Wasn't Fandango the one who ordered a GC adapter or am I off?
Yup!
Wasn't Fandango the one who ordered a GC adapter or am I off?
Well, yeah, but making some matchups worse is kind of inherent in the concept of custom moves. The real issue is when a custom move either makes a matchup unwinnable, the character receives a general power boost from the custom, or the character's gameplay shifts to revolve around the custom. I don't think any of those apply to Ice Ball. If Bowser is on the ledge, he is 95% fucked by Ice Ball spam until he can be frozen, though.It makes some match-ups even worse for characters such as Bowser, wouldn't you agree? Still, it isn't an OP projectile by any means, but it can be really infuriating in particular match-ups.
Yeah, the Big Gunmen are way too good in some matchups.Big gunmen and zig zag can makes DHD a literal unwinnable match up for samus
She moves too slow to get past the can and the big gunmen completely protect the dog from any long range attack
I don't agree with that, just like there are counterpicks, customs are gonna either make the match up harder or it might make it more manageable in some cases like charizard's long range flame blastYeah, the Big Gunmen are way too good in some matchups.
This is why customs are problematic.
Zelda's up tilt is fantastic in my opinion
I don't agree with that, just like there are counterpicks, customs are gonna either make the match up harder or it might make it more manageable in some cases like charizard's long range flame blast
Zelda's up tilt is fantastic in my opinion
I don't agree with that, just like there are counterpicks, customs are gonna either make the match up harder or it might make it more manageable in some cases like charizard's long range flame blast
Hey Wynd, I got around to watching those replays you sent me. That stage spike against Sheik was hilarious. Don't know if that was intentional or not, but either way it was great. As for the match overall, the Sheik was doing well but you brought it back well. It seems like you don't use nair, jab, d-tilt or up-tilt much or at all.
Nair, along with neutral-b is a pretty decent combo breaker and Zelda's safest landing option besides escaping with up-b. There were a lot of moments in that Sheik fight where you could've used nair to either escape a combo, land safely or hit sheik right before she hit you.
I've started using Jab rather than trying to use f-smash or d-smash for certain situations. It's not good for damage, but at low percents it can net you a grab or dash-attack. At high percents it sends people at a low horizontal angle and so it's easy to miss the tech, which can be pretty handy. It's also another handy tool to get out of a high pressure situation.
Up-tilt is a handy anti-air tool, that has a ok hitbox and isn't really unsafe to use like up-smash. It's not the best of combo tools, but it has it's uses against heavy characters and fast-fallers.
D-tilt is honestly one of Zelda's best attacks. It has very low knockback so at low percents it combos into itself against medium/heavy characters. It can also combo into grab and at high percents setup into up-smash, f-smash, elevator, fair or up-air. It's a decent poke too.
I'm probably not telling you anything you don't already know, but I feel like those are some of the big differences between our playstyles. You seem to go for a lot of hard-reads and rack up damage with Zelda's stronger attacks, whereas I play it safe and tilts and grabs a lot more.
I have actually adapted some of the things you do with into my playstyle and it's been working pretty well for me!
I'm also gonna upload a video later, so look forward to that! lol nevermind accidentally deleted from my computer, so I'll upload it tomorrow instead!
Definately, and that's the problem with customs and the reason why understand that they want to be banned, a few bad apples are killing it for the rest, and sadly I agree that it has to be all or nothing.Would you agree though that there are some customs, let's say 4 or 5, that change the complexion of the game significantly in encouraging camping and/or spamming, or that kill way too early?
Would you agree though that there are some customs, let's say 4 or 5, that change the complexion of the game significantly in encouraging camping and/or spamming, or that kill way too early?
Like with all moves, customs can be:
- Strictly better than the alternatives, making a specific move slot a no-brainer (ie: Kong Cyclone)
- Sidegrades that help in specific match-ups or playstyles (ie: Crazy Fruits, Ice Balls, DK's Fire DownB, Wario's bikes, Samus' missiles, Ness' non-absorbing magnet)
- Worse than most alternatives (ie: Slow Fruits)
I feel like the bulk of the moves go into the second category, which is the healthiest. Of course a couple are problematic, but I'd rather not ban them altogether just because a couple are too powerful.
The problem with the Smash community, is good luck creating a ruleset that only bans certain moves for being too powerful/campy/ and spammy
Who wants to help me get unrusted on some 1v1s
I can use some practice. nnid:bark252
I don't think there's a problem per se with strictly more powerful moves. Wizard drop kick is much better than the regular one, but that doesn't make it broken. It's more like Sakurai refuses to change stuff from game to game, while this seems like the perfect reinvention of the move that completely fits ganondorf.
The problem is stuff like up b's like diddy that kill at 60 and needles that go through shields and rosa laser beams
Rooms upAdded.
Rooms up
I'm around if anyone wants to play
What happened last time?We can play; I can make up for last time.
What happened last time?
Ah right, did you work what was troubling you out?Last time we fought, I was unfocused and I had to drop out early. Room's up.
Ah right, did you work what was troubling you out?
Does it mean you'll kick my ass?
It's a little laggy
Ugh. This is the wrong mentality. Counterpicks are minimal in a balanced game. In Smash, there are very few true counterpicks. There are mostly just characters that are better than everyone else. Choosing a ruleset that advances counterpicking is a bad direction for the game, because it just means fewer characters will be viable in the long run.Zelda's up tilt is fantastic in my opinion
I don't agree with that, just like there are counterpicks, customs are gonna either make the match up harder or it might make it more manageable in some cases like charizard's long range flame blast
Halberd is still the best stage despite that
lol..wondered what happened there
Last Match
GGs! Sorry I wasn't much of a match. Needed the falcon experience.
GGs you did good. Don't roll much against Falcons sincr they can easily punish it with Falcon kick.
Also as falco/fox don't side B into the stagr specially at high percents, if theu see it coming there goes your stock.
Ugh. This is the wrong mentality. Counterpicks are minimal in a balanced game. In Smash, there are very few true counterpicks. There are mostly just characters that are better than everyone else. Choosing a ruleset that advances counterpicking is a bad direction for the game, because it just means fewer characters will be viable in the long run.
If Sakurai isn't going to balance customs, then they shouldn't be used. I am going to him the theoretical August balance patch, and then I will decide. If Pikachu's customs are untouched, then it is game over for customs.
Good games!Last match, Boney.
Good games!
Yeah I don't know if it's a good strategy to actually improve. But for what's worth, you won most matches lolGGs. Dunno if playing all of the characters is giving me a better understanding of them or not. Probably going to stick to 1-3 again soon and see if my fundamentals have improved.
Does Anyone wants some good ol 2vs2
I would partake for a bit
Let's 1vs1 until we get two more.
Okay, sure.