The art style of the Demon's Souls remake looks terrible

Yes subtleties. What I was talking about with the tower knight for example is that they turned what was clearly a guard station, with windows for firing arrows through, into a church. Vegetation in areas that are not supposed to be abandoned etc, this isn't Dark Souls, it's Demon's Souls. These are changes on a more fundamental level than simply art style.

And that "teh origiminal is still here gaaais" is as much of a weak minded cop out argument as it was with FF7 and anything else. And that actually goes past the fact that the original, due to the servers having shut down, is actually NOT 100% still there.
As it occurred to anyone that the visual changes were how the game was actually intended to be but wasn't because of technical limitations or budget/time limitations?
After all, Bluepoint has access to all the assets and concepts of the original, stuff never made public, and very likely, From Software is to some extent overseeing the process.

Also the private servers are up and running, free to use, ultra easy to setup (just change the DNS in the network settings of the console) and offer vast improvements over the original servers (opt out of server tendency, manual tendency control, no level range, etc).
 
Yes subtleties. What I was talking about with the tower knight for example is that they turned what was clearly a guard station, with windows for firing arrows through, into a church. Vegetation in areas that are not supposed to be abandoned etc, this isn't Dark Souls, it's Demon's Souls. These are changes on a more fundamental level than simply art style.

And that "teh origiminal is still here gaaais" is as much of a weak minded cop out argument as it was with FF7 and anything else. And that actually goes past the fact that the original, due to the servers having shut down, is actually NOT 100% still there.
So you want to play the same game you played in '09 (or '97 for FF) with a fresh coat of paint?

This obsession with "purity" and artistic "intent" is insufferable especially when you don't know what that intent was in the first place and if technical shortcomings was behind it (a very likely scenario).

I don't go raining shit on the Xenoblade DE parade because i didn't like the new characters art style/designs, i simply didn't buy it and moved on and let those who are hyped about have their fun.

You can't please everyone, there will always be people who wont like your work no matter what you do, and the sooner people understand that the better their lives will be.
 
The design definitely got westernized a little bit, which is a shame. But it is an almost impossible task to recreate the feeling and the mood of the original demon's souls anyway. I think the overall visual quality will make up for it. I can't help but to drool over some of the screenshots. If that will be ingame graphics, we are in for a treat.
 
It looks too colorful.
The remake WILL be panned by hardcore fans when it drops - no doubt about it
You're not speaking for all hardcore fans, it's just your opinion. I'm still having my ps3 connected to my TV for the sole purpose of playing demon's souls every once in a while (most recently played through with a white bow build). I'm sooo looking forward to playing the remaster on ps5 I can barely contain the urge to flood every thread with admiration. And you know what? If it's really not great I still have the original on ps3, so there is no loss. But if it's any good a lot more people can finally enjoy where it all started. No need for self appointed gate keepers. The more people see the glory of demon's souls the better.
 
it's not difficult to understand that such an increase in fidelity does require some redesign of both characters and environments, otherwise spaces would look barren and enemies even more ridiculous. They were "cartoony" and straight outa he-man in the first place (tnx Oddspeak Oddspeak I lol'ed) , you're fighting mecha skeletons that tumble roll at you, poison spitting snails, mages with an octopus for a head and flying stingrays ffs. And that's GREAT, I love Demon's Souls to bits, been grinding that pure bladestone for 2,5 hrs all the way to the plat, but there is a lot that can and should be done to upgrade the game's aesthetic and from what I've seen now they seem to have nailed it.
 
Last edited:
Better this than those high rest texture PC ports we see sometimes, called even remasters.
This is a way better effort to make classics relevant again than the typical high res high texture more fps garbage that we often see, some games look horrible when taken out of their generatios, flaws that were meant to be hidden by resolution and what not become obvious...if this is as good as bluepoint's SoTC remake, i'm super ok with it.

I'm also very glad that it doesn't just looks like Bloodborne or DarkSouls 3.
 
The morbid and oppressive atmosphere of Demon Souls was lost in the Dark Souls trilogy anyways.

Even From Software failed to recreate that unique feeling.

I am happy with the footage shown, but can understand hardcore fans.
 
I was one of the first here to point out the aesthetic changes and ring the "alarm" bell but the OP gave a whole new meaning to the word "exaggeration". Congrats! :messenger_tears_of_joy:
 
Last edited:
I've always, always disliked the chunky/angular Blizzard aesthetic. Must be great liking it because so many Western fantasy games use it, but not me. Big downgrade.
 
I think it looks a ton better than the original. Demons Souls on PS3 looked like shit then and looks like shit now.

But I'm not a hardcore fan and personally think remaking Demon Souls is stupid, a waste of resources, time and talent. I get it that it's the game that launched the souls craze, but fuck. There are so many souls games already, give it a rest.
 
It's what happens when you remake PS360 games era. It happened to the original Gears of War and its Ultimate Edition. They lose all the atmosphere the "all brown and grey" games had with its limitations.

I kind of don't like the liberties they took with some character design thought. They are crearly not the same.


Never played the game and I prefer the original look. I agree, there's is a certain grotesque dream like ambience to the original that has been completely eliminated.

Same reason why Gears 1 is the only gears that has stuck with me.
 
Looks like most of you guys are blinded by nostalgia.
The original was grey and poor in details and I really feel like it wasn't too much of a proper style choice.
Seeing what they did with SOTC I completely trust my guys at Bluepoint, tbh
 
As it occurred to anyone that the visual changes were how the game was actually intended to be but wasn't because of technical limitations or budget/time limitations?
After all, Bluepoint has access to all the assets and concepts of the original, stuff never made public, and very likely, From Software is to some extent overseeing the process.

All of this is pure conjecture and is irrelevant in the sense of how the game actually turned out. We played what came out, not what might have maybe perhaps have been had x/y/z criteria been met. Also haven't heard a single thing about Fromsoft overseeing it or not.

So you want to play the same game you played in '09 (or '97 for FF) with a fresh coat of paint?

This obsession with "purity" and artistic "intent" is insufferable especially when you don't know what that intent was in the first place and if technical shortcomings was behind it (a very likely scenario).

I don't go raining shit on the Xenoblade DE parade because i didn't like the new characters art style/designs, i simply didn't buy it and moved on and let those who are hyped about have their fun.

You can't please everyone, there will always be people who wont like your work no matter what you do, and the sooner people understand that the better their lives will be.

I never said I did, but specifically with FF7 Re, they changed it so much it's barely recognisable from what it was, that's different from taking liberties with the source material and expanding on things in the original. Why bother doing that when you could just make FF16 where you have all the freedom in the world. I'll tell you why, it's to appeal to people from my generation that played it and to appeal to the attention deficit generation all in one go, which is fine but when you mess these things up imma complain.

Same thing for DeS here. They seem to be changing things that affect the atmosphere of the game which I don't think bodes well for the overall project and I want this to be good so I too could enjoy it. But these Souls games always walk such a tightrope where just changing a few small things makes the difference between a generation defining experience like Dark Souls and a turd like Dark Souls 2, which is why I'm concerned about it and it makes me even more critical towards it then something like FF7.
 
Looks like most of you guys are blinded by nostalgia.
The original was grey and poor in details and I really feel like it wasn't too much of a proper style choice.
Seeing what they did with SOTC I completely trust my guys at Bluepoint, tbh
Incoming gif of Wanders face comparison.
 
Oh gamers.... The insatiable whores of the XXI century.
No matter how much you give it to them, they are never fully satisfied.

-"I want a remake!"
Here's a remake
-"I don't like it" "too pretty! The original was darker"

-"I want a remaster!"
Here's a remaster
-"I don't like it" "higher res takes away from the original"

- "I want a powerful console"
Here's a powerful console
- "I don't like that color, not gonna buy it until you make it glow in the dark pink"

- "I want an ultra detailed game full of visual effects"
Here's the game you asked
-"I don't like it! That enemy belt buckle should be 2 shades darker"

Don't forget

-"I want a powerful console"
OK but it will cost more
-"it's too expensive"
 
Last edited:
I think it looks a ton better than the original. Demons Souls on PS3 looked like shit then and looks like shit now.

But I'm not a hardcore fan and personally think remaking Demon Souls is stupid, a waste of resources, time and talent. I get it that it's the game that launched the souls craze, but fuck. There are so many souls games already, give it a rest.
Are there more souls games than shooters or racing games?
Nobody is forcing you to buy anything. You might not like the genre, but OTHERS like it.
But since Bluepoint is remaster/remake studio, I guess you would be complaining regardless of the game they were working on.
 
Those old ass graphics in the original were upgraded with a fresh coat of paint and a little color.

Its always the same when a new remaster is coming out and everybody complains its not the same low polygon, poor lightning, low framerate that gave the game so much atmosphere and plot
 
All of this is pure conjecture and is irrelevant in the sense of how the game actually turned out. We played what came out, not what might have maybe perhaps have been had x/y/z criteria been met. Also haven't heard a single thing about Fromsoft overseeing it or not.



I never said I did, but specifically with FF7 Re, they changed it so much it's barely recognisable from what it was, that's different from taking liberties with the source material and expanding on things in the original. Why bother doing that when you could just make FF16 where you have all the freedom in the world. I'll tell you why, it's to appeal to people from my generation that played it and to appeal to the attention deficit generation all in one go, which is fine but when you mess these things up imma complain.

Same thing for DeS here. They seem to be changing things that affect the atmosphere of the game which I don't think bodes well for the overall project and I want this to be good so I too could enjoy it. But these Souls games always walk such a tightrope where just changing a few small things makes the difference between a generation defining experience like Dark Souls and a turd like Dark Souls 2, which is why I'm concerned about it and it makes me even more critical towards it then something like FF7.

YcOajgR.png
 
Are there more souls games than shooters or racing games?
Nobody is forcing you to buy anything. You might not like the genre, but OTHERS like it.
But since Bluepoint is remaster/remake studio, I guess you would be complaining regardless of the game they were working on.

You're right, I'm just being selfish. I wanted them to remake something I cared about.
 
I'm torn. The trailer looked good, but the screen shots melted my face. I think if BP made the game exactly as the original, only with higher quality models, even more people would have complained.

Thing I love about remakes is the remake usually matches my memory of the original, while playing an older game again, leaves much to be desired.
 
Last edited:
Inaccurate would be a better choice of words. The remake looks stunningly beautiful.

After looking at the El Analista De Bits comparison though, there have definitely been some questionable choices made. There's scenes and characters that don't look anything like the originals, and I find that kind of taken artistic license to be really concerning in rebuilding a classic for a new generation.

That said. I'm a big Shadow of the Collossus fan too, and their remake was amazing. It took similar deviations (maybe not so much with altering characters) and in the end, it largely felt like it got where it needed to go, and represented the things it needed to.

Instead of things like the lifelessness and strangeness of the world being represented through brown and tons of bloom, it was in the eerie stillness of all the details, a beautiful, lush world, almost without a soul in it. Or that was my interpretation.

I hope DS finds its way to that. For some reason, I almost get more of a Castlevania vibe from the remake.
 
Hmm... Now that you mention it, it does kind of have that Diablo 3, too "bright and cheery" thing going on. It still looks nice, of course, but I can see why some wouldn't like it.

The new game looks objectively better in terms of detail, but the style is also more generic. It could be any high-budget medieval fantasy game. The original is ugly and muddy by comparison, but muted color palate brings a certain something to the tone that's missing in the remake.

I never would have noticed it if you hadn't brought it up, and I'm not sure it will make a difference to me long-term, but you're not crazy or "wrong" OP. I've got no nostalgia for the original and I can see what you're talking about.
 
I can kind of see it, yes. Some of the color or art style seems darker or more menacing and interesting in the original. Not to say the new version of the game does not look great though because I think it does but I completely understand this criticism. Hard to describe but maybe original looks more like horror?
 
I agree. I was initially so excited to know that we were getting a remake since DS is near the top of my all-time list.

But, the spirit of the game isn't present from what I've seen. (I also prefer PS2 SOTC.)

I'll probably play it out of curiosity and my love for the original, but it's really hard to mimic creative genius, as far as I'm concerned.
 
Demons Souls was from PS360 era, an era dunno why most games were Grey-brownish and that was horrible. Life has colors and that's what the remake is giving to the game, all the palette it was missing for console limitations.
 


Case closed. They did outstanding job, just like with SoC remaster. Looks absolutely beautiful.


Case closed. Just look att the thumbnail for dragon god and the original looks bleak and kind of sorrowful because you can barely tell where the eyes are suppose to be behind that jaw of teeth. The remake looks like something from Diablo 3 or Darksiders. Terrible change! I am really worried now.
 
Demons Souls was from PS360 era, an era dunno why most games were Grey-brownish and that was horrible. Life has colors and that's what the remake is giving to the game, all the palette it was missing for console limitations.
This is probably the worst post in this thread.
 
Not "subtleties" but "limitations", From Software isn't some ace developer who can squeez every last remaning drip of power juice out of a console, in fact their technical expertise is very lacking (see DaS PC port).

If they had the know how and technical mastery that BP has + the power of next gen they would've done the same.

Anyhow the original is still there to play, it's why this is a remake NOT a remaster/HD mod.

I would've loved to see RE1 fanboys argumantS when Mikami changed RE1's art style/direction.

Absolutely stupid comparison, Mikami is the og director to begin with, totally different situation.
 
The original Demon Soul's had some horribly bland and depressing looking areas like the poison swamp and the area under the prison. I hated getting lost in those sections. Some of the bosses weren't great designs.
 
The original Demon Soul's had some horribly bland and depressing looking areas like the poison swamp and the area under the prison. I hated getting lost in those sections. Some of the bosses weren't great designs.
Like the poop trio
 
Yes subtleties. What I was talking about with the tower knight for example is that they turned what was clearly a guard station, with windows for firing arrows through, into a church. Vegetation in areas that are not supposed to be abandoned etc, this isn't Dark Souls, it's Demon's Souls. These are changes on a more fundamental level than simply art style.

And that "teh origiminal is still here gaaais" is as much of a weak minded cop out argument as it was with FF7 and anything else. And that actually goes past the fact that the original, due to the servers having shut down, is actually NOT 100% still there.
Now that you mention it it's not just the colors and post processing effects that have changed, the architecture seems to be completely different.
49426823756_7f43bc461d_o.jpg

demons-souls-ps5-screenshots-1.original.jpg

Those are screenshots from the tutorial area. I think the second one is from when you drop down into the swamp. I don't feel like that neo-gothic style fits in with the original world, it kinda looks more like Lothric than Boletaria now. At least in Shadow of the Colossus they kept the architecture more or less the same.

I guess I'm just gonna have to come to terms with the fact that this is a remake more in the movie sense than the usual video game sense, as in, a completely different fucking thing only tangentially related to the original.
 


Sequals improve upon the original concept, sometimes to the point of making the original obsolete, for example Doom II and and Super Mario 3.

I hope BP and JS put new mechanics and improvements made by From in the sequals.

LOL Doom 2 did not remotely make the original Doom obsolete and in fact I still it consider it superior. Doom 2 is a fine game, but really drags about halfway through.
 
Top Bottom