Just mash B and get free stage control, along with the easiest followups off a grab for mad damage.I'm just going to main Luigi and then quit video games forever.
Nobody gonna tell me who I'm going to play.
We will get to the better characters in time.
Just mash B and get free stage control, along with the easiest followups off a grab for mad damage.
Boom, you're suddenly top 8 material. If any character is braindead to do goid with it's Luigi.
I mispelled good in a bad way. D:I wouldn't really do it.
I don't know who to play, though. I haven't had any improvement in at least a month.
Good games Namikaze. I can't short hop to save my life during our matches, it was really frustrating. Had to go for now. Wish I'd played your Yoshi.
I wouldn't really do it.
I don't know who to play, though. I haven't had any improvement in at least a month.
Want to play? Just had someone PP on me. Yay!GGs. As you can see, my Sheik isn't much better. I can't even short hop all the time with my other characters -.-
I can give you Yoshi next time. I haven't really played any serious matches in a few days. My play time has been spent in FG doing random, and I didn't even play yesterday.
Anyone else want to play?
Don't get mad if I go Lucario
Want to play? Just had someone PP on me. Yay!
I wouldn't really do it.
I don't know who to play, though. I haven't had any improvement in at least a month.
Plug pulled.Sure. By PP do you mean perfect pivot?
Plug pulled.
Your experience against Jiggs just now...double the range and weight, and that is Yoshi.
Yoshi has more aerial speed than Jiggs. Good thing Yoshi has no deceptive disjointed moves. -_-Not true at all. You have so much more aerial mobility. And your disjointed moves are crazy deceptive.
Yoshi has more aerial speed than Jiggs. Good thing Yoshi has no deceptive disjointed moves. -_-
You know that Sing kill is getting uploaded. :-D
Yeah, that is why Yoshi is so bullshit. All those Egg Toss jumps.Speed doesn't matter when you have a billion jumps and air dodges.
Look at those disjoints, that safety, that speed, those projectiles, and that weight. How can you be in constant denial that you play the most bullshit character in this game? Take away half of what he has and he would be balanced.
Also, one of the best, most ungimpable recoveries in the game.Yoshi is not that op Kars.
Yeah, Jiggs is safer than Yoshi. But look at all that other bullshit. Yoshi even makes ZeRo rage. He is pure retardation on the screen.You seriously can't say anything about disjoints and safety while playing Jigglypuff. Practically all your moves are disjoints, and Yoshi has what, 1? Safety, you could fade a fair in all day and not get punished.
Yeah, Jiggs is safer than Yoshi. But look at all that other bullshit. Yoshi even makes ZeRo rage. He is pure retardation on the screen.
Edit: nah, Yoshi is safer. He doesn't even know what the phrase "commit to an attack" means.
I found it pretty funny that after complaining that I always run away and spam Shadow Ball against Yoshi, your not-Mewtwo was spamming them against my not-Yoshi. That's why I said they are parallel situations. I hope it helps you understand why I do what I do with Mewtwo. I really just don't feel like I have a lot of options.GGs. Honestly. if Jigglypuff had a projectile instead of sing, and the weight of Yoshi, I would say she is better. Her fair lasts forever and goes through everything, and the jumps and air dodges are more deceptive than DDD. Yoshi has a lot of trouble killing, and Jigglypuff seems to do just fine on a character of Yoshi's weight. Of course, you might not believe me when I say Yoshi has trouble killing, but not many other characters regularly get their opponents to 150%+, including Mewtwo.
My Lucario sucks. I couldn't figure out anything against Jiggly except for run away and Aura Sphere.
Yeah, she has mid priority. However, her aerial acceleration allows her to abuse her priority better than most characters, which makes her seem high priority. She trades SO OFTEN, and it is unfortunate since she can't afford to.Ha Yoshi is waaay safer. I remember one time EE (a commentator) called Jigglypuff a "ball of priority," but that's really not the case. Lots of characters completely outprioritize and outrange her.
I found it pretty funny that after complaining that I always run away and spam Shadow Ball against Yoshi, your not-Mewtwo was spamming them against my not-Yoshi. That's why I said they are parallel situations. I hope it helps you understand why I do what I do with Mewtwo. I really just don't feel like I have a lot of options.
I don't think Yoshi has trouble killing. I think he is pretty average. Characters like Pit and Mario have trouble killing. You just rarely go for air dodge baits, so your kill moves don't land. The early kills you got on Jiggs were all smart air dodge baits into Uair. I don't feel like you make a lot of reads. Playing a character with good frame data tends to leave that underdeveloped.
My Jiggs has trouble killing, but that is because I am awful at landing Rest. On that note, you should be able to recover from Sing first. Were you mashing?
Honestly, if Jigglypuff has a good projectile like Egg Toss or Needles, she would probably be undefeatable. She can already be pretty campy as-is if she wants to be. Her aerial mobility is the best in the game, even if Yoshi has slightly more control and more options in the air.
Fair (two long stubs) doesn't hang out long at all. Maybe you are mixing it with Nair (one short stub)? I would agree that Nair lasts forever.
My only real complaint about Jigglypuff is that her attacks are often punishable at low %. It isn't just her, but damn. Sakurai needs to go through and reconfigure the base hitstun on a lot of skills at low %. It is just so dumb for a lot of characters right now. Mewtwo's Uair and Bair can both be punished if they aren't spaced well.
Yeah, she has mid priority. However, her aerial acceleration allows her to abuse her priority better than most characters, which makes her seem high priority. She trades SO OFTEN, and it is unfortunate since she can't afford to.
You mean the best Ness? Looks like me vs. Shamrock right now.
Is he? I don't really follow players.
He won a few against him earlier.
Aaaand of course they're done now.
Your KO move list:I was thinking that since you said that was how it felt to be against Yoshi. I was a Mewtwo-like character with the charging and running away, and you were Yoshi with the spaced aerials.
As I said, you might not agree with Yoshi not being able to kill, but he really can't. His best kill options are extremely predictable - fair and uair. Otherwise I need a nair at 150% at the ledge or off-stage, a down-B which is mostly a read tool, or usmash or fsmash, and lol at fsmash. Those uair kills I got were surprising. Every other time I went for uair you were able to do two air dodge extremely quickly, and I didn't know how to get in between them. The ones I got seemed like you were able to do another air dodge right away.
I try to do some reads, but with such a bad pivot grab it essentially only allows me to use a reverse down-B, or an usmash. I do try to bait air dodges, but it is really hard against Mewtwo and Jigglypuff. I get successful baits a lot more often on other characters.
I was mashing on sing. Maybe I don't mash fast enough, but I was mashing pretty hard.
No idea what move it was, but the aerial allowed you to hit me even after I air/spot dodged right as you were about to be on Yoshi.
Your KO move list:
Uair
Fair (doesn't kill without the spike until really high %)
Down B (unsafe, aerial one doesn't kill until higher % or near top blast zone)
Usmash (safest smash but still unsafe)
Fsmash (very unsafe, long start-up)
I would also add Bair, personally. That looks like a fine kill move list to me. Mewtwo's:
Shadow Ball
Usmash
Fsmash
Dsmash
Uthrow
Fair
Those seem pretty typical to me.
Jiggs:
Bair
Rest
Fsmash
That's it.
Bowser...everything kills, haha. Even jab at 150%.
Sheik:
Side B (do you mean down B?)
Up B
Usmash
Fsmash
Uair
I think the characters that have the hardest time killing are those without safe KO options. Mewtwo has a nice list, but ALL of those moves except for Dsmash are crazy unsafe. Yoshi's kill moves are all safe except for Down B. That is huge. It is part of what makes him so frustrating. Most characters need to go in and get a hard read to finish the stock. Yoshi doesn't.
I get that high because you keep going for grabs and Egg Toss past kill %. I could get you to 400% if I wanted to, but I would rather kill, haha.Bair can kill, but you need the third hit and also high % unless you are a decent amount off-stage.
Yoshi does have a hard time killing. The majority of Yoshis would agree, and it is probably his biggest weakness. None of his grabs kill, ever. They also don't lead into anything because you just need to jump away to dodge an uair read. His kill moves are in no way safe, except for uair, and that is unsafe against some characters (Ness).
Again, you aren't going to agree with me because I have barely played your Bowser compared to Mewtwo. Even then, you have survived as Mewtwo at 180%+ multiple times. I should never have dair stage-spiking on every hit.
I get that high because you keep going for grabs and Egg Toss past kill %. I could get you to 400% if I wanted to, but I would rather kill, haha.
Most characters don't have kill grabs. You are just dealing with what 90% of the roster has to. You need to be vulnerable and make a read to finish the job early!
Mario definately, Pit I don't think so. Mario can easily kill with the bullshit back air and up smash, which are ridiculous frankly. Super safe and great knockback. Then he also has down smash which is really good, fsmash for a read heavy early kil, and even dair can kill at high percents. Also, that freakin cape.To be honest I feel Mario and Pit have an easier time killing than Yoshi.
I got a New 3DS so I've been revisiting Smash 3DS and wanted to note a few things.
+The c-nub isn't as great as I thought it would be. It's very responsive, but it's not a gamechanger like I presumed.
+The AI seems way cheaper than the Wii U version. I remember many complained about the split second blocks when the 3DS version came out and I can definitely feel how it's different from the Wii U AI.
+Wii U really needs some of these 3DS stages.
+I miss a lot of the music from the Wii U version.
Tell us all about how you killed Zero when you meet him2-0 in my pool
...so far