Snacks the sober sea lion
Member
I can play.
I haven't really been feeling like playing Smash much these past few days but I gotta get some more practice for Evo.
Anyone up for 1v1?
I'll play.
Ok wtf happened in that first stock
Why was I the one that got stage spiked ???
Bit of a late reply since I was out of town for a bit, but maybe I'll start seeing you at some NorCal events soon! Hopefully should be moving there around end of August or so. Also, yea I think my set with Poltergust in ranbats was pretty close. From what I remember, he hit me an absurd amount of times with 1-frame spikes at the ledge, which tilted things in his favor.
Dash Slash makes Dedede so much more manageable. It's a pretty poor matchup with default moves. Dedede has better everything than Bowser, and he's crazy hard to kill. Probably 6-4 in Dedede's favor. If Bowser's Fire Breath could reflect Gordos, it would be about even.
Little Mac, though...I consider that to be in Bowser's favor, still. Dash Slash doesn't help too much, either, because Little Mac can just armor through Dash Slash for an Usmash (or many other options).
Yeah, but the Dash Slash isn't for beating Gordos. You're right, it's hit and miss on that front. You use it to punish rolls and such. It just makes him play a little safer. Use it to get in after you've dodged a Gordo. Hit back Gordos as often as possible.Dedede is still trouble with dash slash, DS sometimes trades with gordo's, sometimes hits them back cleanly, sometimes loses, and the Dedede I played specialized at putting me in situations where I had to get through them. In retrospect I'd have done some things differently, I let him do the "floaty jump over his head" mindgame on me way too often.
I think I need to workshop Little Mac, maybe I just haven't figured out what to do. Maybe if I threw out an fsmash of my own right after shielding his fmash Bowser would travel far enough, fast enough to hit Little Mac before he could shield... Maybe not, but I don't know until I spend time experimenting with another Little Mac. The LM I played had some good tricks for getting back on stage, I was never able to gimp him - usually my trump card against lesser Little Mac players.
Funnily enough, I beat a relatively good Sonic player in a crazy couple of matches. He used to be on the regional PR before the crazy good guys showed up. I think he really underestimated what I could do and played unsafely, then was surprised when he got bair'd into oblivion. No way I should have won that.
Oh, also, anyone want to play for half an hour or so?
Still looking? I'll play for a little.
Speaking of Little Mac, could you help me out with that? Yeah I'm still here. Though it's late so I'll stop in a half hour.
Bowser's Utilt got a huge buff in 1.0.8.Good games Cronox! Sorry, my head's killing me so no long post from me, but I think the Bowser match up is a really tough one. Of course, tough guy rips through the jabs, but I was finding the 1-2-3 jab to be effective (though I kept slipping into the multi hit one).
Smashville is a shitty stage for Mac, with all that platform camping, and if I was a Mac main, you could count on that stage being banned every time.
Bowser's up tilt and forward air surprised me at how effective they were. The Up-tilt covered Mac's roll range, so I couldn't get around it unless I timed it front to back, and the forward air trajectory wrecks havok on Mac's shitty recoveries. Hitting that as often as you can will make a Little Mac cry. ;_)
Good games all around!
Yeah, but the Dash Slash isn't for beating Gordos. You're right, it's hit and miss on that front. You use it to punish rolls and such. It just makes him play a little safer. Use it to get in after you've dodged a Gordo. Hit back Gordos as often as possible.
If Dedede is doing his float into Nair mindgame, double jump into your own Nair. He can't move enough to avoid it, and 20% is nothing to scoff at. Do it from the side so he can't challenge your jump easily.
Little Mac's Fsmash is pretty safe. I wouldn't try to punish it with Fsmash. If you're on the ledge, sometimes you can punish it with Fortress. Or roll behind him and punish with Fortress as it starts up. Don't be afraid to shield for a while. Bowser has the advantage in the footsies game because of Fire Breath. Lay that down every chance you have. Any time Little Mac is roaring toward you, just spit it out for one button push to slow him down. It helps you evaluate the situation, makes him rethink his approach, and does a few %.
Once Little Mac is off the ledge, you have two situations:
1) Little Mac tries to land on the stage.
2) Little Mac goes for the ledge.
If he tries to land on the stage, empty jump under him. He HAS to air dodge or counter (most counter in my experience), because Little Mac has no aerials to challenge you with. He's scared and hopes to land safely. Fast fall the empty jump, and then Usmash (or whatever) for the kill.
If he goes for the ledge, it's all about Fire Breath. If you can hit Little Mac with the tail end of Fire Breath, it's a guaranteed gimp because he'll be too far out. The nice thing about Fire Breath is that it's pretty much counter proof. It's hard to get the spacing right on Little Mac's counter for it to activate, and he will probably just SD instead. Chasing Little Mac off of the ledge is kind of iffy. You really need a good read or a multi-hit attack to beat his air dodge (Mewtwo gimps Little Mac so easily, though the neutral is harder than it is for Bowser).
I hope some of that helps.
Edit: Oh yeah, your best tool against Dedede is to run up and shield. 99% of Dedede players will Ftilt or Gordo. Both are punishable via Fortress cancel. If he goes into the air, then you Nair chase. If he runs away, pursue and get ready to repeat the process until you are near the corner. If he goes for a grab, spot dodge and Fortress punish. This is the basic Bowser gamble that every character gets put into, but it's particularly effective against Dedede because Dedede isn't mobile enough to run away and mess with us like Fox or Sheik. The matchup is only hard because we can't use Fire Breath in a lot of situations (still an amazing ledge guard against Dedede, since he has to recover straight up and will take ~20% every time we've thrown him off), and because Dedede takes SO long to kill. It's amazing that he isn't heavier than Bowser, really.
Good games Cronox! Sorry, my head's killing me so no long post from me, but I think the Bowser match up is a really tough one. Of course, tough guy rips through the jabs, but I was finding the 1-2-3 jab to be effective (though I kept slipping into the multi hit one).
Smashville is a shitty stage for Mac, with all that platform camping, and if I was a Mac main, you could count on that stage being banned every time.
Bowser's up tilt and forward air surprised me at how effective they were. The Up-tilt covered Mac's roll range, so I couldn't get around it unless I timed it front to back, and the forward air trajectory wrecks havok on Mac's shitty recoveries. Hitting that as often as you can will make a Little Mac cry. ;_)
Good games all around!
Thulius, do you post on Smashboards?
Any of you all NBA fans? This off season has been so good
I can play if anyone is still waiting around.
Just had a couple of epiphany moments which skyrocketed my sonic/kirby/mac matchup performance. No clue if my new strategy it'll work all the time but in most of my matches against them in FG but so far they've been working quite well.
And shameless JV3 vs falcon addition to the thread
I think the worst mirrors are mirrors between defensive characters, because no one wants to make the "first move". Bowser players stare each other in the face, Mewtwo players take turns throwing Shadow Balls that collide and dissipate, etc.Lucas mirrors are the worst mirrors.
Good games.