• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Starfield PC Performance Thread

bbeach123

Member
Feel like the different between medium high and ultra pretty minimal (while fps not) . More shadow here and there , thats all .

Except crowd density .
 

GymWolf

Member
Not sure. Seems just like everything is between 25 and 80 no matter how beefy your setup is.
Im' running a 1070 and get 25 to 40 fps at 1440p with 75% scaling FSR2 High preset with some settings reduced


Only Steam, or Game Pass Version, too?


Most annoying is the same quest marker for all types of quests and the ones you currently doing and can accept.
I'm sorry?
 

GymWolf

Member
To change FOV in this game:
Create a text file in the “Documents/MyGames/Starfield” folder and name it “StarfieldCustom.ini”
Ad these lines and replace the xx with the value you desire.
What value should i use for something like 90 fov?

I usually use the ingame slide so i have no idea what numbers to put in.
 
Last edited:

twilo99

Member
Maybe nvidia can release some optimized drivers for the game.
AMD released yesterday a set of drivers that increased performance by 16%.
If nvidia does the same, it will almost bring parity.

AMD did the same thing when Halo launched.. my 6800xt was struggling and once they upgraded the drivers it ran great.
 
Theory, my friend and I both noticed while out 3080s are pegged at 99% the temps on both of them are a decent amount lower than normal, mines about 8 degrees lower than normal. I feel like something's happening there.
 

Kenpachii

Member
Theory, my friend and I both noticed while out 3080s are pegged at 99% the temps on both of them are a decent amount lower than normal, mines about 8 degrees lower than normal. I feel like something's happening there.

See if it underclocks, but could be not making use of tensor cores that makes it easy on the card.
 

R6Rider

Gold Member
Anyone getting much CPU usage while playing? From when I was playing last night I don't think I ever noticed it go above 40%. Forgot to check when I was in New Atlantis though.
 

T4keD0wN

Member
image.png
These are some wild results and all over the place.
3300x beating 10900k (especially in 1% lows) is hilarious.
10900k getting destroyed (+27%) by the so called "waste of sand 11900k" for some reason. Maybe the game scales abnormally well with memory speed?
Seems like the amount of threads doesnt matter (3300x vs 10900k) and neither does single thread performance (8600k would be comparable with ryzen 3600)

One thing that seems to matter the most is which brand cpu you have, about 35% boost for amd cpus that would perform about the same in other games, but this only applies on the low end (11900k curiously beats 5800x somehow) and likely partly because of the memory speed.
Appears that the sponsorship has paid off as people with older non-amd chips that might be in the market to upgrade will struggle.
 

T4keD0wN

Member
Did anyone tried this?


The only thing it does is lowering shadow resolution+count and ambient occlusion quality, i imagine it does close to nothing, at least the ultra one.
The potato one also slightly affects reflections and it sets the resolution scale crazy low (50->35)
Could work as a placebo if you dont read this though.
 
Last edited:

GymWolf

Member
The only thing it does is lowering shadow resolution+count and ambient occlusion quality, i imagine it does close to nothing, at least the ultra one.
The potato one also slightly affects reflections and it sets the resolution scale crazy low (50->35)
Could work as a placebo effect if you dont read this though.
2 dudes on ree noticed some difference but i guess i can just lower shadows and shit on medium by myself.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
First perf results:
55-60fps in the caves (mines) as you start the game and then 38-40fps outside during the first fire fight with the pirates.
Playing at 1080p on mostly medium with a few settings on low like crowd density and shadow quality. The render scale is set to 100% and FSR2 enabled.
I've arrived on New Horizon and getting around 40 - 44fps in this city.

System specs:

I7 6700k
GTX 1080ti
16GB 3200mhz
1TB nvme
 
Last edited:

SlimySnake

Flashless at the Golden Globes
So I gave the DLSS mod a whirl and it doesn't make a difference to my FPS compared to FSR2 from what I can see. If anything, I feel that the game looks a bit blurrier than FSR2. I'm thinking that maybe I have missed something when installing the mod but the interface shows up well and DLSS is an option, so who knows...

What's interesting is that on my 3080 10GB I'm seeing 99% GPU utilisation and only around 35% CPU (i7 12700K) at 1440p medium settings after the part where you create your character and walk outside. I'm still getting between 60-85fps which is great but I'm assuming this will tank when I hit the city.

Any ETA on Nvidia drivers for this? Looking at the graph above, I'm thinking that optimised drivers should hopefully close the absolutely ridiculous gap between the 7900XTX and 4090. There is absolutely no fucking way the 7900XTX should be outperforming the 4090.

Edit: Just checked and DRS was on at 62% which was weird. Turned that off and it obviously fixed the blurred image quality and now frames are between 60-85 at the same point of the game with high settings.
I still dont understand the DRS scalar. Where are the FSR quality settings? How do I ensure I am getting FSR Quality and not FSR performance? Is it tied to the scaling option?

I have the 3080 10 GB too and was getting 60 fps indoors and 50 fps outdoors on high settings with the scalar set to 62% at 4k.
 
This game has been rumoured to be coming in for a bad landing for over a year now.

I don't know what the fuck howard was thinking trying to make a game like this with that engine.
 

SF Kosmo

Al Jazeera Special Reporter
These are some wild results and all over the place.
3300x beating 10900k (especially in 1% lows) is hilarious.
10900k getting destroyed (+27%) by the so called "waste of sand 11900k" for some reason. Maybe the game scales abnormally well with memory speed?
Seems like the amount of threads doesnt matter (3300x vs 10900k) and neither does single thread performance (8600k would be comparable with ryzen 3600)

One thing that seems to matter the most is which brand cpu you have, about 35% boost for amd cpus that would perform about the same in other games, but this only applies on the low end (11900k curiously beats 5800x somehow) and likely partly because of the memory speed.
Appears that the sponsorship has paid off as people with older non-amd chips that might be in the market to upgrade will struggle.
Too bad they don't have any DDR5 results to test that memory bandwidth theory.
 

yamaci17

Member
I still dont understand the DRS scalar. Where are the FSR quality settings? How do I ensure I am getting FSR Quality and not FSR performance? Is it tied to the scaling option?

I have the 3080 10 GB too and was getting 60 fps indoors and 50 fps outdoors on high settings with the scalar set to 62% at 4k.
%67 would be quality %58 balanced %50 perf
 

yamaci17

Member
it actually works. at least compared to tlou part 1

the game is super duper compliant with 6-8 gb vram. heck, it is compliant with 4 gb vram (as I predicted it would be, as the game is optimized to scale down to series s). super compliant on 16 gb ram. also even compliant on 8 gb ram (once again, thanks to series s)

no major stutters. only minor hiccups here and there

this is not going to be review bombed on Steam. so yeah, it actually just works. much better than tlou , jedi survivor or any other abomination we'have seen this year

not everyone is after that perfect 60+ fps experince. most 1070 users will be fine with medium 40-50 fps and be dandy



this is simply unreal for a 2023 title.
 
Last edited:

Jigsaah

Member
I'm on a MSI Faming X trio 4090 and a Ryzen 7 5800x. 32 gigs of DD4 ram (CL 16, 4000mhz, underclocked to 3600)

My experience is great and long as you are indoors or planet side. On the first planet, even with FSR 2 I'm seeing significant frame dips below 60 fps at times.

Otherwise I'm sitting pretty at around 120-130 fps at 1440p.
 

yamaci17

Member
Thanks. Why the fuck did they make this so confusing?
I have no idea but I like the granularity. you can for example run %80 scaling at 1440p or %90 scaling at 1080p to get that sweet FSR anti aliasing replacement and high quality AMD sharpening with minor performance boost

fsr quality at 1440p/1080p can be shoddy. granularity is better and more honest towards the user in my opinion
 

SlimySnake

Flashless at the Golden Globes
it actually works. at least compared to tlou part 1

the game is super duper compliant with 6-8 gb vram. heck, it is compliant with 4 gb vram (as I predicted it would be, as the game is optimized to scale down to series s). super compliant on 16 gb ram. also even compliant on 8 gb ram (once again, thanks to series s)

no major stutters. only minor hiccups here and there

this is not going to be review bombed on Steam. so yeah, it actually just works. much better than tlou , jedi survivor or any other abomination we'have seen this year

not everyone is after that perfect 60+ fps experince. most 1070 users will be fine with medium 40-50 fps and be dandy
Yeah, the game is fine. I have had no stutters, no bugs, no truly awful performance like i got in TLOU and Star Wars almost immediatly. Granted im not at the city yet or have reached an open world but the first hour and a half has been smooth sailing.

Its unfortunate that the performance on nvidia GPUs and intel CPUs is not on par with AMD cards but thats what AMD gamers go through in every game that favors nvidia cards and intel CPUs. this game was probably built on xsx.

I had awful experiences with hogwarts, tlou and star wars on day 1. tlou and hogwarts were fixed after a month but star wars was never fixed. starfield id say is more like FF16. Its not perfect but its very polished in comparison to disasters like tlou and star wars.
 

GymWolf

Member
it actually works. at least compared to tlou part 1

the game is super duper compliant with 6-8 gb vram. heck, it is compliant with 4 gb vram (as I predicted it would be, as the game is optimized to scale down to series s). super compliant on 16 gb ram. also even compliant on 8 gb ram (once again, thanks to series s)

no major stutters. only minor hiccups here and there

this is not going to be review bombed on Steam. so yeah, it actually just works. much better than tlou , jedi survivor or any other abomination we'have seen this year

not everyone is after that perfect 60+ fps experince. most 1070 users will be fine with medium 40-50 fps and be dandy
From the performances analysis i'm reading everywhere, no, it really doesn't unless you have an amd centric hardware.

The fact that i'm fucking scared to try this thing with a 4080\13600k\32 gb ddr5 6000 mhz under my ass should speak volume.
Jedi survivor was running fine on my rig, not perfect but better than what i'm reading about starfield, but i didn't tried tlou1, just the ps5 version.

I didn't had much problems with any of the abominations this year, maybe i'm lucky, but from the sound of it, this is gonna be the first game that i can't play even remotely close to 4k60 or with dlss that look almost as good as native since i upgraded my pc last year...
(Vaselline fsr that kill the iq is not 4k or remotely comparable to dlss)

The game lacks even basic option like a fov slider, framerate limiter, a full screen option and brigthness slider while having super washed out colors indoors, i don't wanna deal with nvidia settings, ini files, mods and reshade to play a fucking game, i didn't had to do anything of that with the "abominations"...

I hope i'm wrong and i get lucky with thos one aswell.
 
Last edited:

SF Kosmo

Al Jazeera Special Reporter
And the game does not have SSR? WTF?!
Well it has realtime cube maps, which are more demanding than SSR. SSR is pretty limited in a lot of ways, and can look good for puddles and the like, but much less so for the kinds of chrome and metallic surfaces like we see in Starfield. Probably the right call, although maybe a hybrid approach would have been better in certain scenarios.
 
The PureDark DLSS injector + CAS seems to work well - I can't see any obvious issues like the blurry UI in RE4 Remake and now getting 85-140fps everywhere even in towns. Way better than FRS and better than native quality at 75% render scale but that's only really as the native IQ is kinda shimmery as DLSS looks way more stable.

Seems it loves AMD processors as I'm always GPU bound even with a 4080.

Sorry for those with bad performance as that has basically been me for every Bethesda game in history until today. Their engine works on a wing and a prayer but I love the games so I'm all in regardless.
 
Last edited:

SF Kosmo

Al Jazeera Special Reporter
Is it actually locked to 60?
No, it mostly runs at 90-100 for me. The demanding New Atlantis sections dip down to low 60s though, which is pretty noticeable when you're used to seeing 90. So I could see why locking to 60 might be a better experience for some.
 

TheUsual

Gold Member
I dropped Shadows to low and saw a nice bump ~5FPS outside in New Atlantis...enough to keep me at a constant 60FPS at 1440p with FSR2 with default render resolution scale at 62%.
Everything else High, less motion blur at Medium.

Just going to play around and see what little gains I can get here and there.

Will have to pay attention what the shadow quality differences are like indoors at Low. Not seeing anything major outside so far (and New Atlantis is how far I've gotten).
 
Top Bottom