Got to the part whereyou can issue Trico commands.
How far am I?
30% or 40% in (aprox)
Got to the part whereyou can issue Trico commands.
How far am I?
you mean aheadless armor statue? you need to bring a helmet.
The boy talks as much as the boy from ICO and the narrator gives hints like Dormin from SoTC.
Not really text heavy.
The only difference between this game and the rest is that the narrator does sometimes talks about the story thought out the game.
Ah there must be some below in that circular room?
I'd appreciate if anyone could give me an indication of how much of the game I have left, so I can plan the rest of my playtime accordingly.
I've justrevived Trico after his fight with the other one, and have the shield back at last
you are like 2 o 3 hours away from finishing the game. depends on how good you are really
I got to that point last night at 11 PM and thought that I must be close to the end. Played for another hour and half and realized that I wasn't as close to the end as I thought.I'd appreciate if anyone could give me an indication of how much of the game I have left, so I can plan the rest of my playtime accordingly.
I've justrevived Trico after his fight with the other one, and have the shield back at last
you mean aheadless armor statue? you need to bring a helmet.
There's an element of risk and unknownI was contemplating the reason for why the platforming is so great in this game, and why it feels so automated in games like RoTR and U4. I came to the following conclusion:
There is no auto-guiding in the platforming here. If you're a bit off-base, you fall and die. On the other hand, the entire animation system is physics-based here and the game isn't too fussy about physics quirks, unlike U4. The boy will reach out with his spazzy arms and attempt to grab ledges etc., but will look like a boneless ragdoll in the meantime.
Oh, and the ragdolling in general is so satisfying in this game which i didn't expect. Looks to hurt so much when the boy falls from a high place and whines, holding his knee.
I was contemplating the reason for why the platforming is so great in this game, and why it feels so automated in games like RoTR and U4. I came to the following conclusion:
There is no auto-guiding in the platforming here. If you're a bit off-base, you fall and die. On the other hand, the entire animation system is physics-based here and the game isn't too fussy about physics quirks, unlike U4. The boy will reach out with his spazzy arms and attempt to grab ledges etc., but will look like a boneless ragdoll in the meantime.
Oh, and the ragdolling in general is so satisfying in this game which i didn't expect. Looks to hurt so much when the boy falls from a high place and whines, holding his knee.
I wonder what's causing performance issues for some and little for others? Nothing noticeable on my OG ps4 playthrough but others seem to have major EDF-like issues. What could be causing this
It's finally here! YEEESS!!!
There's an element of risk and unknown
https://www.youtube.com/watch?v=1YH8aTttNAM
(Short clip from area about 30-40% through)
I didn't know if this jump was possible, took me three tries to make it. But you can't take shortcuts or risky jumps like that in Uncharted
Don't buy it... I can notice framerate issues just fine. I had a few in my playthrough but nothing I would call bad. Some people here are claiming EDF, quadruple air raider/airstrike badSome people notice framerate issues more compared to others.
Don't buy it... I can notice framerate issues just fine. I had a few in my playthrough but nothing I would call bad. Some people here are claiming EDF, quadruple air raider/airstrike bad
That's what i'm talking about. I wonder why it was different for some of us. I definitely did not have framerate issues like that and the same goes for others hereI was playing earlier and experienced 5fps sequences. The framerate in the game is poorly stable at best, and absolutely shocking at worst.
That's what i'm talking about. I wonder why it was different for some of us. I definitely did not have framerate issues like that and the same goes for others here
Shadow of the Colossus, which isn't without its flaws either, constantly threw new creatures at you alleviating much of the repetition associated with the idea of fighting tons of bosses in a row, etc. Each one typically had some new gameplay ideas, environments, and music. In this game, you pretty much press R1 and wait for Trico to realise what you want him to do; rinse and repeat with varying levels of control and framerate issues. The game itself is not difficult; nearly all of my deaths in the game were due to the camera or controls working poorly. I'm happy to play a difficult game but most of the deaths in TLG did not feel earned. Also, there are many examples (despite the low difficulty) where it becomes unclear if you are doing the "right thing" due to Trico's AI. You could have figured out what to do just fine but due to his AI or a glitch you are seemingly unable to progress.
I'm not doubting you and others are having issues. Just trying to figure out why i didn't. There were frame dips, sure. It was the worst in the heavily wooded areas, for me but luckily they weren't gameplay focused sections. To say people can't tell 30 from 60 is pretty crazy. Even if you couldn't tell from a vid when physically playing, most could tell. Im just wondering if there is some other factor as to why you had severe stutterering and I did not...The sequence where I got 5fps (it was literally a slideshow) was a sequence where Trico grabbed the boy and ran across a breaking up tunnel. It was an amazing sequence, but the framerate was disgracefully bad. In most cases its sub-30fps from the 8 or so hours I've played.
Most people can't see slowdown (like they can't tell the difference between 30 and 60), so I don't really think the "no issues" claims have much weight. DF reported on some fairly bad performance throughout too.
I think I recorded the 5fps sequence, I'll share it up if I did.
I am a bit iffy on jumping off chains though. Can never get the boy to go in the direction I want, it's always a bit off to one side.
The sequence where I got 5fps (it was literally a slideshow) was a sequence where Trico grabbed the boy and ran across a breaking up tunnel. It was an amazing sequence, but the framerate was disgracefully bad.
I mean, you do realize the hitting R1 in combination with the different buttons on the controller commands Trico to do specific actions, right? As an example, pressing R1 plus a direction will prompt him to go in that direction. R1 + triangle will ask him to stomp/jump, etc. So if your hitting R1 and waiting around for Trico to "get it" it's no wonder you have issues with the AI. You also have to interpret his sounds and visual cues. When he growls or mumbles, he wants you to jump on his back for instance. His eye color also informs you of his state of mind, etc. I'll stop there because part of the enjoyment of the game is figuring all of this out!
I completed the game last night and outside of one instance where Trico was so fascinated with something in the sky that he wouldn't make a jump for me for a few minutes (I had to call him to go in the direction I wanted, then I hit R1 and X to get him to pay attention and sit down. I pet him a little bit to make his feel at ease and then pointed him in the direction again and he was good) - I had zero issues moving along the game with little frustration. Hell, I stopped at times to just watch Trico interact with the environment. Even thewent flawlessly once I realized what needed to happen.water puzzles later in the game
Framerate and controls? I can't argue with some of those complaints. Though I'm playing on the Pro at 4K/HDR and it only bogged down noticeably a handful of times. My main control frustration was getting turned around climbing Trico and the O button being a multi-contextual button. Argh! Oh yeah and the camera can indeed be absolutely atrocious at times.
I'm not doubting you and others are having issues. Just trying to figure out why i didn't. There were frame dips, sure. It was the worst in the heavily wooded areas, for me but luckily they weren't gameplay focused sections. To say people can't tell 30 from 60 is pretty crazy. Even if you couldn't tell from a vid when physically playing, most could tell. Im just wondering if there is some other factor as to why you had severe stutterering and I did not...
It's the same with any jump in the game - you have to be pretty sure which direction you're pointing (and will stay pointing) for the duration that you execute. The camera plays a big part in that. I usually rotate and steady it to a point that it won't move much when I start to go, and make reasonably certain it's going to stay put while I hold the direction I want to move. It also needs to be kept in mind that a jump takes quite a long button press to exectue, during which time it's easy to accidentally move either the left or right stick and thus throw your direction off.
Planning!
Just played this part on Pro and it was fine. I mean completely fine, I can't imagine it would be that much worse on OG. Bear in mind this sequence features dramatic slowdown. I hope this isn't what's mixing people up.
So I'm worried I might have encountered a game breaking bug
Basically end of game spoilers:I'm on the huge black goo thing and I've been stuck for like an hour. I hold the shield against it and the goo recedes, but as soon as I let go of the shield and try and climb onto it the goo comes back super fast. I was getting so confused so watched a video of someone doing it and on theirs the goo comes back slowly so you can easily climb up :/ Anyone have any ideas?
So I'm worried I might have encountered a game breaking bug
Basically end of game spoilers:I'm on the huge black goo thing and I've been stuck for like an hour. I hold the shield against it and the goo recedes, but as soon as I let go of the shield and try and climb onto it the goo comes back super fast. I was getting so confused so watched a video of someone doing it and on theirs the goo comes back slowly so you can easily climb up :/ Anyone have any ideas?
So I'm worried I might have encountered a game breaking bug
Basically end of game spoilers:I'm on the huge black goo thing and I've been stuck for like an hour. I hold the shield against it and the goo recedes, but as soon as I let go of the shield and try and climb onto it the goo comes back super fast. I was getting so confused so watched a video of someone doing it and on theirs the goo comes back slowly so you can easily climb up :/ Anyone have any ideas?