Oidisco 1v1?
Good games Captain! I'm always surprised at the momentum and speed of Falco's aerials. I know everyone says he's terrible, but from my Mega Man tinted glasses, I really hate playing that match up.
Noice! That Falcon player ws clearly very flustered and not playing well. Throwing Falcon Punch when ye were both at 0% is pretty silly!
Oidisco 1v1?
Noice! That Falcon player ws clearly very flustered and not playing well. Throwing Falcon Punch when ye were both at 0% is pretty silly!
Anyways, just uploaded 2 Zelda videos.
Neat little ending to a Mewtwo match
Little Mac
Nair to sweetspot bair/fair is something I actually need to work on. I've been able to land it against most characters, but I'm not sure what percents it's possible at. I've also been able to get nair to failling up-air, but that's like super hard to get and won't work against a good player that knows to just jump away.
I decided to go earlier this week, should be fun. Sucks that I didn't know you were going since we could have teamed (not sure how to register for doubles after doing your registration).Just signed up for Super Smash Con since I finally confirmed I will still be here during that weekend and it's literally 15 minutes from my house. Anyone else here happen to be going?
I'm not a fan of customs used in tournaments. I don't mind playing against them, but I feel like they weren't well made/balanced well for competitive play. The argument could go on forever. :/Posted this on my group's Facebook page, would be curious how some of you guys feel about it.
I would think the main difference between us is that you combo up to do damage through tilts and nair, I sweetspot or smash my way to do damage. I also try to combo dair into everything alot too. Especially dair gimp into footstool. Best kill combo for Zelda.
Are you going to be able to do your ranbats this week?Posted this on my group's Facebook page, would be curious how some of you guys feel about it.
Are you going to be able to do your ranbats this week?
I am 50/50 on customs. Still thinking on it. I kind of want to see how the next patch goes before committing. My #1 issue with customs is that Sakurai has no intention of balancing them, and I really don't want a game where top tier characters like Pikachu have an infinite into a kill move from a stray projectile.
Is this DI video still relevant, or have patches made it outdated? I know very little about this mechanic.
Yea that's how it all still works
Anyone up for playing? For Glory has a lot of good ROB players today and it's slowly destroying my soul
I actually don't know what "Smash DI" means
In previous Smash titles, Smash Directional Influence refers to moving the control stick in a direction during hitstop (the very frames where the attack connects and the characters are paused if that makes sense) to shift a character in that direction before they're sent flying.I actually don't know what "Smash DI" means
Feels like there's a little of input lag. Kinda throwing me off
Directional Influence. Basically you influence the direction of an attack you get hit by, its how ZeRo escaped the second hit of Zamus's forward smash in Winner's finals.
http://www.ssbwiki.com/Smash_directional_influence
Link goes more in-depth.
I know what DI is. Just not Smash DI. If it isn't in Smash 4, then no big deal.In previous Smash titles, Smash Directional Influence refers to moving the control stick in a direction during hitstop (the very frames where the attack connects and the characters are paused if that makes sense) to shift a character in that direction before they're sent flying.
I don't think it's in Smash 4 though.
Smash 4's DI still isn't fully understood I believe, but it's generally accepted that when launched horizontally you vector towards the stage, and when launched vertically you use traditional DI and hold left or right depending on the situation.
Edit: to go further, traditional DI is holding a direction to influence the angle you're sent flying. This is different from Vectoring which influenced how far you're sent flying. With traditional DI in previous games, if you're sent flying horizontally you'd hold either up or down to change your angle, and if you're sent flying vertically you'd hold left or right to keep from flying straight up and potentially flying at a low enough angle to miss the blast zone.
Recover high with his side B. Only use up B if you have to.Hm, I don't know if I've noticed yet. I'll pay attention to that this time.
Ugh, and I can never recover with Diddy. I'll have to sit down and learn how that works.
With Diddy, if you use his attacking side-B offstage your up-B is lost. Just warning you.Hm, I don't know if I've noticed yet. I'll pay attention to that this time.
Ugh, and I can never recover with Diddy. I'll have to sit down and learn how that works.
In previous Smash titles, Smash Directional Influence refers to moving the control stick in a direction during hitstop (the very frames where the attack connects and the characters are paused if that makes sense) to shift a character in that direction before they're sent flying.
I don't think it's in Smash 4 though.
I've never used Captain Falcon before. I don't think I will again.
Speaking of Smash DI, and if it's in this game or not. How did Zero escape the second hit of Nairo's f-smash in EVO Grand Finals?? I don't play ZSS myself, nor have I faced too many, but what was that if not SDI?
Zelda Main: "How do people use an awkward character like Captain Falcon?"I've never used Captain Falcon before. I don't think I will again.
How do people use Megaman? It's horrible!
Zelda Main: "How do people use an awkward character like Captain Falcon?"
I've never used Captain Falcon before. I don't think I will again.
How do people use Megaman? It's horrible!
My bad habits really come out when using a character I don't know.
Also, I have no idea how to kill with Duck Hunt.
My bad habits really come out when using a character I don't know.
Also, I have no idea how to kill with Duck Hunt.
Oh my god all these characters feel horrible!
My bad habits really come out when using a character I don't know.
Also, I have no idea how to kill with Duck Hunt.
Oh my god all these characters feel horrible!
I know what DI is. Just not Smash DI. If it isn't in Smash 4, then no big deal.
Speaking of Smash DI, and if it's in this game or not. How did Zero escape the second hit of Nairo's f-smash in EVO Grand Finals?? I don't play ZSS myself, nor have I faced too many, but what was that if not SDI?
I'll play, you can host.1v1 anyone
I figured everyone at least spent a little time with every character just to get a feel for them when the game first came out, but maybe not.
Are you going to be able to do your ranbats this week?
I am 50/50 on customs. Still thinking on it. I kind of want to see how the next patch goes before committing. My #1 issue with customs is that Sakurai has no intention of balancing them, and I really don't want a game where top tier characters like Pikachu have an infinite into a kill move from a stray projectile.
I still don't know how to fight a good ROB. I've gotten a lot better at the game and I actually have a chance now, but I still don't really know what to do against him.
Which characters are a bad matchup for ROB? I need to know this so I can use them against him!
Anyone 1v1?
Cool!I'll probably finish playing Flux soon, so maybe like 10 minutes if you don't mind waiting
I'll play, you can host.
Ok last game Flux!