Samus quality of life fixes
- fix jab broken piece of shit hit box, it whiffs on everything
- fix fsmash broken pos hit box, whiffs at point blank, whiffs on small targets and whiffs while going through airborne opponents while angled
- give back the pre Mewtwo ftilt. I can stand on jab being horrible and punishable on hit at low %, they thought it was such a great idea they made it into a Smash Tip in game, but ftilt now having that exact problem with the moronic knee hitbox is insane. Was a fantastic move back then that properly spaced opponents out, now the knockback is all over the place for whatever reason.
- give up smash vacuum properties, bigger hitboxes are nice but opponent still slides off way too many times off it, it's unacceptable.
- make airborne charge shot come out faster, like the Smash Tips says, it's supposed to come out immediately.
- remove that unblockable window from when you get a full charge shot, no other character has this, Samus already can't charge airborne and I'm fine with that but this is stupid.
Buffs to make her a good character:
- reduce starting lag and ending lag of her grab considerably and make it on par with Link's
- give her better throws, reduce down throw knockback making it a better combo throw as it's easily DIable now. Either buff up throw or back throw as very late kill throws. All other tether characters (except Yoshi)have good kill throws or good kill throw combos. Make her kill at around 160%, instead of the 220-250% up throw she has.
- reduce homing missiles end lag and let her keep her momentum while firing these. Also let them home a little bit more, an inbetween now and Mii gunner's. Awful starting lag can stay the same.
- make power missiles have horizontal knockback and increase the knockback, allowing them to kill at high percents near edges.
- give down tilt brawl's old knockback and make it kill at around 130-40% or reduce ending lag and % making it safer on block and whiff and allowing early % combos. (I'd rather get the kill version)
-increase nair knockback considerably because you can't fix that worthless pos hit box. Buff it's % from 8/7 to 12/9.
- make fair have vacuum properties so it's easier to carry opponents offstage while doing it. Slightly reduce landing lag.
-give up air better vacuuming properties as well, it's really easy for opponents to fall off. Doesn't have to be as strong as Greninja's or Shiek's but at least something.
- make up tilt untechable like they did with Falco's dair (I'd make it a system wide that standing opponents couldn't tech. Give it a little less ending lag as it's pretty punishable in shield if not spaced properly (cause it's almost ganondorf up tilt slow)
-either make bombs explode on contact and get rid of the contact hit box (making them go from 9% to 5%) or considerably shorten their contact hitbox and buff them to 10%
- reduce dash attack start lag. Have you ever seen anybody whiff more dash attacks than samus?
- either make screw attack knockback a more vertical or increase the knockback. It's easy to live past 160 as it is now..
With all that she'd be s tier, probably. I could still wish for a down smash increase on knockback, zair damage buff and a better jab combo