lol
that's my comment about the video
Be warned, AmiAmi is very strict about cancellations. Like, literally, you'll get banned from purchasing from them, if you cancel too many times. I also believe they don't except refunds.
Video raises some legit concerns and ends with the advice for everyone to do research themselves.
Benny's theme song?
Be warned, AmiAmi is very strict about cancellations. Like, literally, you'll get banned from purchasing from them, if you cancel too many times. I also believe they don't except refunds.
Ah I didn't even know.
I mean it's perfectly fine to not trust Schafer because of x y or z, but "pissing away" the Broken Age money is obviously not what actually happened with that game, and that's about all I needed to hear to not continue watching the video.
regardless of your opinions on broken age he doesn't deserve a fucking cent from people after the spacebase debacle
Cool. I think there are some new screens.
Noticed this on the page.
How is the game already playable?
Frontier Developments founder and CEO David Braben has tried to spread a bit of festive goodwill in an update post on the Elite: Dangerous forums.
Along with recapping Elite: Dangerous journey and the launch of Horizons, he gives a friendly shout out to his fellow space developers working on games like No Mans Sky, Infinity: Battlescape and, in particular, Star Citizen, defending the latter from what he sees as unfair criticism.
What both Star Citizen and Elite Dangerous are trying to do is very hard indeed. Both games are incredibly ambitious. I am proud and excited about what we are doing, but what they are doing is ambitious too, and I am looking forward to playing Star Citizen when it is finished. What we are both doing is new; we are trailblazing. The scope of both is vast and quite different, and neither have been done before, so there is no right answer for either of the approaches. It is frustrating to see some of the criticism of Star Citizen online. We should applaud when someone tries something that is hard, that hasnt been done, not discourage them.
Star Citizen has found itself in a lot of crosshairs this year, especially developer Derek Smarts, for what some people perceive as a lack of transparency. Despite the criticism, Star Citizen has still seen backers pledge over $100 million, funding the development of the undeniably ambitious game.
Game development is hard, with a great many independent components to get right, Braben continues. The very best development looks easy, but this is because of a great deal of careful planning by very experienced people behind the scenes working hard to make it happen. Like a swan, there may be frantic paddling of feet underwater, out of sight, but the view on the surface is one of serene beauty with barely a ripple. We are very proud of what we do, we have an incredible community supporting the game, and we have an amazing future.
Star Citizens planetary landing feature was recently revealed, and Elite: Dangerous new season of expansions, Horizons, allows players to get out of their ships and speed around any moons and worlds they might find on their space adventures.
I noticed in the reddit thread and others on here too, there sure are a lot of people that bought Spacebase and were sooooo disappointed when it cratered.
Which is weird given the game was a total bomb in the first place.
I noticed in the reddit thread and others on here too, there sure are a lot of people that bought Spacebase and were sooooo disappointed when it cratered.
Which is weird given the game was a total bomb in the first place.
How is 160k sales a "total bomb"?
ModBot said:Instructions for participants:
I am giving away a Steam key. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below containing the game you want to enter for. Confused? Watch this GIF tutorial or ask for help.
ModBot Basics:
- Beta: This giveaway is a trivia giveaway. In your PM, include BOTH the ModBot code for the game you want AND the answer to the trivia question on the same line separated by a space. Capitalization and punctuation are not important. Here is a visual example of how to format your ModBot PM
- This giveaway has a manual blocklist. The giver has identified members who abuse giveaways and restricted them from participating.
- I really appreciate thank you messages, but please send them to me (Ozium, not ModBot!) via PM instead of in thread.
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two.
Abyss Odyssey --MB-15A1821ACD2E9426- Taken by someguyinahat Trivia Question: What band was Jeff Lynne in?
How is 160k sales a "total bomb"?
I bought it and I'm upset.That's now, and after it was given to everyone that owned Hack N Slash (which now has 200k owners), was sold for a dollar, and was in 2 humble bundles.
The reason it petered out development wise was because nobody bought the damn thing.
Guyz - all those joke Barbie purchases for game count milestones gave them the wrong idea
This will be my 3000th game. Tomorrow.Guyz - all those joke Barbie purchases for game count milestones gave them the wrong idea
"IF YOU AIN'T CALL A DOOTY YOU SHIT."
From what I've seen most people doing the complaining never backed any of the projects. Its quite amusing.I noticed in the reddit thread and others on here too, there sure are a lot of people that bought Spacebase and were sooooo disappointed when it cratered.
Which is weird given the game was a total bomb in the first place.
How is 160k sales a "total bomb"?
Humble bundles + given for free for Hack and Slash owners. Yes, it is a bomb.It did sell 160k copies which is a pretty big amount.
A shame it wasn't released before I got to 4000 . Barbie Dreamhouse Party was my 2000th game, in the same day the Pink Team won :3
The godawful game which killed the adventure genre for over a decade?but he made grim fandango
Ugh, I'm a bit worried with Dragon's Dogma CPU requirements.
They're rather high. I wonder how will my poor Phenom fare.
Yeah Grim Fandango was everything I hate about adventure game gameplay.The godawful game which killed the adventure genre for over a decade?
Metal Gear maestro Hideo Kojima, who recently left Konami to start a new Kojima Productions, had some interesting things to say in a recent interview with The New Yorker on the state of the Japanese videogame industry, and the prospect of life as an independent game maker.
Kojima was inspired to make games largely by Nintendo's Famicon console, but the technological limitations of the era were very much a constraining a factor. That's not nearly so much of an issue now, but the advent of new and more powerful gaming system has led to another, entirely different sort of problem.
"Games matured beyond simple interactive toys and into a rich medium that could deliver drama and other deeper elements," he said. "At that point, Japanese games became a hard sell: their sensibilities and cultural identity were distinct and unrelatable."
The only way to create "high-end" games is to develop for the global market, but that requires a management team that has a "keen sense for what will work, and [is] willing to take risks," he continued. That sounds like essentially the opposite of Konami, which recently made a well-documented move away from triple-A game development in favor of an increased focus on mobile games.
"If youre only focused on the profits immediately in front of you, the times will leave you behind," Kojima said. "It becomes impossible to catch up again."
Kojima seems to be looking forward to life at the head of an independent studio, saying that he'll now be able to "do what I want with much more speed." He also hinted that he'll be a lot more outspoken than he was previously. "When I was in a company, my personal statements could be taken as the over-all direction of the company," he said. "As such, I couldnt say just anything."
Sony announced earlier this week that Kojima's next game, whatever it turns out to be, will launch as a PlayStation console exclusive. It's already confirmed that it will come to the PC eventually, though, following the expiration of the exclusivity period, the length of which hasn't been revealed. That's very good news: Kojima's last game for Konami, Metal Gear Solid V: The Phantom Pain, was our pick for 2015 Game of the Year. We'll be rolling out awards across all sorts of other categories over the following days. Who knows, other games might win big ones too!
I'm thinking the recommended specs have to be for 4k resolution, that's the only reason they would be that high compared to the minimum specs.