Glitchesarecool
Member
Well if we're posting Splatoon stuff...
Hoping the Best Friends do something with Splatoon for a video. Game's been a ton of fun thus far.
There is a local one on one battle mode that I believe is similar in function to that god awful Marvel game they played on Wii U for Fistifcuffs (One plays on the gamepad, the other on the TV). Online does have a section where you can play with people on your friends list, but most of the time yeah it is just playing with randoms.Is it too weird of a multiplayer system to try to play as a Fisticuffs? I would love to just see a 2v2 or something if the way it's MP works allows it, but from what little I've seen, it looks like it just has random matchmaking.
also hi guys
I disagree with the bolded, but I hope they rectify it a bit.I'll wait to judge BB's full story until the expansion comes out. DS1's best lore comes from its DLC, so I'm not ready to judge everything about BB until its all said and done and everything has been dug up.
They're adding custom matches in the future in an update, and you can play with friends in random matchmaking right now.Is it too weird of a multiplayer system to try to play as a Fisticuffs? I would love to just see a 2v2 or something if the way it's MP works allows it, but from what little I've seen, it looks like it just has random matchmaking.
also hi guys
This is weird to me when I feel like there isn't anyway people could of already figured out the story or motivations of characters in Bloodborne this quickly. I feel like I remember reading that Miyizaki made the lore hard for Demons, easy for Dark, and then hard again for Bloodborne. I just don't honestly expect everything to already be out and in the open like that already. I guess that still might be a critique against the game that the near surface level stuff is still sort of uninteresting coupled with less NPC quests and less NPCs in general. If that's one of his major crutches for Souls games then oh well. Too bad about hating i-frames though. I can see why he'd prefer to outthink something rather than just become a better player, but I've always preferred the latter. At some point I just have to become a better player. I love the need to gitgud.I've been in his streams and crossover streams and stuff, and his biggest complaints are storytelling and the lameness of the NPCs. There's very little in terms of depth, individual character motivations, or interesting NPC stories in general.
He's not a fan of basing the gameplay around i-frames and it being more reaction based instead of decision based either, but that's more preference.
Kind of wondered this as well. I didn't know he cared about League. Surprising.Sounds about right, lol.
I'm not even sure he likes anything besides Dark Souls and League.
Kind of wondered this as well. I didn't know he cared about League. Surprising.
Wow, and we're fucking done. But if they just beat it yesterday then that means that most of this week is them doing side content or making sure they get all three umbilical cords.
Would you say that the quality is free from the planet?Freedom Planet is a good-ass video game judging from what I've seen of the LP. The quality is off the planet.
Would you say that the quality is free from the planet?Know what I mean
Sounds like Freedom Planet is going well. Unfortunately I've been not watching that playthrough after episode 1 since I plan on playing the game.
Does Liam have any bad playthroughs news been a part of? I feel like stuff with him tends to end up as quality. I guess one could say Nuzlock, but that one ended super hype.
Hes a superstar you know.Liam has good playthroughs because he sucked the skill out of the rest of the crew.
But overall this has been the year of Liam so far. With Life is strange, castlevania and now this he cannot be stopped.
Does Liam have any bad playthroughs news been a part of? I feel like stuff with him tends to end up as quality. I guess one could say Nuzlock, but that one ended super hype.
No More Heroes 2
I think even compared to Demon's on a surface level this is really far in the other direction. When characters barely interact with each other or do anything I don't think there's anything to miss.This is weird to me when I feel like there isn't anyway people could of already figured out the story or motivations of characters in Bloodborne this quickly. I feel like I remember reading that Miyizaki made the lore hard for Demons, easy for Dark, and then hard again for Bloodborne. I just don't honestly expect everything to already be out and in the open like that already. I guess that still might be a critique against the game that the near surface level stuff is still sort of uninteresting coupled with less NPC quests and less NPCs in general. If that's one of his major crutches for Souls games then oh well. Too bad about hating i-frames though. I can see why he'd prefer to outthink something rather than just become a better player, but I've always preferred the latter. At some point I just have to become a better player. I love the need to gitgud.
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They have a lot of personality, but they act like generic NPCs. They don't move places or do things of their own volition, or even have interesting ways you can interact with them and change things. It's 1. save them 2.The NPC discussion is interesting. For me BB had the best NPC's even though many had no or very little quest lines. I like the Doll, Gerhman, Arianna, Chapel guy, Little Girl NPC,Paranoid guy, Eileen ( da best), and Guy in the woods. I also really enjoyed Demon's probably because it was my first and I loved the way the hub filled up. Dark Souls had maybe two or three I cared about not to kill and I guess there was Lucatiel and the cat in 2. I will forever despise the NPC quests in 2 due to the the ditzy daughter and blacksmith never talking to each other. It drove me mad.
pat was drunk tanking in ffxiv last nightJEE-ZASU
I almost spit out my coffee
Plague loves reading into character motivations and stuff, there's not really much if any of that in BB. The story focuses on the dream/notdream aspect and even characters like Eileen's stories are just "don't hunt my prey, oh thanks for the backup, oh shit this guy is tuff, oh thanks for that here's a rune, I'll be fine". Their dialogue and attitude are pretty cool, but there's nothing there in terms of depth, besides her comments if you aggro her, that are actually just comments on the Hunter's Dream. Same with machinegun man, they only elucidate the world around them, little to nothing about themselves.
My god, the revelaitons about Woolie in this Bloodborne episode should be mandatory listening for all Zaibatsu fans.
This just seems to be a Matt/Woolie thing that happens every now and again. Liam wasn't there for all of Metroid Fusion since it was the early days. NMH2 was plagued with some technical issues and lack of Liam. Shaolin Monks finale didn't even appear in most peoples feeds and had horrible technical issues for the final episode. When technical issues happen it's one of the main times they look the most amateurish to me.It's so weird to look back at that LP now. Between the technical issues and random episodes where Liam just wasn't there, it feels super amateur hour compared to current SBF.
Yeah, that's why I said I think the game might fail people on a surface level for that. There's just less NPCs, less NPC quests, and less things to really do with them. It's just not going to be as interesting without having to read all item descriptions and make insane leaps of logic from certain things. It's the most confusing one to decipher of the whole bunch to me at least.I think even compared to Demon's on a surface level this is really far in the other direction. When characters barely interact with each other or do anything I don't think there's anything to miss.
Compare it to Demon's even, what BB is emulating, where NPCs also hang in a hub mostly, there's just a lot more to chew on there.
It's fine since I was thinking the same thing. Hell, maybe I just don't remember well enough since it was 4 years ago, but I don't think anyone gave a flying fuck about the lore in Dark Souls until VaatiVidya videos became a big thing after the PC release in 2012. I would be interested in seeing where we would be today if the PC releases never happened.I'm going to be super rude and say that the reason Plague doesn't see more depth in the Bloodborne NPCs is because he hasn't had Vaati sit him down and explain to him like a baby where to find it.
It was more EpicNameBro who started the ripple effect. A few people did similar stuff for Demon's, but ENB blew it up.It's fine since I was thinking the same thing. Hell, maybe I just don't remember well enough since it was 4 years ago, but I don't think anyone gave a flying fuck about the lore in Dark Souls until VaatiVidya videos became a big thing after the PC release in 2012. I would be interested in seeing where we would be today if the PC releases never happened.
GO OUT THE DOOR. GO OUT THE FUCKING DOOR. JUST GO OUT THE DOOR. IT'S THE FUCKING DOOR. THE DOOR. GO OUT THE FUCKING DOOR.Best Friends Play Bloodborne (Part 48)
https://www.youtube.com/watch?v=Ckj_P1hay-8
Keywords - Right hand, Rock, Shoes.
Yeah it'll definitely eat into next week.... Probably episode 52 conclusion.
That middle part though... No exaggeration, I was on the verge of yelling at the screen like a mad man.
I need a good gif of Woolie's face slapped onto Knuckles from that Sonic Boom intro now.Woolie is knuckles confirmed?
I wasn't too keyed into that scene so thanks for clearing that up for me. Skimming ENB's channel makes it seem like his earliest lore thing was Jan 2012 so a few months after DS1 hit. I can only assume VaatiVidya hopped aboard the train with the PC release since it exclusively had the DLC for a little bit and Artorias was a big thing. PC release helped with the ease to get into the cut content shit too.It was more EpicNameBro who started the ripple effect. A few people did similar stuff for Demon's, but ENB blew it up.
I wasn't too keyed into that scene so thanks for clearing that up for me. Skimming ENB's channel makes it seem like his earliest lore thing was Jan 2012 so a few months after DS1 hit. I can only assume VaatiVidya hopped aboard the train with the PC release since it exclusively had the DLC for a little bit and Artorias was a big thing. PC release helped with the ease to get into the cut content shit too.
GO OUT THE DOOR. GO OUT THE FUCKING DOOR. JUST GO OUT THE DOOR. IT'S THE FUCKING DOOR. THE DOOR. GO OUT THE FUCKING DOOR.
More like just- "AAAAAAGGGGGGGHHHHHHH!!!" and all manners of incoherence.
Could you imagine if they just hunters mask out of there?
I have the biggest dumbest grin on my face.
Make sure to follow me @_JTRO on twitter for the latest news in nuzlocke experiences.
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The internet is a wonderful place.
Bruh, you got dunked on.