Whats so modern about Starfield? The lack of hdr? Uglyass NPCs that look like they are from the 360 era? Countless load times? Last gen games look better.
by modern I meant new
also game looks better than most lastgen games at 4K/4K upscaled. recent games only look
how they supposed to look at 4K or 4K upscaled (input resolution doesn't matter much as long as it is above 1200p+ with FSR and 1080p+ with DLSS)
we're in an era where most devs use super aggresive TAA + undersampling, where the entire graphics pipeline of games break up completely at 1440p / 1080p
cyberpunk at 1440p is a ugly mess, worse than most lastgen games. cyberpunk at 4k/upscaled (even with 1080p input), is peak crossgen
it is a problem devs themselves have created. and definitely not special to Starfield. guardians of galaxy for example looks like a blurry soup and worse than %90 of lastgen games at 1440p. at 4K, it really shines and you can see what it is about.
this is not about Starfield but in general that most people will not be able understand / experience the graphical shifts that is happening right now if they're playing at 1440p. not much I can do about that
(this has nothing to do with display resolution. it is all about render resolution).
because with modern TAA, 1440p is actually effectively looks how 720p would look like due to pixel soup. and 4K is only where games resemble how 1080p games would actually look like (so, no or complimentary TAA that are used with PS4 games between 2013-2017. take a look at bf5, battlefront 2 or ac origins. brilliantly used TAA that does not make the game a soupy mess. the look at how valhalla looks on PS4. definitely worse than odyssey/origins. because Valhalla has more TAA soup despire featuring higher fidelity rendering options and more dense cities and foliages [making TAA more soupy allowed them that. that is where the problems start].
TAA practically has become an easy way for developers to trade higher graphics settings/higher graphical loads with same performance. we're all paying the price for it.
last of us part 1 at 1080p/high settings LOOKS EXTREMELY worse than rise of tomb raider at 1080p. it is due to aggresive TAA being tuned for 4K. the game also looks a soupy mess at 1440p/60 FPS on PS5 also . Only looks like how IT SHOULD at 4k/30 FPS and nothing less.
tlou part 1 at 4k is one of the best looking games of the genre.
tlou part 1 at 1440p is at beast is a peak lastgen game
tlou part 1 at 1080p can be mistaken for a PS3-PS4 crossgen game (no jokes).
no way in history where resolution made such stark differences for a game's fidelity. but it does now. it is all because TAA.
majority of people who play starfield and other recent games play at 1440p/1080p. people are afraid of 4K due to GPU+performance costs.
they're unaware that 4K/FSR performance looks miles better than "native 1440p", I'm not going to even delve into "1440p upscaled" where sub900p is used for reconstruction, which most people have to use to get high framerates in Starfield (not that they have to. this is a slow paced game. it is perfectly playable at 40 FPS.)
one last perspective for you to comprehend me clearly:
Jedi Survivor at 1080p LOOKS EXTREMELY WORSE, LITERALLY EXTREMELY worse than BATTLEFRONT 2.
Jedi Survivor at 1440p is a decent looking game but barely matches battlefront 2. if at all.
Jedi Survivor at 4k... is one of the best looking games of currentgen.
no where in world rendering a game at 1440p1080p should make it worse than 6+ year old games. but it does now. and people are literally getting affected by it. its a problem developers will have to solve. or not.
game sells copies regardless.