I am not really focused on bowser. That guy has legit problems. Mewtwo though, throw out your numerical values all you want because the eye test and some time playing him gives me the impression that he is competitively viable against most opponents.
I agree with what Thulius said. Yes, there is a set of characters that Mewtwo can win against, but it isn't the set of good characters. Mewtwo has problems against all of the following (Thulius can lend his opinion on this):
1) Characters that reflect/absorb projectiles.
2) Characters that outrange him.
3) Characters are small.
A considerable portion of the cast fits into at least one of these categories. If they fit into multiple categories, then they are extremely hard for him.
The basic problems with Mewtwo are that:
1) His attacks are extremely inconsistent.
2) He's incredibly unsafe in almost everything he does.
3) He is light as a feather.
Unsafe + light + inconsistent is a horrific combination. Get rid of two and he's fine.
Pac-Man has a 3-frame nair. Where's my high or top tier character?
It's also the single aerial of his that actualy KOs outside of corner cases such as uairing someone really close to the vertical blast zones while at >150% (...yeah).
Pac-man made it to top 8. I think he can safely be labeled "high tier" at this point, or at least top of mid tier.
because those numbers only tell half the story of how viable a character is. It doesn't take into account a variety of other factors in determining how good a character is. Then there is the most important factor, the human element.
Right.
I want Bowser to be Buffed!!!
S tier grapplers give people nightmares.
I would like to see Bowser's attack glitches fixed, and then give him a little breathing room. Maybe give him less recovery on his dash grab so he can't get punished by everything in the world when he goes for it. Oh, and fix his recovery issue. Just that small stuff would probably move him up a bit in viability. If Sakurai wanted him to be
good, he would need:
1) All hitboxes fixed.
2) Recovery fixed.
3) Klaw now has armor and decent range.
4) Fortress damage increased; invulnerable on frames 1-6 (as it has been in every other Smash game).
5) Bowser Bomb cannot be DId out of, true combo on shields, has armor.
6) Fire Breath recovery frames significantly reduced.
7) Dsmash gets...something to make it worth using. I don't know what.
8) Grab recovery frames reduced by about 10 (maybe 15).
9) Fair has no landing lag (the rest can keep it, but one safe aerial tool would be wonderful).
10) Tough Guy is reworked to be useful.
That is a top tier Bowser right there.
So overcome them with superior play? Unless we are all playing the top 8 evo players consistently at tournaments..:
Sometimes you can feel tier differences even at intermediate play. And it is very tiresome.
More importantly, this isn't Melee or Brawl anymore. Sakurai is willing to rebalance characters. It is in our best interest to discuss these things.
The only 3-frame nairs I have issues with are Luigi's, Yoshi's, and Sheik's. Luigi's can KO from the ground which is absolutely ridiculous for how quick and easy it is to land a nair. Yoshi's nair has a ridiculous hitbox, and Sheik doesn't need anymore good frame data. Regarding Mario's nair, it's definitely not as strong as Luigi's but it's good as a "get off me" attack, which is what these kinds of nairs should be for. And Doc's nair has a reverse strength gimmick so it's better as an approach crossup than anything, given its strongest hitbox comes out at the very end of the move.
Plus Doc isn't high tier.
But we all already knew that.
I don't mind Fox's nair becoming a 5-frame nair, given it already feels like Ness has a crazy fast nair. Although, Fox's nair isn't the best nair even with its startup.
What's Lucas' startup for his nair? I don't know if Mewtwo should get a faster nair, I don't think that's where his issues are.
Lucas' Nair is 7 frames, I think...yes, 7.
Mewtwo could just use a frame or two shaved off. 5 frame Nair would be nice for him. The major reason Mewtwo players are irked by this is that Mewtwo had a 5 frame Nair in Melee:
http://smashboards.com/threads/mewtwo-hitboxes-and-frame-data.302477/
Actually, most of Mewtwo's frame data was nerfed between Melee and Smash 4. -_-