Jack Thompson is proud
here they come
That little fucking melt was always going to give it a bad score.
here they come
here they come
As you seek guidance from a cyborg oracle, encounter increasingly intelligent Naytiba and read posters about an underground human resistance, the script pulls equally from Ghost In The Shell, Battle Angel Alita, and even The Matrix, mixing and matching its sci-fi classics like an android allegory Kellog’s variety pack.
here they come
I appreciate that they specifically mention that the story and dialogue is not even in the same league as Yoko Taro, only because so many people were over hyping this like it eclipses Platinum Games and NieR.
"They won't lower the score because of the sexualization, that's just a conspiracy theory!"
here they come
In two palette-cleansing missions, your stellar blade becomes jammed, transforming the dimly lit corridors into a Dead Space-esque shooter.
Me. Would be the difference in me buying or not as I'm generally not into this type of gameIGN review made it seem a lot better than a 7. Who cares if the story is ass in a gameplay focused game, I think all FROM stories are dogshit anyhow.
This is a 30 hour game, not a 10 hour Bayonetta / DMC. If you love the combat then of course you can still enjoy it. But I think the story will play more of a role in a game that long, than something like a pure action game.IGN review made it seem a lot better than a 7. Who cares if the story is ass in a gameplay focused game, I think all FROM stories are dogshit anyhow.
IGN review made it seem a lot better than a 7. Who cares if the story is ass in a gameplay focused game, I think all FROM stories are dogshit anyhow.
wasn't it IGN France?The ironic thing is IGN Italia was the one that made that article insulting Stellar Blade's creator, and they gave the game an 8.5
Just wait for Sterling to give it a 1/10.Looks like it's on track to dip into the 70s. It's at 81 on MC right now with 68 reviews.
Guessing 85/86.
Just wait for Sterling to give it a 1/10.
wasn't it IGN France?
IGN said:"You could say that Stellar Blade’s combat is derivative, but at the very least it's derived from one of the best in Sekiro: Shadows Die Twice. Like Sekiro, it is very defense-driven – enemies are prone to launch into long, uninterruptible combos and the only way to properly deal with them is to precisely press the block button just before their attacks land to parry each attack, one after the other"
IGN said:"True to everything else in Stellar Blade, none of these tasks were particularly interesting from a storytelling perspective, save for one involving a man and his love for a broken down singing android. [...] First off, many of these sidequests have you returning to old levels in order to reach a specific spot to either pick up some sort of note or item to deliver back to the quest giver. While this is mostly fine in the more open ended zones where there’s a map and numerous fast travel points to make travel much less of a chore, it is an absolute pain when it comes to the linear levels where you have nothing to guide you but a blip on your compass. Most of the time virtually nothing has changed in these levels either, so it’s literally just retracing your steps through the same level, minus any of the surprises you might have encountered on your first time through, all to collect a single item that you weren’t able to pick up before. What makes this worse is that very rarely did I ever feel like the effort was worth the trip. Most of the time the rewards are just Gold and EXP. EXP is great, as level ups give you skill points to explore more of Stellar Blade’s well developed skill trees. But later on, which was when the sidequest fatigue started to settle in, skill points were less exciting because the remaining upgrades were either skills that I had passed on because I didn’t really feel like I needed them, felt like very incremental stat increases on moves that I didn’t use very often, or were extremely situational upgrades. Then there’s Gold, which for the most part is a useless currency in the latter half of the campaign. It’s used pretty much exclusively for refilling consumables or getting more crafting components, which I practically never had to do because you find so many of all of those things just by opening treasure chests and breaking boxes."
Watching now.
Too Much Gaming - Carlos Hernandez - 3 / 5
Stellar Blade’s potential was clear, but as its ambitions expanded into something greater, it lost focus. As soon as Stellar Blade tries to bring everything together, it merges into a single figure that looks deformed and uneven. The quality is unquestionable but it wasn’t the final product I was slowly building in my head as I went through the game’s first half.
Average game for $70? Hard pass.
A quick look at your posting history and it's filled with snark. Yuck!Average game for $70? Hard pass.
"The quality is unquestionable but it wasn’t the final product I was slowly building in my head as I went through the game’s first half.""The quality is unquestionable"... but it "[wasn't what I expected in my head]" so... 3/5.
WTF?!
polishing goooood
First console game also and they are just clowning huge AAA devs with the look and performance of the gameFor a first aaa ever it’s straight up fire.
Really though it will land somewhere in the high 70’s due to the current stat of gaming media.