Thirty7ven
Banned
Yea i posted that yesterday in god knows what thread, too many starfield threads now haha.
But this, combined with recent example like the one below from Jedi survivor :
In Jedi Survivor's case, this cannot be done by anything else than a junior developer with no peer review from seniors in the team. Like nobody should be pushing this code with the performance graphs it has
Let's not even go into the script kiddies who find problems or fix problems such as the Last of Us using a bugged Oodle version or the constant ultrawide screen support done by just changing an HEX entry.
Any arguments to protect these devs/publishers from not doing the basics of giving a shit for a port is unsupported. More and more peoples are looking deep into the microbenchmarks of the games and find sheer UTTER INCOMPETENCE.
Now imagine, Microsoft's published game with probably a ton of engineers working on it for the last year to polish the game, doesn't even support their own fucking API correctly.
Gatcha games, Live service bulshit, and other factors have driven away a lot of the talent that used to want to break into the industry, talent that used to be attracted by a constant boundary pushing philosophy in terms of tech and artistic ambitions.
There’s only a few devs out there who have a calling card good enough to tempt true talent.
Publishers have tried their best to turn game dev into factory work, which means those talented programmers and engineers will just opt for another industry where they get paid a lot more.
This industry needs passion, this is a creative industry.
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