SteelYoshi
Neo Member
No offense but are you one of those folks who can't tell the difference between 30fps and 60fps?
I think? I'm not entirely sure. If I can it doesn't bother me.
No offense but are you one of those folks who can't tell the difference between 30fps and 60fps?
The timing is really tricky. Spin jump towards a wall and then press the e-pad away from the wall. You should see Samus appear to post her legs up against the wall like she is thinking about it. This lasts only a few frames. This is when you hit the jump button.
And that's why almost 20 years later the game is still relevant
proud I figured this out on my own. was sitting there trying to do one early wall jump and I figured it's gotta be a 1 or 2 framer max, shit was hard as hell.
Euro version? You can't. I know, it's dumb.How do I not have German/French subtitles?
cgi and voice make metroid feel humanguis supor metroied is almost as good ass otter m but oter m has beter grephix liek wtf i cant eveen se metroied moeving
How do I not have German/French subtitles?
ikr i wus liek so sed whn tht guy secrificied himsolf 4 metroied bcuz metroied was liek his gf :CCCCcgi and voice make metroid feel human
Someone I know is playing through the game for the first time. They asked me what to do after getting the high jump boots because they couldn't figure out where to go.
Even though I haven't played the game in years, I instinctively knew the answer. I saidtry bombing the right wall at the top of the elevator (which is a pretty ordinary looking elevator room with no clues in it about bombing things).
Their response was basically that bombing nondescript walls should get you secrets, not be the way to the next major area.
There may be a point here, but I honestly don't remember everything well enough to know if there are clues, other than "you should just be bombing everywhere". My instinct is to defend the game, but shouldn't there be some kind of clue, no matter how minor, if it's something you must do to advance in the game?
Someone I know is playing through the game for the first time. They asked me what to do after getting the high jump boots because they couldn't figure out where to go.
Even though I haven't played the game in years, I instinctively knew the answer. I saidtry bombing the right wall at the top of the elevator (which is a pretty ordinary looking elevator room with no clues in it about bombing things).
Their response was basically that bombing nondescript walls should get you secrets, not be the way to the next major area.
There may be a point here, but I honestly don't remember everything well enough to know if there are clues, other than "you should just be bombing everywhere". My instinct is to defend the game, but shouldn't there be some kind of clue, no matter how minor, if it's something you must do to advance in the game?
I still find it really annoying that Super Metroid doesn't have the two different icons that Zero Mission and Fusion to show "There's an item here, you don't have it" and "There's an item here, you have it".
Add that to the list for a new HD version.
Others have already mentioned the map, but the fact that the wall is visually very different from the walls normally seen in elevator rooms is also a big giveaway. It's a completely different tileset for the 3 blocks that can be bombed. You would have seen 2 or 3 elevator rooms by that point so it should stand out. Also by that point the player would have run into two spots where bombing a wall is needed to progress further in the game, namely in Crateria and Brinstar, so bombing walls would have been ingrained into the player by this point.
Which area are you talking about exactly?Also, how do you get in the hole after the space jumps? You need a powerup?
Damn. I own the US version on my SNES, and the Wii version, but I wanted badly to play it on the U pad. Still want, in fact (and will do it anyway). That's truly a pity...Edit: If you check other threads about this issue you'll see that I actually defended N for giving us europeans the "original" EU version we all remembered and played back in the days. But that was before it was released. Today I wouldn't recommend this version to anyone. Get the Wii Mode VC version instead, it's still 50hz but it runs smoothly, or import the NTSC version for SNES. WiiU version is crap. simple as that. Don't even waste 0.30 on it.
Which area are you talking about exactly?
The music on the Wrecked Ship level is all screwed up for me for some reason. That happening to anyone else? Sorry if it has been pointed out a thousand times already...
I just did this too. No power up needed. Just take a long jump and quickly turn into a ball as you're falling, whilst holding right. I got in there second time trying.Fuck you monkeys, fuck you.... Finally completed the wall jump thing... Also, how do you get in the hole after the space jumps? You need a powerup?
Others have already mentioned the map, but the fact that the wall is visually very different from the walls normally seen in elevator rooms is also a big giveaway. It's a completely different tileset for the 3 blocks that can be bombed. You would have seen 2 or 3 elevator rooms by that point so it should stand out. Also by that point the player would have run into two spots where bombing a wall is needed to progress further in the game, namely in Crateria and Brinstar, so bombing walls would have been ingrained into the player by this point.
The fact of the matter is that for every major secret there is ALWAYS some sort of clue ensuring that you never need to haphazardly bomb stuff. It's merely an issue of getting to understand Super's level design in order to develop that Metroid intuition.
The fact of the matter is that for every major secret there is ALWAYS some sort of clue ensuring that you never need to haphazardly bomb stuff. It's merely an issue of getting to understand Super's level design in order to develop that Metroid intuition.
The music on the Wrecked Ship level is all screwed up for me for some reason. That happening to anyone else? Sorry if it has been pointed out a thousand times already...
It's very noticable as soon as the screen start scrolling left/right, it stutters almost as bad as a 30fps game. But I agree that saying that it's a waste of money at 0.30 was a bit harsh. I wouldn't recommend the current EU version to anyone unless they must have off TV play though. The original VC Wii version is still purchaseable I think, and it's playable through Wii Mode on WiiU so there really is no reason to choose the WiiU version right now.Sorry, but even though it doesn't run that well, telling people that £0.30 is a rip off is utter bullshit. You will only notice issues if you look for them. And you'll need to look pretty damn hard. No one that hadn't been in a thread like this would notice.
I think? I'm not entirely sure. If I can it doesn't bother me.
Nobody can say they don't see a difference if you show a side to side comparison though. There really is a huge difference between 30 and 60 fps, much bigger than 50 and 60hz difference between PAL and NTSC.If you are not sure you can be certain you CANNOT see the difference
Some people cannot see it, if you can it is like the difference between green and red.
Kind of like color blindness except you can LEARN to spot 60fps
Playing the 50hz version right now... The stuttering kind of ruins the experience imo
Ugh...playing this game again and I forgot how much I despised the wall jump. Gonna have to come back later and try again, I was getting frustrated. The cackling of the little critters didn't help either.
Playing the 50hz version right now... The stuttering kind of ruins the experience imo
spin close to the wall, then hit the direction away from the wall and jump, nearly at the same time, but jump a hair after the direction. once you figure it out it's really easy, honestly.