Thanks for the tips. Any cue as to when Lucas' up+a is punishable? Most of my attempts I still get hit by it or it's too late and he's blocking/rolling.
Got another problem with how I play: landing.
Whenever I land anywhere I just get smashed and can't block. I think I like to air dodge onto the ground (don't know where/when I picked up that habit) which I think was just mentioned here about something. Maybe I should just be attacking while landing? Any particular attack of Ryu's that's safer when landing?
The move has a lot of ending lag on Lucas but the frames are still on even after Lucas has finished moving and is still because of the ending lag. Just gotta get the timing before the last frame of the attack and the ending lag on Lucas' side. You can go to training mode for a second and use the move a couple times to see how long it takes for you to be able to move the character.
For the most part, characters that have a strong Up smash such as Lucas, Luigi or Mario you just want to "land safely". That means, try to just get away from the character as much as possible, if they chase you around you'll have to dance in the air to bait the up smash, get away from it and "reset to neutral". I'm not sure what attacks Ryu has to go against an Up Smash, but characters like Lucas have something called a disjointed hitbox, which means their Up smash for example is actually pretty far away from their body, their "hurtbox". When in a situation like this, no matter how fast you are, the odds are your trade will always be negative to you, and it will always hurt a heck lot more than on your opponent.
As far as air dodge, you have to be careful. You can dodge an Up Smash and land safely, but if you time it incorrectly, either two of the things can happen:
- You can land on the floor during your air dodge, which has a lot of landing lag, so you'll be unable to input a command for a split of a second.
- Your air dodge can finish before the move's frame is over. Lucas' up smash is a great example, you can air dodge when he throws the move on you but when your animation is over, the move will still be active and you'll still be hurt by it.
You really should avoid using landing air dodge, and should for the most part only use it against projectiles when landing (Sheik's needles, Mario's fireballs, etc), or use it when you have absolutely no other option (opponent chased you around when you were in the air and now you've run out of time to escape)