Who is GenDesign btw? is that team ico
Very cool! For some reason I thought Ueda was going to make phone gamesYes. The original team leads from Team ICO (Ueda) has started an independent company (GenDesign) during the development of the TLG and has finalized the game as a "contractor".
this screenshot is from 2010 but that looks exactly the same as the finished game that released on tuesday
someone write a tell-all on the last guardian's development PLEASE
Read OTsomeone write a tell-all on the last guardian's development PLEASE
Large portions of the game were already finished but it ran at negative framerates on PS3. I believe one of the early E3 demos on PS3 had to be played back at 2x speed because the game was literally running at half speed at the time just to work. A great deal of the delay for this game was simply waiting for the technology to catch up to it.
It still runs quite poorly on OG PS4 though.
For those of you who have finished it: could you tell me without giving any specifics (although it may need a spoiler tag anyway) if the game contains any genuine sad, heartbreaking moments? I am asking because I am considering playing it with my 8 year old. He is extremely empathetic and I dont want to disturb him.
For those of you who have finished it: could you tell me without giving any specifics (although it may need a spoiler tag anyway) if the game contains any genuine sad, heartbreaking moments? I am asking because I am considering playing it with my 8 year old. He is extremely empathetic and I dont want to disturb him.
Honestly the camera isn't that bad, FFXV's is way worse to me in combat. It spazzed out pretty bad one time though when I was in a tight space and trying to climb on top of Trico. I'm betting it's a much bigger problem on the base PS4 though when combine it with a dodgy frame rate.
Do not let him watch.
yeah it's inexcusable to be honest. less than month into the pro's launch and sony is already giving sub-par experiences to standard ps4's where the pros get the experience as intended
One real huge positive of TLG to me is that it's the first non-indie game I've played in years that has real stakes no-bullshit platforming. Modern games are so auto-platforming with tons of leeway there's no real challenge. That wouldn't have worked in TLG.
The only reason making jumps or climbs 1,000s of feet in the air gets your adrenaline pumping and your hands sweating is because there's no auto platforming, and if you miss your jump by a bit of an angle or jump a footstep too short, you're gonna fall to your death. The stakes like that make the high up platforming really exciting and it's nice playing a game like that these days.
Also, another great amazing thing about the game is the way Ueda does his interconnected environments like Ico and SoTC. Seeing areas you've been through or that you can look forward to visiting from a distance in different areas just adds so much to creating a grand cohesive world. I love games that do this and Ueda does this stuff the best. I don't even mind when even on PS4 Pro 1080p/30fps mode I get crazy drops because it's usually when I can see like 3/4ths the entire game map on screen at once and it's very epic.
And to balance this post, one negative I have is while the game has a mix of highs and lows, some of the lows are really low. Like you have amazing highs where you're doing daredevil platforming super high up looking down on the entire environment you've passed through to that point and then you have lows where you are tossing a jug onto a platform. Like every game should have some down time to make the highs more exciting, but once you get a good way into the game and get some amazing highs, some of the downtime bits are kinda of "can't wait to get this over with and get back to good bits"
I also think the 2nd half of the game focuses a bit too much on "Make a little progress, feed Trico! Make a little progress, feed Trico!"; I don't remember the first half of the game having so much forced feeding (though it had optional feeding).
man I had maybe five issues total with the camera, AI, and controls combined. I never turned the sensitivity up either.
I guess I'm just the best
Yes. The original team leads from Team ICO (Ueda) has started an independent company (GenDesign) during the development of the TLG and has finalized the game as a "contractor".
are we actually sure about this? SoTC had such precise controls yet TLG seems to be a bit more floaty. I feel like their math ppl left.
are we actually sure about this? SoTC had such precise controls yet TLG seems to be a bit more floaty. I feel like their math ppl left. I know that the director stayed on but don't we know for sure that the programming staff stayed? for instance we know that some designers left and formed their own company.
genDESIGN is a studio comprised of Fumito Ueda and a team of veteran developers who led the creation of "Ico"* and "Shadow of the Colossus"*.
*"Ico" and "Shadow of the Colossus" are trademarks of Sony Interactive Entertainment LLC
Do.not let him watch
TLG is missing a walk animation. Whether this due to memory limitations or some other programing oversight I do not know but here is their confirmation via their website:
http://www.gendesign.co.jp/E_mobile_top.html
Just finished it. This is worth a PS4 Pro. Definitely GOTY.
PEGI 12Why didn't you spoiler tag this?
This is the OT and the game isn't even out in the UK
lol, reading the lower scoring reviews is pretty funny. Claiming broken, frustrating mechanics and then detailing a puzzle and how they were doing it completely wrong. Embarrassing.
I bet everyone who scored under an 7 was trying to ride Trico throughout the entire game instead of having him follow. "This isn't working so I'm gonna keep on trying the same thing!". "Wait, you can command him to jump or attack? How was I supposed to know that when I ignored the tutorials!"
I feel like a crazy person because I'm very sensitive to framerate issues and found it was perfectly playable outside of the occasional dip on the base PS4
Do not let him watch.
Maybe skip last 1/3 of the game.
lol, reading the lower scoring reviews is pretty funny. Claiming broken, frustrating mechanics and then detailing a puzzle and how they were doing it completely wrong. Embarrassing.
I bet everyone who scored under an 7 was trying to ride Trico throughout the entire game instead of having him follow. "This isn't working so I'm gonna keep on trying the same thing!". "Wait, you can command him to jump or attack? How was I supposed to know that when I ignored the tutorials!"
Struggling to think how Polygon can say this feels like a Playstation 2 game. It isnt, AT ALL.
That's the first time I have issues with a review for a loooong time.
Struggling to think how Polygon can say this feels like a Playstation 2 game. It isnt, AT ALL.
That's the first time I have issues with a review for a loooong time.
Some of them did feel a bit off. Some of them almost made it sound like Trico was glitched or broken because I haven't had any crazy bad issues with them following me or ordering them around.lol, reading the lower scoring reviews is pretty funny. Claiming broken, frustrating mechanics and then detailing a puzzle and how they were doing it completely wrong. Embarrassing.
I bet everyone who scored under an 7 was trying to ride Trico throughout the entire game instead of having him follow. "This isn't working so I'm gonna keep on trying the same thing!". "Wait, you can command him to jump or attack? How was I supposed to know that when I ignored the tutorials!"
What?buttons should I mash when an enemy catches me
Even with its flaws theres nothing that screams Playstation 2 quality about it.Eh, I get it; That's my thought when I try to climb on Trico and how crazy the boy's animation jumps around.
The game is amazing in a lot of ways but it has a fair amount of flaws too.
Every god dam button on the controller.
Every god dam button on the controller.