be a monthly subscription based, but beyond that we haven't given any specific metrics for that. . . . if the ship date should slip by a couple months from Q2 into the latter portion of Q3, it's north of 5 cents, 10 centes in terms of variability based on the ship date of Star Wars. In terms of your first question about interest in the beta, it's exceedingly high. The demand metrics for this franchise are amongst the highest we've ever seen at Electronic Arts, and in fact the customer data coming in from the beta test of intent to purchase, quality rating, desirability, are all at the very high end of what our partners in the testing groups have seen. We're very excited and confident that we've got the right game."
bjaelke said:Maybe I'm reading too much into it, but it sounds to me as if they are hoping to ship in Q2 (July-September).
BattleMonkey said:Yea they need to take advantage of any hype they can get without being overshadowed by some Blizzard release.
EA also apparently says it could slip to Jan perhaps.... they seriously need to get this sucker out. I can understand that they are putting a heavy investment into the game and want it to be good when released.... but come on!
BattleMonkey said:I don't see GW2 as competition really. MMO's big problems is that players don't want to sub to multiple games. Lot of players will still be getting into paid sub MMO's and picking up GW2 because it's free to play. I would love to play many MMO's, but can't justify paying for multiple competing games, but will play multiple f2p titles without issue.
Going up potentially against holiday games, GW2, and Tera all together I think is more of a tough thing for TOR. A Sept release would give the game breathing room.
BattleMonkey said:Well have to see, if it's like how they handled GW1, I'm not expecting much in the form of major content updates since they likely will want to continue the paid expansion method, holding back major updates for those. But I'm sure it will have an impact along with all the other holiday releases. They got lot of hype behind TOR and think far more than GW2 or lot of other games, but they are going to need every bit of help to make game of this size successful.
For me, with an Imperial Agent, it was a tedious, miserable experience. Relying on the games cover system proved surprisingly untroubling in the PvE content. There was such an abundance of things to hide behind that I rarely felt unable to join in. Here, at any point when another couple of players attacked me, it became clear that all I could do was wait to die, respawn, and repeat."
After two plays through I had no desire to ever see this Warzone again. We played it a further two times. At one point during these second two attempts we were told, Of course, this level will have more cover by the time the game comes out. Of course.
But even if I had lucked out with a character better designed for this environment, its hard to be too excited about what was on offer. This was standard Conquest multiplayer. Yes its a great opportunity to pit your characters skill setup against other players, and its certainly more interesting than an old-fashioned PvP slaughter field, but its certainly nothing new.
That said, we saw a tiny fraction of the PvP just one area, repeated four frustrating times. We were told of one other Warzone, The Voidstar. In this a prototype stealth ship has recently been rediscovered. Each side is trying to capture the tech, with one side attacking as the other defends, and then switching sides at the levels midpoint.
And I certainly didnt see it in its best light. In my time playing this section I was thinking, Id really like to get back on with playing the game now please, which remains my positive message. I really wanted to carry on playing the game. Just not this PvP diversion that felt like it belonged somewhere else, in a game that wasnt about delivering smart story and witty content.
Figures that cover-based classes would get rocked when enemies aren't restrained by the AI from just charging/flanking.Mister_Bubbles said:Rock, Paper, Shotgun PVP Impressions are up... and they're not too positive.