Karst our long play session last night has done something to me, at least temporarily. If I was serious about getting good at the game, I think those sorts of marathon sessions would be what's required. Too bad I have neither the time nor the available people to do that.
Tonight I was feeling like Super-Bowser (everyone on for glory saw what Clark did), basically playing everyone like I played against your Jigglypuff. Constantly moving the neutral for pressure, doing more reverse aerial rushes, exploring the combo abilities of utilt... Some dude called me a tryhard for how badly he was getting beaten/combo'd. Followed up by calling me a scrub, which makes no sense. I feel like utilt is the best replacement for the dthrow-combos Bowser doesn't have. While none of the combos are true, people don't expect to get hit by Bowser more than once, and actually I've been finding utilt to nair works usually even if they airdodge. Some of this relies on the opponent's matchup inexperience, since most players tend to think they can get around or attack Bowser in the air. Which is true until those slow aerials hit their active frames...
Reflecting on our matches last night, I'm a little disappointed with myself that I always tried to follow up on you with the same timing. I varied the moves (2nd utilt, fair/bair/uair), but the timing itself meant that you could always airdodge them. I really should have baited your airdodge and punished afterwards. That's how these things should go, I hit you with a followup, do the setup again, you dodge it, do the setup again, punish the airdodge. But instead of playing that last 50/50 I was stuck at the start of the sequence. I really should be making these adjustments on the fly... that I didn't over hours of matches is a bit sad.
So I'm feeling good about playing Bowser against for glory types at the moment. But I was playing a pretty good Sheik and while I still won until the last few matches before I signed off for the night, somewhere I had the thought that people playing me can use me as a stepping stone on their path to higher competency. So really, running a train on for glory is charity work. Or something.
Yeah I watched this yesterday and integrated it a bit more into my play tonight, I could instantly tell the difference. Got out of some jab combos incredibly fast. I consider it a win as long as I'm not there for the last hit. Was holding shield as I smash DI'd so as soon as I was free I'd be there shielding for them to finish their laggy last jab hit and get smacked for it. Wish the guy had made this video a long time ago. I don't know why it took the collective community 6+ months to explain the best DI and smash DI executions in this game.