Mouse users. I'm fine with 30fps if it's what's accessible. Has to be with a controller though. With a mouse, 30fps is total no go. I haven't used a mouse in a long time but I do use gyro aiming which changes things in a similar way.
40 fps , with VRR and low input lag framelimiter is very playable for me . I've actually played Cyberpunk with ray tracing this way on PC. If I train myself and endure enough, I'm sure I can get used to 30 FPS as well. but that's a stretch for most users.
It was a decision between
- 50 / 60 FPS and 1440p DLSS quality [which looked really blurry and for me, personally, it was blurry to a point it lost meaning to play it with ray tracing. why have crazy good lighting when you can't appreciate it due to extreme blurring]
- 40 FPS locked and 4K DLSS balanced [which looked amazingly crisp and clean, to a point even without ray tracing, it still looked better than the alternative above. but with ray tracing, its the best graphically pleasing game I've ever played].
You can see I'm having no trouble at all and it is really enjoyable. With NVIDIA reflex, you can even have further lower input lag. Not being forced to play with Vsync is huge to begin with. For reference; people who played at 60 hz 60 FPS VSYNC for years have played with worse input lag / input responsiveness than non-Vsync 40 FPS. I still do experiments from time to time and I can definitely say even for a FPS game, 40 FPS VRR/no Vsync has better input responsiveness than 60 FPS no VRR/Vsync. It's just a food for thought considering many folks who played FPS games that way for YEARS... and now 40 FPS is a herecy.
Visually, 40 FPS looks okay! 30 too. It is mostly about input responsiveness.
I will do the same with Starfield. I will go with 4K/FSR balanced and a 40 FPS lock. Practically Xbox SX with a bit of tweaked freedom (sx is 4k fsr quality with 30 FPS lock). My 3070 should punch just a bit above Xbox SX for enough grunt to get that 40 FPS lock. We already know Xbox SX is also more than capable of 30 FPS lock at those settings. It is purely bad design by Bethesda. They have a VRR/LFC capable console in their hands and not utilizing it in the slightest way possible.
Logically.. having high framerates usually are required to have very precise response to gameplay. But these games have... dumb AI/dumb bots that just muck around. You don't actually REALISTICALLY... require high framerates to ADVANCE... even at so called "high" difficulties where things are just more bullet sponge, not smarter.