Master Milk
Member
What part of that section are you at?
there's more than one part? fuuuuuck
the beginning i guess, just encountered . . . well, like two hours ago but yaknow
What part of that section are you at?
You're talking about this?
https://youtu.be/zXLZvsSmBIs?t=145
there's more than one part? fuuuuuck
the beginning i guess, just encountered . . . well, like two hours ago but yaknow
Do you guys play with headphones? I will probably pick this up before Christmas.
Do you guys play with headphones? I will probably pick this up before Christmas.
You're talking about when you get separated for the underwater part, and encounter the bad creature? That's what I'm talking about, before you're in the cage
The piece you are referencing is what I called my sequence of the generation. It's just so inventive. It subverts expectations and uses all the tools in the game's toolbox together...and on top of that it furthers the themes and plot of the game. It's pure genius and I love it.I'd say this game rivals Uncharted in how it does fully playable set-pieces that don't take control away from you
Although just riding Trico as it leaps and lunges through the environment feels like a roller coaster ride
Played a solid hour and a half to two hours. I'm not very far because I'm just standing around watching Trico do things because its amazing just observing it scratching itself. I actually wish there was a button you could press that homes the camera in on Trico both for gameplay reasons and just because I fucking love watching it do anything, even mundane actions. Its a testament to just how damn well it animates from facial expressions, body language and just interacting with the environment. I've literally been trying to break the animation system by getting Trico into tighter spaces, trying to spin it around and all this other stuff. Nope its fucking solid.
Now getting onto the elephant in the room. The technical issues. I think this is the game where I realize I'm lucky not to be sensitive to FPS. I've only noticed it once dropping in an outdoor area and even then it felt far better than what I experienced in SotC where things could slow to a crawl during some of the more intense Colossi battles. That said I can see why the game chugs with the scope of the environments and the way all the foliage, feathers and liquids react. Even watching a pile of pots collapse and roll off a cliff was amazing in terms of how well realized the physics. Some pots were shattering as they fell because others landed on them or the fell too far. There is a lot going on under the hood. I'll even say that the way the tree's and grass blows in the wind is some of the best I have ever seen, its so damn life like.
As to the camera and the controls I think the big to say about the camera is set the sensitivity up and be soft with your motions. Its not a camera that works well if you're snapping your stick about hard and fast. I find just a bump here or there or a light push often gets me a far better result than trying to man handle it where I want. This is partially because it seems the camera has a bit of travel to it once you release the stick, almost momentum to an extent. I find this is good to keep in mind because you can often predict where the camera will go when you get down the feel for controlling it. THe camera also seems to also try and keep Trico in the frame in many different parts and that is good to realize, its going to want to move on its own and sometimes it can be annoying but many times it seems to have a bit of purpose.
The controls themselves are classic Ueda and honestly I've had little to no real trouble or issue with them. Climbing on Trico can be a little tricky at first since it operates different to SotC and you tend to stick to Trico. I think the thing with the controls is similar to how you work the camera, lighter touches and pushes of the stick and realizing your character is going to react like a real person and not a typical character you control in games. Its more akin to how Grand Theft Auto games tend to treat movement.
Edit: Also I've had no issues with getting Trico to "do" what I want. I find it rather intuitive but perhaps since I've grown up with dogs I tend to think like I'm dealing with an actual animal which helps. Not only that but Trico often helps alert you to important parts of the environment or objects you need to interact with. Its all rather ingeniously intuitive.
L1 focuses on trico
It's finally fucking here!!! Fuck everything else, I'm ghost.
HNNNNGGGG. :3
Just played a part that me want a current-gen SoTC so badlySotC would never work on this engine. If the Colossi were as well developed and detailed as Trico no chance in hell I stab them with a sword. It would literally be uncomfortable playing it.
But imagine a SotC on this engine
Technically not too good, artistically pretty dang good. Also it has some very small details here and there (like the wall patterns and broken tiles) that make it feel more detail than it really is in general.how can i explain this, this game doesn't look good graphically but it looks unbelievable visually, does that makes any sense? i never had this internal debate about visuals on a game ffs, it's like ugly Betty lol
Art direction, my friend. You don't have to be photorealistic to look amazinghow can i explain this, this game doesn't look good graphically but it looks unbelievable visually, does that makes any sense? i never had this internal debate about visuals on a game ffs, it's like ugly Betty lol
Art direction, my friend. You don't have to be photorealistic to look amazing
How do you switch between 4K and 1080p? I don't see any options in the game menu, so I am assuming I will literally have to force my TV into 1080p?
From Arby's Social Media feed:
Are you fucking kidding me, Best Buy?
First, you fuck up my PS4 Pro order (UPS has delayed it due to "operating conditions" which means fuck all). And now I get home from work, and WHERE THE FUCK IS MY FUCKING GAME YOU FUCKS?
Of course the tracking details are all blank. Fuck everything.
how can i explain this, this game doesn't look good graphically but it looks unbelievable visually, does that makes any sense? i never had this internal debate about visuals on a game ffs, it's like ugly Betty lol
how can i explain this, this game doesn't look good graphically but it looks unbelievable visually, does that makes any sense? i never had this internal debate about visuals on a game ffs, it's like ugly Betty lol
If you could define the core quality of Ico, Shadow of the Colossus, and The Last Guardian in a few words each, what would they be?
If I had to describe the keywords for each of these games, I would say...
Ico: Holding hands, girl, crime, protect, eroticism.
Shadow of the Colossus: Clinging, enormous enemy, punishment, battle, violence.
The Last Guardian: Affection, gigantic friend, pardon, friends, comfort.
Has this been posted yet?
http://www.glixel.com/news/soul-mates-the-last-guardian-director-and-dark-souls-creator-w454164
Ueda and Miyazaki in the same interview.
This game is legit
Brings back all the feeling you look for when playing a team ico game for the first time
Doing pretty good on amazon
UK #8
FR #10
US #11
GER #13
ITALY #18