Yep, was losing my mind at this part. The game reduces player agency to nil, withholding movement and freedom so we're at the whim of Trico. Trouble is the player will likely see what needs to be done long before Trico feels like assisting. Horribly frustrating. It's a good example of the game not working as intended.So I was really loving this game until I hitthe part where you're trapped in a cage after your encounter with the other trico and you need help from trico to get out of the fucking cage
I honestly haven't been frustrated in the longest fucking time. Like holy shit was this bad. I managed to get out of the fucking cage after the longest time, even though I knew exactly what needed to be done but it just wouldn't fucking work for the longest time. But then thefucking beast sat down and went nowhere so I had to go down the thing to get him a barrel which involves bringing the helmet back to one of those sentinels who of course chases you and you're powerless and fuck this was frustrating. So I finally get trico the barrel and he just doesn't even know where to go and fuckfuckfuckfuckfuckfuck
I couldn't fucking take any more of shit shit. Like seriously, did anyone fucking playtest this part and think this was the way to go? Fuck me.
So far I've had three experiences of "Trico Jam" where I knew the solution and had to wait for the AI to care.i have no idea what people are doing. "ten minutes for Trico..."
what?
I've had little to no problems having Trico do something. Hell most of the time Trico does things before I even say stuff to him. Sounds like people are having completely different experiences.
Yup I'm at a point where I want to get Trico to jump out of a window and across an area. Figured that out instantly. Trico was upset after beating up some dudes. So I got on his back and I've been petting him to calm down. And pointing in the direction I want him to go and nothing for ten minutes. Just checked the guide to be sure and yup it says jump in that direction but Trico won't do it. Pretty horrible AI for Trico. Very dull game design.
i have no idea what people are doing. "ten minutes for Trico..."
what?
I've had little to no problems having Trico do something. Hell most of the time Trico does things before I even say stuff to him.
If anything takes more than a ten minutes and you are absolutely sure the solution isn't working the game is most likely suffering a bug or glitch. Use R1 and the face and movement stick to control Trico. Even when he is doing what you want him it can take upwards of twenty seconds maybe even a bit more as it gets into proper position, aligns and adjusts its body and will even often give a roar before making a jump or taking another action. Trico will often look at jump points and other times or points of interests and maybe even vocalize and that is the best time to give a command.
Do not spam commands as it will have the exact opposite effect. One command and wait, doing multiple ones will often outright confuse Trico. Not only that but treat it like you would a real animal. If you're on the tiny little platform dead center where Trico needs to jump it often won't do it because it doesn't want to crush or knock you off. It will also need to be called into certain areas especially if its distracted by something but again if it can't see you it will sometimes not always know where to go, making sure it has eye contact with you or the objective has always worked for me.
Seriously this is not that ahrd and I've seen people start speed running the game already and Trico is following a commands like 90 percent of the time on the first attempt. Its all fairly intuitive and straight forward but rushing and spamming and not paying attention to body and vocal cues will cause you a nightmare but that's the point,. Also make sure you have all the patches DLed as that will alleviate issues
Am I missing something when trying to return to a game after I die. I'm rapping on the buttons like I'm doing the 100m dash in Track & Field. Wtf?!
Am I missing something when trying to return to a game after I die. I'm rapping on the buttons like I'm doing the 100m dash in Track & Field. Wtf?!
Reset checkpoint and happened a second time.. GarbageTrico tail is stuck on a beam and I can't climb up it.
During my play through I only had Tricos AI legitimately bug maybe 2 or 3 times. Even then a simple restart at checkpoint fixed it. The patience thing when issuing commands is 100% key.
Trico has some of the best, if not the best, AI coding I've ever seen.
I'm having trouble in a section with Trico not responding. All the other times I've bee stuck it's been my fault not understanding how to command him, but this time I'm sure that it is the AI and not me. So I'm atIs this a bug?the part where you have to jam that metal spool thing underneath the door that raises up when he pulls the chain that has the pot of blue goo hanging from it. Once I got the door propped open, he slipped in no problem. He stood in front of the ledge as if he would just, so I clambered on top of him and gave him the command. Rather than jump, he then promptly turned around, went back through the propped open door, and has been standing in front of the hanging pot looking at it and not doing anything else for 10+ minutes.
I've tried all of that already. He doesn't respond or even do anything other than stare at the pot of blue goo, he won't even interact with it on his own. I'm probably just going to restart from checkpoint because it really seems like a bug at this point, since he refuses to respond to anything.In hallway areas like that you might try just pointing him away from the door and if he needs to jump he probably will, in my experience. Try going way into the area you need to proceed down, call him, climb on, and point him toward the exit instead of asking him to jump.
I've tried all of that already. He doesn't respond or even do anything other than stare at the pot of blue goo, he won't even interact with it on his own. I'm probably just going to restart from checkpoint because it really seems like a bug at this point, since he refuses to respond to anything.
Cleared the game last night and just as I hit the end, the norovirus that had been creeping around my house (my daughter got it) hit me pretty bad. Had to quit mid credits and saw the rest this morning.
Because of the fever I also got, last night I had the fucking weirdest TLG dream (I'm an environment artist for games so I was dreaming about how to manage all the streaming spaces and creating LODs for the backgrounds etc, and how to manage it all). Today after lunch I was feeling better so I saw the rest.
Incredible game. Flawed, sure, but incredible nevertheless. Currently one of my favorites (if not top favorite) of this year. I spent so much time petting Trico too, hahah..
This was me. If Trico got hit with a spear or sword I'd pet it till the blood was gone. This could take minutes if he got hit several times by several enemies.
I was just stuck for over an hour because I didn't know you could tell him to jump. I was telling him to lean on walls that I thought would get me where I needed to go. Looked up a walkthrough, said to tell him to jump.
I interpreted the narration about him imitating actions as him watching me and learning. So I was doing stuff like shoving walls and hoping he'd learn.
Loving the game so far, but that was annoying. I haven't personally had any issues with Trico except this spot, and it was partially on me (partially on the game for tooltipping every damn thing except R1+Triangle).
Finished the game, it was good overall, not great or a "flawed masterpiece" like some people I've talked to have made it out to be. You can tell this is a game in which the concept is held back by an old engine and the developers lack of experience coding responsive and complex AI. Trico feels like his AI has trouble processing the environment a large majority of the time, often stalling or awkwardly shuffling about it's environment as the detailed animation and movement hinders it's navigation, hell even the AI's trigger for feeding seems off 50% of the time.
Then there's the camera, the delay on it is fucking ridiculous, tilt the right stick a third of the way in and it STILL doesn't react which is hilarious, even after raising the sensitivity up it still felt I was wrestling with it constantly. And the movement controls feel like they just slapped them on from SotC but didn't tweak them enough to handle the environments and collision detection in this game.
I hope if Team ICO does make another game they take their engine and completely rehaul it or axe the old engine entirely, some of it's flaws were acceptable back in the PS2 days but it's looking and performing reaaaal bad now! The framerate's easily got to be one of the worst of any current gen AAA game to date, if not the worst.
The environment and the journey are engaging enough to let this game just about slip into my top ten this year, but just barely.
wait you can get the bloodstains off of him?
I can't think of something in a game that makes me more pissed off than those fuckers throwing spears at Trico. I wish there was something I could do to help in combat, seems like all I can manage is to occasionally headbutt them and stagger them.
If Trico knocks them down and you run over to their head and press O you can pull their heads off like you pull spears out of Trico. As to the bloodstains if you position the boy over them and pet that area for like five to ten seconds he'll clean the feathers off.
Finished the game, it was good overall, not great or a "flawed masterpiece" like some people I've talked to have made it out to be. You can tell this is a game in which the concept is held back by an old engine and the developers lack of experience coding responsive and complex AI. Trico feels like his AI has trouble processing the environment a large majority of the time, often stalling or awkwardly shuffling about it's environment as the detailed animation and movement hinders it's navigation, hell even the AI's trigger for feeding seems off 50% of the time.
Then there's the camera, the delay on it is fucking ridiculous, tilt the right stick a third of the way in and it STILL doesn't react which is hilarious, even after raising the sensitivity up it still felt I was wrestling with it constantly. And the movement controls feel like they just slapped them on from SotC but didn't tweak them enough to handle the environments and collision detection in this game.
I hope if Team ICO does make another game they take their engine and completely rehaul it or axe the old engine entirely, some of it's flaws were acceptable back in the PS2 days but it's looking and performing reaaaal bad now! The framerate's easily got to be one of the worst of any current gen AAA game to date, if not the worst.
The environment and the journey are engaging enough to let this game just about slip into my top ten this year, but just barely.
This is a bug. Trico is responsive 95℅ of the time. What patch version are you using.
Had an update today. So all up to snuff in terms of patches.
You can lightning the wood off of the barrel dispenser at the end. I got one side blasted before i activated the cutscene. Has anyone done both sides? Does anything happen? I hope there are some crazy secrets in this game
This is a bug. Trico is responsive 95℅ of the time. What patch version are you using.
Also, this game is a AA at best and nowhere near the production values of Sony's other flagship series.
Disagree.
While visually it isn't, the sheer impressiveness of Trico's AI/coding and animations has not been matched in a AAA game yet.
What do you mean progression? I only got one side and the gameprogressed.Yeah, I'm sorry to hear all those who has issues with the AI bugs that can totally hamper the game. I got the latest patch on my first playthrough which probably is the reason why it was smooth throughout sans the binary movement controls and framerate.
I've done both the first time and it's not a secret, its part of the games progression.
What do you mean progression? I only got one side and the gameprogressed.