Summon Night 5 |OT| Swordcraft Strategy

Yes, nothing was in there. I sent you a PM with my info (also an email).

I'll have a look at this tomorrow. Probably another case of Hotmail deleting something it thinks is spam without telling the user or putting it in a SPAM folder. They're by far the worst about this (as is their doppelganger, outlook.com), but live.com and yahoo are a close second. It's why we always recommend people just switch to gmail. Better spam controls and none of this no-notice deletion nonsense.
 
I'm enjoying this much more now that I've got a hang of the systems. Who would have thought that actually spending the EXP I earn could be so fruitful? :P

I'm really liking the protagonist. Not sure how it is on the Folth side of things (probably not terribly so) but Arca feels very capable. I like that she's revered for her knowledge and skills at the Academy because of how she worked her ass off and has proven herself to be capable in her position as a Summoner. And at the same time she's not just some Chosen One™ from Nowhere, MedievalTown.

Working through Chapter 4 now. Yeng-hua is my MVP.
 
This game looks interesting, I may pick it up. I've never bought a game digitally for my PSP, though. If I want to play this on my PSP, do I have to transfer it through my PS3 or something?
 
I'm enjoying this much more now that I've got a hang of the systems. Who would have thought that actually spending the EXP I earn could be so fruitful? :P

I'm really liking the protagonist. Not sure how it is on the Folth side of things (probably not terribly so) but Arca feels very capable. I like that she's revered for her knowledge and skills at the Academy because of how she worked her ass off and has proven herself to be capable in her position as a Summoner. And at the same time she's not just some Chosen One™ from Nowhere, MedievalTown.

Working through Chapter 4 now. Yeng-hua is my MVP.
But she is the chosen one, the true bar Master!
God I wish there's an ending where Arca accepts Lorahs offer and becomes the bar Master of legends.
 
But she is the chosen one, the true bar Master!
God I wish there's an ending where Arca accepts Lorahs offer and becomes the bar Master of legends.

There's not? And now I'm disappointed.
(These spoilers are not really spoilers. The one above is not really a spoiler either.)
 
I'm still not very far, but I'm loving the game. How come no other SRPG I've played uses this EXP/leveling system? I can actually concentrate on tactics instead of worrying about who attacks/kills who because otherwise they'd miss out on EXP. No unequipping everything and punching allies to grind either!

A few quick questions:

- What exactly causes MP to recover? I know taking an action does, but sometimes allies just recover MP when another unit took a turn, and I haven't been able to figure out why yet.

- Does adding skills to weapons through accessories take up slots or can I delete/overwrite them later?

- I don't get the passive party skills. For example Talisman Binding from Souken. "Inflict abnormal status on enemy at turn change using talisman of divine power." I had Souken in my party and the skill equipped, but nothing ever happened. What triggers it? Does he have to be an active member, and do the other party members benefit from it? Same goes for Intimidation Shot from Yeng-hua. It never triggers.

Thanks
 
- I don't get the passive party skills. For example Talisman Binding from Souken. "Inflict abnormal status on enemy at turn change using talisman of divine power." I had Souken in my party and the skill equipped, but nothing ever happened. What triggers it? Does he have to be an active member, and do the other party members benefit from it? Same goes for Intimidation Shot from Yeng-hua. It never triggers.

Thanks
I've had both of those trigger. Souken's quite often, Yeng-hua's only once.
Now, I don't know if it was a coincidence or not but they only ever triggered for me when the characters weren't in my active party.
(I rarely use Souken, so I've seen that quite a bit, multiple times in some battles. I use Yeng-hua almost all the time, and the only time her skill has triggered was after I switched her out because her health was low and my healers were too far away).
 
I'm still not evry far, but I'm loving the game. How come no other SRPG I've played uses this EXP/leveling system? I can actually concentrate on tactics instead of worrying about who attacks/kills who because otherwise they'd miss out on EXP. No unequipping everything and punching allies to grind either!

A few quick questions:

- What exactly causes MP to recover? I know taking an action does, but sometimes allies just recover MP when another unit took a turn, and I haven't been able to figure out why yet.

- Does adding skills to weapons through accessories take up slots or can I delete/overwrite them later?

- I don't get the passive party skills. For example Talisman Binding from Souken. "Inflict abnormal status on enemy at turn change using talisman of divine power." I had Souken in my party and the skill equipped, but nothing ever happened. What triggers it? Does he have to be an active member, and do the other party members benefit from it? Same goes for Intimidation Shot from Yeng-hua. It never triggers.

Thanks

- For MP, I noticed that Arca/Folth and their Cross both gain MP after defeating an enemy, which makes sense because of their connection. Are there other instances where two characters simultaneously gain MP?

- I mentioned confusion at Party Skills as well. I think there might be some misinformation on the tutorial page. For passive party skills like Intimidation Shot, I've only gotten it to activate if it is set and Yeng-hua is not in the battle party. Similarly, active party skills like Calis' Sanity Shot seem to only become usable if Calis is not in the party. I'm not sure this explanation is 100% accurate but it's what I can gather. (I assume Party Skills purchased with medals don't have this character presence element).

--

Now, I don't know if it was a coincidence or not but they only ever triggered for me when the characters weren't in my active party.

Okay that's similar to my experience (I've had Intimidation Shot activate several times when Yeng-hua was not in the party). If this is the case, the Party Skill tutorial is confusing. The last page says:

"If a unit possesses a Party Skill', and that unit is deployed without the Party Skill set in place, this Party Skill loses its effect. Put the unit in reserve for the Party Skill to take effect."

I suppose "without" should be "with"?
 
I've had both of those trigger. Souken's quite often, Yeng-hua's only once.
Now, I don't know if it was a coincidence or not but they only ever triggered for me when the characters weren't in my active party.
(I rarely use Souken, so I've seen that quite a bit, multiple times in some battles. I use Yeng-hua almost all the time, and the only time her skill has triggered was after I switched her out because her health was low and my healers were too far away).

- For MP, I noticed that Arca/Folth and their Cross both gain MP after defeating an enemy, which makes sense because of their connection. Are there other instances where two characters simultaneously gain MP?

- I mentioned confusion at Party Skills as well. I think there might be some misinformation on the tutorial page. For passive party skills like Intimaidation Shot, I've only gotten it to activate if it is set and Yeng-hua is not in the battle party. Similarly, active party skills like Calis' Sanity Shot seem to only become usable if Calis is not in the party. I'm not sure this explanation is 100% accurate but it's what I can gather. (I assume Party Skills purchased with medals don't have this character presence element).

- Quoting the tutorial "MP FUN FACTS": "Units in wait mode recover 10MP per allied party turn, up to a max of 100MP. What is "wait mode"? I thought characters automatically take their wait action even after they moved/attacked. Maybe it means leaving a character completely idle for one turn? I'll try that. EDIT: No that's not it.
EDIT2: Another tutorial clarifies, it's supposed to be members who are in reserve.

- And yeah I just checked the tutorial for party skills again, and while the first part is confusing, it says "Put the unit in reserve for the Party Skill to take effect". SO this should be right.
The first part "If a unit possesses a Party Skill, and that unit is deployed without the Party Skill set in Place, this Party Skill loses its effect." is probably supposed to say "If a unit possesses a Party Skill, and that unit is deployed while the Party Skill is set in place, this Party Skill loses its effect."

See, this is why games had manuals in the past :p
 
I noticed that sometimes going to a place many times makes an event happen (or maybe is random?). There has been two scenes on the bar where a critic appeared and one after fishing multiple times I gave fruit to the fisher.
 
I noticed that sometimes going to a place many times makes an event happen (or maybe is random?). There has been two scenes on the bar where a critic appeared and one after fishing multiple times I gave fruit to the fisher.
I love that the Fisher is in this. Really wanted to play a game with her in it. Is her name a spoiler? I have no idea, haha.
 
I've just spent several hours fishing, testing different rods and bait. I have no idea how that happened.
I love the catfish. I want one as a pet :D
 
Oh, now I feel like an idiot because last night I wanted to get a bit more time to get past that initial hump of exposition, and when I got into the bit about the city ruins on the pillar I screwed up, skipped past a block, and just stopped there for the night. Starting again, in a latter one I accidentally found out pressing Square reviews the dialogue for the current scene.
 
I'm in CH 3 and learned tons of skills already, but just triggered the Acquire Skill bug at the start of a mission. I thought I was safe so I didn't save.. I'll have to replay the mission before that.

Not sure what happened. Is tutorial 15 related to it? It's still showing as ???????? for me. I read all the other ones.

EDIT: Yeah I'm able to recreate it. Trying to learn a skill on the mission prep screen always causes it. uhhhhhhhggg

EDIT2: It ONLY happens with Arca and only if I flip to the second page of her skills. I can access everyone else normally, but no tutorial pops up and it doesn't fix Arca.
 
Will probably start this game really soon but the "skill bug" makes me a little worried. Seems to have happened to several people too. Is it known what causes it and how to avoid it apart from keeping multiple save files?
 
How hardcore of a strategy RPG is this? This thread is making em want it but I tend to get OCD and burn out real quick on stategy RPG's in general.
 
Will probably start this game really soon but the "skill bug" makes me a little worried. Seems to have happened to several people too. Is it known what causes it and how to avoid it apart from keeping multiple save files?

Acquiring a skill as soon as possible seems to mitigate the chance of having it happen. Once you've gotten past it, it doesn't seem to reoccur.

Manually looking at the Acquire Skill tutorial (#21) from the tutorial option in the personal room menu as soon as you have access to the menu may also make it not happen.

Don't acquire skills in the pre-battle menu - do it in your room. It happens much more pre-battle.

If you get it, in every case it can be worked around, though you may have to get some more characters in your party to acquire skill with first.

It's fixed now (thanks to all who helped us reproduce it so we could fix it) and we're testing the fix now, so it will be in QA for release on PSN after the holidays.
 
It seems simple on the surface, but I died on the first story mission.

Yeah, I've said it many times, but that first mission having a "let no one in your party die" condition is tough (and one of a very few battles where NO ONE in your party can die), but it reinforces the idea of good party management right from the start of the game.
 
How hardcore of a strategy RPG is this? This thread is making em want it but I tend to get OCD and burn out real quick on stategy RPG's in general.

In addition to Normal mode, the game has an Easy option, which is perfect for those that pretty much want to enjoy the awesome story progression without obsessing about battle objectives they can never meet. Sounds like it might be what you want!
 
Will probably start this game really soon but the "skill bug" makes me a little worried.

This is one of the rare instances where the publisher is actively looking out for bugs and fixing them on the fly, as opposed to sticking their head in the sand. (Hi Aksys)
 
Oh, now I feel like an idiot because last night I wanted to get a bit more time to get past that initial hump of exposition, and when I got into the bit about the city ruins on the pillar I screwed up, skipped past a block, and just stopped there for the night. Starting again, in a latter one I accidentally found out pressing Square reviews the dialogue for the current scene.

Took me a while before I discovered this in the Japanese game originally, too! The English game manual PDF covers this. You can get it here:

http://www.gaijinworks.com/OnlineManuals/SN5/SummonNight5_USA.pdf
 
Acquiring a skill as soon as possible seems to mitigate the chance of having it happen. Once you've gotten past it, it doesn't seem to reoccur.

Manually looking at the Acquire Skill tutorial (#21) from the tutorial option in the personal room menu as soon as you have access to the menu may also make it not happen.
I did both of these and I still get it. What exactly causes the bug? Is it trying and failing to display the tutorial? Can you explain why it only happens with Arca for me as I've written in my post above?
 
This is one of the rare instances where the publisher is actively looking out for bugs and fixing them on the fly, as opposed to sticking their head in the sand. (Hi Aksys)

We're lucky in that all of this is in-house so we can make fixes quickly once we know of problems. Very few localization houses in console publishing have everything under one roof. Most send out to Japan for their programming changes.
 
I don't get the benefit of the Life Enhancement abilities. It's gone as soon as the next turn starts, is it not useful until later?
 
I did both of these and I still get it. What exactly causes the bug? Is it trying and failing to display the tutorial? Can you explain why it only happens with Arca for me as I've written in my post above?

What character seems to be pot luck. It uses rectangles of various sizes to display components of the screen text, and there was an error in the allocation of those so it would sometimes fail and not know it - leading to a crash.

Reading the tutorial (#21) from the Ally menu in your person room didn't help?

You can acquire skills:
* In your personal room
* In the shop on the Ally menu
* At the Blacksmith on the Ally menu
* Pre-event battle
* Pre-mission battle (in the Eucross)

Try all characters in each of those. Flip pages left and right within each character's skill book. If none of the locations and none of the skill pages and none of the characters will let you get past it, you need to get more characters in your party, and try it as SOON as you get them.

I haven't heard of anyone not eventually being able to pass this, it just takes some running around and sometimes patience until you get into later chapters with more characters in your party.
 
I don't get the benefit of the Life Enhancement abilities. It's gone as soon as the next turn starts, is it not useful until later?

You want to use them as SOON as you activate it. Most of them only last one turn, but there are some accessories you can equip let them last multiple turns. Maybe even a party skill that does that, too (I don't remember offhand).

So make sure you're close enough to benefit from the boost and HAVE NOT attacked that turn yet. Then use the skill (you'll start glowing while it's active), then move in and attack with your upgraded attack because of the active enhancement.
 
What character seems to be pot luck. It uses rectangles of various sizes to display components of the screen text, and there was an error in the allocation of those so it would sometimes fail and not know it - leading to a crash.

Reading the tutorial (#21) from the Ally menu in your person room didn't help?

You can acquire skills in your room, in the shop on the ally menu, pre-event battle, and pre-mission battle (in the Eucross). Try all characters in each of those. Flip pages left and right within each character's skill book. If none of the locations and none of the skill pages and none of the characters will let you get past it, you need to get more characters in your party, and try it as SOON as you get them.

I haven't heard of anyone not eventually being able to pass this, it just takes some running around and sometimes patience until you get into later chapters with more characters in your party.
Yeah I've done all of that, and the crash still happens, but only with Arca and only in the battle preparation once I flip pages (and only from the "sortie" menu, not when I press triangle on her on the field). I can learn skills with everyone everywhere else so it's not a huge problem, I'm just curious why it's so specific in my case.
 
I've just spent several hours fishing, testing different rods and bait. I have no idea how that happened.
I love the catfish. I want one as a pet :D

Yeah, the fishing is addictive, especially if you're a completionist. The later rods make some of the multi-press timings easier. You can get poles from the side and training missions at the Eucross (like Mission 23, 27, 37, etc). You can also get better lures to attract different sea creatures on missions like 23, 24, 26, 34, etc).
 
Yeah I've done all of that, and the crash still happens only with Arca and only the battle preparation once I flip pages (and only from the "sortie" menu, not when I press triangle on her on the field). I can learn skills with everyone everywhere else so it's not a huge problem, I'm just curious why it's so specific in my case.

Yeah, pre-battle is the most likely place for it to happen if it's going to (it has most of the memory allocated here, so maybe that's a contributing factor - this is more of a Ken [programmer] question), so as long as you can Acquire Skills everywhere else, that will have to do until we get the fix out.
 
In addition to Normal mode, the game has an Easy option, which is perfect for those that pretty much want to enjoy the awesome story progression without obsessing about battle objectives they can never meet. Sounds like it might be what you want!

Could be I about the only SRPG I could handle was Valkryia Chronicles and Jeanne D'Arc. I tried Disgaea, Fire Emblem, Final Fantasy Tactics and Argarest among a few others and I always burnt out trying to perfect every single mission with no characters dying and collecting anything there is to collect on the map before the battle ends. Add into that those that give you more experience and better rewards for doing better in battle/more objectives and I'd burn myself out on them pretty quick. Which is sad cause I feel like I'd be terribly amused by Disgaea wacky story if I could get through it.
 
I'm still not very far, but I'm loving the game. How come no other SRPG I've played uses this EXP/leveling system? I can actually concentrate on tactics instead of worrying about who attacks/kills who because otherwise they'd miss out on EXP. No unequipping everything and punching allies to grind either!

I haven't gotten this game yet (I'm out of town and won't have access to my PSP for a little while), but I'm really curious as to how the leveling system works. Can anyone give me quick run-down?
 
It seems simple on the surface, but I died on the first story mission.
It's definitely worth taking the approach to be a bit cautious, but eager to poke around the menu and try to get a feel for things. I didn't die then, but I easily could have if I didn't heal my Cross (Dyth) before a duo of attacks practically emptied out his health again.
Took me a while before I discovered this in the Japanese game originally, too! The English game manual PDF covers this. You can get it here:

http://www.gaijinworks.com/OnlineManuals/SN5/SummonNight5_USA.pdf
Got that saved and skimmed through it, but there's a LOT to go over in this game. I've actually been getting lost in the tutorials, so I read them but take kind of a "shoot first, ask questions later" to figure the system out better.
We're lucky in that all of this is in-house so we can make fixes quickly once we know of problems. Very few localization houses in console publishing have everything under one roof. Most send out to Japan for their programming changes.
Yeah, it's why I can't really hold it against others THAT much. You can easily see the difference with, say, Trails in the Sky SC, where XSEED did the same thing for getting the PC version out and can make fixes as necessary, whereas the PSP version is handled by Falcom and for better or worse basically set in stone now.
 
I haven't gotten this game yet (I'm out of town and won't have access to my PSP for a little while), but I'm really curious as to how the leveling system works. Can anyone give me quick run-down?

At the end of the mission, all the mission participants are given an equal amount of EXP. Your EXP is a currency that each character can use for multiple things. You can use your EXP to level up, which increases your stats and gives you 3 bonus stat points that you can distribute however you want to specialize your characters or you can use it to get new special skills, or improve those special skills.

This is nice because you don't have to jump through hoops to level people up.
 
I don't get the benefit of the Life Enhancement abilities. It's gone as soon as the next turn starts, is it not useful until later?
There are purchasable class abilities that can extend the amount of time they last, and the damage boost can actually be pretty useful.
And hey, you have to trigger it for the brave bonuses anyway, so you might as well use it ;)

Yeah, the fishing is addictive, especially if you're a completionist. The later rods make some of the multi-press timings easier. You can get poles from the side and training missions at the Eucross (like Mission 23, 27, 37, etc). You can also get better lures to attract different sea creatures on missions like 23, 24, 26, 34, etc).
I know, I'd acquired a load of rods and bait without realising and then felt the need to go and test what appeared using each of them, and how easily. And then I decided I wanted to buy accessories and materials and kind of spaced out hitting buttons and then suddenly time had passed ^^;

On the mission front I haven't managed Battle Training - Fortitude or Police Knights Special Training yet though.
Fortitude's 25% health starting clause sucks because I don't want to let my characters die get incapacitated.
Police Knights Special Training I just flat out can't do x_x. I'll try again later after I've trained up Abert and he can kill stuff better. It would be so much easier if he had counterstrike.
 
Police Knights Special Training I just flat out can't do. I'll try again later x_x

The hardest of all the Eucross side/training missions, IMO. I had to play this over and over before I won. You have to have area attacks and counterattacks to get it. When I finally did it, it was by the skin of my teeth. This was the only mission like this I had a LOT of trouble with.
 
Another code, and this one will go to the runner-up from the first giveaway!

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Whoompthereitis, I thought you knew.
 
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