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big ones
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StarUI Inventory improves all inventory screens for use on a PC. Compact display style. More details in sortable columns. Item tag icons. Category as left sidebar. Many quality of life features!
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No not those types of mods; I mean those in terms of content. The sort of mods that basically try transplanting other IP's world into the game by some major degree. Those sort of mods would bring a lot more interest than just those adding DLSS support or better framerate or resolution options.
that is your tinfoil hat.
I've been told multiple times that is how Microsoft measures players: due to Play Anywhere, a user using multiple devices counts as a player on each device they use to access a game. So # unique users * # accessed devices, that's how MS tallies player counts.
It's probably not even exclusive to them; any company doing similar tracking by similar metrics probably uses some version of that if we're talking games. Gives the best means of providing biggest possible numbers.
that is not how ccu works. it just a log for players playing at the same time.
here is a math if you want to find player count yourself.
24 hour a day / divide by the time played at that day, and you can find how many people played that day.
12m players (2 hour play time a day)
6m players (4 hours playtime)
4m players (6 hour playtime).
that is 1m ccu player count for 24 hour.
from sep1/6 to sep 10 is 240h/120.
if we convert it to gamer time, that is 20h/10h (2hour a day) to 60h/30h (6 hour a day).
that is a basic math for finding the player count if you dont trust MS.
Is this actually how it works? Because different regions have different time zones, a part of a day in one region might overlap with part of another day in another region somewhere else in the world. So a 'day' would have to be measured as blocks of time, not a specific day. It would probably make better sense to measure it as, say, 12 million players in 24 hours. It might sound like I'm speaking semantics here, but in this case knowing the difference seems pretty important.
Keep in mind, I agree with you this is probably how the CCU is being calculated, but I was actually referring to total player statistics, not CCU. And in that case we can both be correct here; MS probably uses an averaged CCU from over some period across all devices (with rounding) and taking into account the average playtime per player per day (and that over a period of days covering some period). While at the same time, factoring "players" as any time a person, even if it's the same user, accessing the game from multiple devices to play the game. I.e they aren't differentiating between unique user and play instances, neither for CCU or total player count.
CCU gets lower from time to time, so pay attention to that. best method would be average ccu.
Agreed, and that is likely what Microsoft uses in calculations for total player count. Average CCU over a tracking period times number of days over a tracking period times average play time over a tracking period. So if its say 250K average CCU over 6 days with play time average of 4 hours, that's 6 million total players.
But a user can be multiple 'players, while any given 'player' will always only belong to one 'user'.
Also keep in mind for players thar only play 10 hour or lower and never touch the game after that.
Okay, yeah, but they would still count towards total player count since they have in fact played the game, regardless how long they stuck with it.