Relevant to the topic below:
One of the Nintendo Treehouse members went to Evo and said the experience has changed his life and opened his eyes. I am hoping this leads to good things for us.
Kars I am curious who you think is the most OP in character in Smash.
And when you answer Yoshi, why we don't we see many of them get very good placements, and what'd you do balance Yoshi.
LOL, it's obviously Sheik.
I mostly do the Yoshi thing as a running joke.
I do think Yoshi and Sheik are in a tier of characters that create a weird separation in this game, and it's the separation that leads to top tier characters vs. everyone else. The separation is based on safe aggression.
Sheik, Yoshi, Mario, Luigi, etc. all have safe aggressive options. Hell, look at how Ally just RAN IN with Mario and went for a grab. If the opponent rolled away, he just chased after him again. That is MAGICAL to me. If Mewtwo or Bowser go for a grab, they have almost a FULL SECOND of recovery. This is enough time to punish them on a whiffed grab attempt after the opponent has rolled. Think about that. It means that Mario can just say "I want to go for a grab", and if he misses, no big deal. He tries something else. If Mewtwo or Bowser (or many other characters - I'm just focusing on my own familiarity) go for a grab and miss, they might DIE.
The game needs to be balanced and evolve in one direction or another. Either the characters with ludicrous safe options need to be brought down, or the characters with almost no safe offensive options need tremendous help.
I am in favor of buffing over nerfing. I would rather see this game become more like Melee.
Sheik's strengths go beyond this, though. It isn't just that she has amazing offense - that much is true. She also has INCREDIBLE defense. Her needles let her camp, she has the best roll in the game, and she has fantastic OoS options.
Which of those are not okay in this game?
It has to be the rolls. Invincible movement to escape a pressure environment is incredible. Smash isn't the only game with such an option, though - Persona 4 Arena also has rolls, but they are
high risk. Rolls should be high risk in Smash. You should be so terrified of the pressure that you think "Okay, I have to go for this". It shouldn't be "Eh, I think I'll just roll this way" any time someone runs toward you.
Honestly, I think all of Smash 4 needs to be retooled. Since release, I have felt like it is just not well balanced in its gameplay approaches. I think all of the following needs to be true:
1) Shield Regeneration should be significantly slower.
2) Rolls have ~10 more recovery frames on average.
3) Every character has safe approach and pressure options.
4) Shieldstun increase across the board (Bowser Bomb should be a "true shield combo").
5) Landing lag removed on most of the game's aerials.
I know some people aren't big fans of 5, but look at the top 8:
1. ZeRo (Sheik, Diddy Kong)
2. LLL|Mr R (Sheik)
3. Nairo (Zero Suit Samus)
4. ASA|Abadango (Sheik)
5. Boreal_Ally (Mario, Marth)
5. IQHQ|Dabuz (Rosalina & Luma, Olimar)
7. PG|Esam (Pikachu)
7. GW|Fow (Ness)
Aside from Pikachu and Olimar, ALL of those characters have safe aerials. For some of them, their entire aerial moveset has no landing lag at all. Others have to be a bit selective in their choices, but they still have options. It's necessary for them to be competitive. Even Bowser, who should stay mostly grounded, NEEDS no lag on his Bair for a risk-free kill option in the neutral.
I'll stop there, because otherwise I'll write a book on Smash 4's problems.