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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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CzarTim said:
My smug is already doomed. Might just make Trooper my main.

I don't think the classes will be doomed, as even in PVE there is many areas with no cover either. Really sounds like someone was playing it wrong or they didn't have enough abilities given access to for the demo. A class that relies on cover doesn't seem to make much sense as there is so much of the game that is devoid of it.
 

Kintaro

Worships the porcelain goddess
Rock said:
The major issue for me is how awkwardly it fits into a game that was obviously intended to focus on PvE. In fact, it’s hard to avoid the feeling that anything that deviates from BioWare’s vision of a story-led MMO has been focus-tested into existence. They’re making a game that’s about Y, but their testers were expecting it to have X, like every other MMO. Instead of sticking to their guns and saying, “Actually, we think you’re going to love Y if you stay with it,” what we’re getting instead is all the potential of Y interrupted by the inevitability of X. An attempt to keep everyone happy.

This has ALWAYS been my concern with PVP in this game. When they start patching classes around PVP, I'm out.
 
RPS said:
what we’re getting instead is all the potential of Y interrupted by the inevitability of X.

Walker's only had this impression because he was there testing the game, and was forced to interrupt his PvE session so they could demonstrate the PvP mechanics. As he points out, it is clearly a PvE focussed game, and when we're actually playing the game it's not as if we'll be spirited off to battlegrounds in the middle of questing.
 
Mister_Bubbles said:
Walker's only had this impression because he was there testing the game, and was forced to interrupt his PvE session so they could demonstrate the PvP mechanics. As he points out, it is clearly a PvE focussed game, and when we're actually playing the game it's not as if we'll be spirited off to battlegrounds in the middle of questing.

PVP is also likely going to be one of the last things they focus on when it comes to balance. I do hope they go with a separate pvp system like alternate pvp character builds or such, as to not have to waste time with having to constantly balance abilities for pve and pvp. Other games have done similar with just having players having unique pvp builds for that mode of play.
 

Azih

Member
BattleMonkey said:
I don't think the classes will be doomed, as even in PVE there is many areas with no cover either.
The RPSer made the point that in PVE the enemies are nice enough to not just rush you like a human player would.

Really sounds like someone was playing it wrong or they didn't have enough abilities given access to for the demo.
Well the fact that the devs said that they would be adding more cover means either the level wasn't balanced correctly or class based classes aren't balanced correctly for PVP. Either that or a cover character really needs a Tank standing by at all times
 
Azih said:
The RPSer made the point that in PVE the enemies are nice enough to not just rush you like a human player would.

Yes but also we have seen lot of previews of PvE also and much of it has no cover at all either. The characters have been shown to have many non cover abilities also. Obviously the classes aren't meant to spend there whole time sitting behind a box.

Even with more cover in small scale pvp it will be pretty useless outside some initial burst damage and defense buffs till the player gets in close or flanks the cover. Obviously there should be abilities for them to have access to for when this happens.
 

Kintaro

Worships the porcelain goddess
BattleMonkey said:
Yes but also we have seen lot of previews of PvE also and much of it has no cover at all either. The characters have been shown to have many non cover abilities also. Obviously the classes aren't meant to spend there whole time sitting behind a box.

One of the key abilities for these classes are the ability to create cover with a force field wall.

Basically, this mechanic simply does not and will not work in PVP. They will have to give the class a ton of new options to keep opponents out or some sort of viable close quarter combat options.
 
Kintaro said:
One of the key abilities for these classes are the ability to create cover with a force field wall.

Basically, this mechanic simply does not and will not work in PVP. They will have to give the class a ton of new options to keep opponents out or some sort of viable close quarter combat options.

The IA is the only one that has that, but only couple of the class abilities even work in cover also. Smuggler has lot of abilities and such that are done out in the open.
 

Interfectum

Member
IMO the only "pvp" that should be in this game are DOTA-lite style NPC vs NPC battles where PCs attempt to turn the tide of the battle.

There should never be PvP balancing for arenas, 1v1 or any of that shit in this game.
 

Qwomo

Junior Member
Interfectum said:
IMO the only "pvp" that should be in this game are DOTA-lite style NPC vs NPC battles where PCs attempt to turn the tide of the battle.
DOTA comparison aside, that does sound really neat.

If only...
 

syoaran

Member
Interfectum said:
IMO the only "pvp" that should be in this game are DOTA-lite style NPC vs NPC battles where PCs attempt to turn the tide of the battle.

There should never be PvP balancing for arenas, 1v1 or any of that shit in this game.

Honestly this is quite a good idea, but would depend heavily on the NPC's being tactically more varied then they are now.
 
Interfectum said:
IMO the only "pvp" that should be in this game are DOTA-lite style NPC vs NPC battles where PCs attempt to turn the tide of the battle.

There should never be PvP balancing for arenas, 1v1 or any of that shit in this game.

Could be interesting, but sure it would be a shit storm of player calling it dumbing down or not being what they wanted from MMO pvp.
 

Spire

Subconscious Brolonging
Glad to see they're bringing over some of the tanking mechanics from Warhammer, but that's about the only interesting thing from the new info. Everything else seems to be your standard instanced Battleground fare.
 

Zinga

Banned
Well it's officially one month until the EA conference which means that it is probably one month until we get ToR's release date.... looking forward to it! hoping it makes it this year, the investor conference statements were encouraging :)
 

Speculator

BioWare Austin
Thought I'd post the pics:

db_codex_03_full.jpg

db_codex_02_full.jpg

db_codex_01_full.jpg
 

Derwind

Member
BattleMonkey said:
Excellent. Codex was great in ME and DA1, though this looks like the Warhammer implementation which was awesome lore tomb.

I never played DA1(will in the future though) and I've never played Warhammer but I know the tome you're talking about.

I got to say, this is pretty good.

I had my fingers crossed that they would implement something similar to the Tome used in Warhammer. Its awesome they are doing it. =)

I'm a sucker for exploration in MMO's. And I love that we're being rewarded for doing so.

I mean I love how the Datacrons give you stat increase's and the more you improve your codex, the easier they become to find.

I really want to play this MMO now. XD


bjaelke said:
Dev blogs are for the most part very interesting and underappreciated on the official forum.

damn you for beating me to it, that's what you get for jogging on a Friday :D

Yeah Dev blogs give us more insight on the gameplay but you can't blame people for wanting to see a video demonstration rather than read it as text(makes you more anxious to see how it works). XD
 

LowParry

Member
So PvP like WAR eh? I could get behind that. I really enjoyed WAR PvP. But if the game is more focused on PvE, I can most certainly get behind that.
 

bjaelke

Member
syoaran is.
Derwind said:
You are correct for the first picture.

The other pictures below are what show a pureblood sith, named Robe who is an Inquistor. :p
Maybe. Could be a Zeltron or even a Zabrak. It's hard to judge from facial attributes. I know the latter has small horns, but they could be hidden under that gorgeous hair! BioWare's approach to lore is a bit sketchy some times...
 
I'm not impressed after seeing the latest pvp write up and MMORPG.com . The warzone video looks... very unimpressive. I just can't get over the animations. I really want them to overhaul their combat and pvp in this game before launch. I think it will be really really a shame if they launch it like this: http://www.mmorpg.com/gamelist.cfm/...r-Wars-The-Old-Republic-Warzones-Trailer.html (older video)


Speculator said:

The colors, font and options pane actually made me think about SWG a bit... Keep in mind there is a 8 year gap between these games;

screenshot0983.jpg

Lovely%20Lliowee.jpg

screenshot0005.jpg

bw8-30_miso.jpg
 
Vigilant Walrus said:
I'm not impressed after seeing the latest pvp write up and MMORPG.com . The warzone video looks... very unimpressive. I just can't get over the animations. I really want them to overhaul their combat and pvp in this game before launch. I think it will be really really a shame if they launch it like this: http://www.mmorpg.com/gamelist.cfm/...r-Wars-The-Old-Republic-Warzones-Trailer.html (older video)

There impressions were pretty positive, not sure what you are talking of, especially the old videos.
 
Concerining cover mechanics, I read somewhere (I think it was DarthHater gameplay impression article), that when you use cover you can't be flanked, although certain attacks can knock you out of it.

IE if I am crouching behind a wall, and you jump over/run around, it doesn't matter as long as I am using that cover. You get the benefits from cover no matter the direction the attack is coming from.

While unrealistic if that's how it works then that will eliminate a lot of the problems people are predicting here. If cover only works in a realistic fashion and can be flanked, then it would be useless vs humans which would just run around it to flank.

They also mentioned in PvP you don't get auto-facing when targeting enemies. This should reduce the retardedness that is WoW's mosh-pit melee combat where everyone just jumps around/runs through opponents, instantly flipping around and stabbing them in the back.
 

MaddenNFL64

Member
In cover, you also get a couple powers to help you out. One called entrench which makes you immune to stuns, and keeps you rooted in cover no matter what, and cover pulse which is supposed to give you spacing, by either knockback, or some other mechanic, not sure.

Also, no one can use powers that close distance quickly like force charge. They will have to run up to you.

In PVP, I think the best option is to always stay in the back, and if they run towards you, keep dropping damage as they walk in, use your stuns & entrench, and then try & kite if they get into melee range.
 
BattleMonkey said:
There impressions were pretty positive, not sure what you are talking of, especially the old videos.


It sounded(too me) like someone who was happy with a WoW-Battleground style of PvP.


Which I think sounds absolutely horrible, and suffocatingly perverse!



What's the latest PvP video that has been released? The Animations, and the combat. I cannot for my life understand why it's not smooth. Why so... Warhammerish?
 

bjaelke

Member
Vigilant Walrus said:
It sounded(too me) like someone who was happy with a WoW-Battleground style of PvP.


Which I think sounds absolutely horrible, and suffocatingly perverse!



What's the latest PvP video that has been released? The Animations, and the combat. I cannot for my life understand why it's not smooth. Why so... Warhammerish?
That is the latest and only video of PvP. PAX East is the latest time we got new videos, which was from the Talon V flashpoint. But as you can see there, animations are already looking much better. I bet you the latest build will be even more polished!

If you want new PvP impressions you have the newly published articles and podcasts. They go over animation, cover mechanics, why is isn't wow and much more. A very interesting point a lot of them bring up is, that the players were thrown into the game with level 20 characters and had no time to get used to the different aspects of the classes (such as cover). A normal player would have spend many hours familiarizing with their respective classes as they level up and thus be more confident in their strengths and weaknesses.

http://www.torocast.com/index.php/editorials/item/531-this-is-where-i-stand
http://moseisleyradio.com/2011/05/05/the-summit-2011-swtor-warzones-and-pvp/
http://www.gamespot.com/pc/rpg/star...dated-hands-on-preview-jedi-pvp?mode=previews
http://pc.ign.com/articles/116/1166154p1.html
 
I'm not at all interested in PvP, so personally I'm waiting for the next bit of PvE info - in particular I'm hoping the Consular will get a bit more of an in-depth look soon, and a bit more info on what the crew skills actually do and how they work.
 

bjaelke

Member
It might have been a pureblood inquisitor in that screenshot afterall. Daniel Erickson commented on the picture saying "someone goofed and made an illegal class-species combo."

This pleased me very much. Not the fact that I was wrong, but that they are not adjusting the lore to fit to the game.

CcrooK said:
How'd I miss that? I could live with that. That gives me good time with the TERA GAF crew :)
It's unlikely to happen because of EA. They clearly stated the effect it would have on the share if TOR slips from FYQ2 to FYQ3 (-$0.10). Should it slip another 3 months into 2012, then it would obviously have further negative impacts on the share. One of the main reasons they mention FYQ4 is because they have to inform the investors of the effects it would have.

TERA is a 2012 release in EU/NA?
 

CzarTim

Member
bjaelke said:
It's unlikely to happen because of EA. They clearly stated the effect it would have on the share if TOR slips from FYQ2 to FYQ3 (-$0.10). Should it slip another 3 months into 2012, then it would obviously have further negative impacts on the share. One of the main reasons they mention FYQ4 is because they have to inform the investors of the effects it would have.
Good to know that EA has the game's best intentions at heart and would let a rocky build get released for short term financial stability only to have the game shed users because of it and close in a year.
 
CzarTim said:
Good to know that EA has the game's best intentions at heart and would let a rocky build get released for short term financial stability only to have the game shed users because of it and close in a year.

Don't be ridiculous; that would never happen! ¬_¬
 

Derwind

Member
bjaelke said:
Some footage from PAX East that never made it to the internet before now: Tython - The lost footage. It's an old build (just compare the UI pictures to those posted above), but it's still interesting to see new locations!

This Friday update could very well be a "great Studio Insider" although that contradicts the release schedule of Fan Friday updates.

Hopefully we'll get glimpses of the game in video with the studio insider blog.

*crosses fingers*
 
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