SiegfriedFM
Member
Ahh, excellent. I was wondering if the game was "fool proof", so to speak. Although you'd have to be quite a creative fool to do something like that
Well, the pics in the article are obviously from the PC version but there's a real nice-looking panoramic shot. The review itself is quite bad but all three reviewers (second + third opinion) gave the game a perfect 10!eso76 said:any nice outdoors shots ?
(Mods, notice i'm NOT asking for scans, just asking if pics are nice ! )
Borys said:Thanks for confirming that you are and always were a troll.
+1 Ignore List
SnakeXs said:That coming from you? Ouch. :lol
Kung Fu Jedi said:I kinda thought the same thing.
DenogginizerOS said:Steve, did you guys account for HDTV overscan when designing the maps and menu systems? Some games like PDZ and PGR3 did not and some items are cut off.
FlyinJ said:I had this problem as well on my 30" sony wega. My friend had an LCD, and it was absurd how much space he had between where the HUD elements stopped and the edge of the set stopped. About an inch on both sides.
I went into the service menu of my WEGA and pulled in the HSIZ. I got about 2 inches of real estate on each of the sides of my screen. WEGA's factory defaults are pretty absurd when it comes to overscan cutoff.. way above the standard that is abided by M$ (I believe it's that the hud must leave 15% of real estate between where it ends and the actual screen ends).
It's all CRTs, really. The sets are analog, and must be configured individually, so the testers at the factory who do the work just fly through the setup. It's been suggested that the average consumer would rather have some overscan (that they probably wouldn't notice) than have none and potentially get "black space" around the picture.FlyinJ said:I had this problem as well on my 30" sony wega. My friend had an LCD, and it was absurd how much space he had between where the HUD elements stopped and the edge of the set stopped. About an inch on both sides.
I went into the service menu of my WEGA and pulled in the HSIZ. I got about 2 inches of real estate on each of the sides of my screen. WEGA's factory defaults are pretty absurd when it comes to overscan cutoff.. way above the standard that is abided by M$ (I believe it's that the hud must leave 15% of real estate between where it ends and the actual screen ends).
SnakeXs said:It's funny how some can deal it, and deal it, and deal it, in a serious manner even, and yet can't take it, even in joke form.
SnakeXs said:It's funny how some can deal it, and deal it, and deal it, in a serious manner even, and yet can't take it, even in joke form.
SnakeXs said:It's funny how some can deal it, and deal it, and deal it, in a serious manner even, and yet can't take it, even in joke form.
GashPrex said:I'm going to do both considering i also have a 360 and want to see the differences between them. plus the x1800 can do both since you can force AA on a application through the catayst control center, though its not a very good solution and will probably kill the frame rate. I don't understand considering i play far cry with hdr and AA, yet they say no chipset supports it.
Chiggs said:Hate to break it to you, but that won't work.
EviLore said:Since a lot of newer PC games seem to be supporting HDR+AA, what's the deal? Is oblivion using a more advanced HDR implementation, or do they just feel that no PC hardware can run HDR+AA in oblivion at a playable framerate?
dark10x said:The original Morrowind really didn't attempt to do anything special with the soundtrack, but rather, randomly played songs from a "playlist" of sorts. When exploring (anywhere in the world), you'd hear certain songs. When you enter combat, then, you'd hear OTHER songs. Outside of that, there was no order to the music..
SteveMeister said:New Xbox 360 screenshots released today:
Music is handled in a similar fashion to Morrowind, but expanded upon a bit. There are several categories -- battle music, dungeon music, exploration music, town music, etc.
Nope, it wasn't that way at all. There was only "exploration music" (which covered all non-combat portions of the game) and combat music. That was it. There was no Balmora theme or anything.Brandon F said:Umm...that's not how I recall it at all. There were few tracks in Morrowind that were whored around quite a bit in the massive world. Town themes shared among several specific towns, a dungeon theme, a combat theme that played when you get aggro... No randomized playlists, when you enter Balmora or Vivec boundaries for example, you knew it based on the music.
SnakeXs said:blah blah
SnakeXs said:1) What's with all the weird resolutions used, both for PC and 360? These pics are amazing, and a few more pixels wouldn't change my mind about them at all, but why aren't they at the 720p standard resolution? Because they feel like it.
2) 8 days away, I know, but can we get a final verdict on shadows? If you could, just say what each of these categories of "world stuffs" has, wether it's just dynamic shadows, self shadowing, no shadows, or whatever.
Characters/NPCs- Duh, they cast shadows.
"Monsters"- They do also.
Unchangeable "items" (Such as beds or furniture or whathaveyou)- Nope, trees do however.
Movable items and weapons (Books, fruit, potions, whatever can be manipulated)- Already said a million times that they do not.
Burger said:in·ane
silly; stupid : don't constantly badger people with inane questions
ORIGIN mid 16th cent.: from Latin inanis 'empty, vain.'
SteveMeister said:New Xbox 360 screenshots released today:
Music is handled in a similar fashion to Morrowind, but expanded upon a bit. There are several categories -- battle music, dungeon music, exploration music, town music, etc.
SteveMeister said:New Xbox 360 screenshots released today:
Music is handled in a similar fashion to Morrowind, but expanded upon a bit. There are several categories -- battle music, dungeon music, exploration music, town music, etc.
xexex said:
Vyse The Legend said:That photo is dying for a caption. It's like the moment right before he jumps out and brutally murders her. :lol
It's like Normal Rockwell meets Tales from the Crypt.Vyse The Legend said:That photo is dying for a caption. It's like the moment right before he jumps out and brutally murders her. :lol
GreekWolf said:Here's an excerpt from the PC Gamer UK review about the radiant AI -
:lol Apparently, that's why it recieved a 93/100 instead of a perfect score
Littleberu said:OH BUT I WAS SO WROOOOONGGG. Radiant AI is A REVOLUTION.
Allelluia to Radiant AI! No Hyperbole!
SnakeXs said:
You're still wrong.
I love the lighting in that one. Especially the soldiers on the left. I'd have to see that in motion, but the fire looks at least as good as RE4's.Bebpo said:
Very nice art design. Good Stuff!
xexex said: