I finished TLG on Saturday, and did need some time to get my thoughts together on it. I'll save the babble for the spoiler thread, poor bastards! I will say that it's extremely rare that my very high expectations for a product get completely exceeded, especially after a nine year wait. TLG trumps out Bloodborne as my game of the generation, and like SotC, is one of my favourite games of all time. The game would have fallen flat on its face if Trico and the interactions with the boy/player didn't feel tangible and believable, but the game is rich with exquisite empathy and sincerity. Your interactions with Trico are a constant build with fantastic pay-off throughout the game. I never thought I'd experience anything quite like Trico, who interacted and communicated with the player not only through vocalizations, but intricate body language. Directing him to do something, and seeing him turn/flick his ears in acknowledgement always produced a little emotional burst of satisfaction, which I'm assuming is what Ueda was aiming for.
I'm so relieved TLG wasn't a constant hand-holding experience with Trico, too - it was a genuine back and forth partnership, with both the boy and Trico alternating in taking the lead. I was surprised by how little you did need to control him, honestly, he was such a responsive joy to interact with. Trico saving me as much as I saved him built a strong relationship, and turning around to see him curiously lumbering along behind the boy never got old. TLG also exceeded my expectations when it came to scale, spectacle, platforming, and level design. It blew Uncharted/Reboot!Tomb Raider out of the water for me, and had some of my favorite interconnected level design since Dark Souls. I've never felt platforming tension like in TLG! The game was generous with your jumps/grabs, but the fragility of this small boy in such a large, decrepit world was so tangible. The last 1/4 of the game has some of my most memorable gameplay moments out of any game I've ever played.
I found Ico to be an impressive, but very stressful experience. It was stressful protecting Yorda, whilst still feeling a bit detached from her and thinking of her as a game mechanic. I enjoyed TLG so much more as Trico was self sufficient, and protected the player as much as the player protected him throughout the game. It was much easier to suspend my disbelief that Trico was a living creature, and there were so many moments where you could see Trico/the AI considering, 'okay, what do I need to do here.' Trico constantly seeking out your affection made it easier to emotionally attach to him, too, and for him to call and cry if you weren't near him.
The camera was an initial pain that I did get used to (as people have said, leaving it to its own devices with only slight movements on high sensitivity worked the best). I do think it's regrettable that a lot of players/reviewers haven't had a ideal experience with Trico due to lack of control/command knowledge, which is fair enough, as the explanation was a bit murky.
It's pretty sentimental to say, but I do think it's incredible that Ueda and his team skipped a generation of consoles, and still heavily influenced a generation of beloved games. Some of my most memorable games from the PS3 era were Journey, The Last of Us, and Demon's Souls/Dark Souls, and it's touching that even though Ueda and his team skipped a generation, they had still inspired others in their stead. I can't wait to see what games we'll get from devs in a post-The Last Guardian world, though I think it will be a very long time before we get to experience anything like Trico himself again.
Is the game worth playing on the OG PS4? I really wanna play, but I'm afraid that the framerate/performance issues will bring the experience down too much.
The only time I had strongly noticeable framerate drops was any time there were grassy areas, which were thankfully very small and far between. There was also one 30 second segment later in the game. I've suffered through some pretty nasty framerate games from the PS3 era (Bayonetta, Blight Town in Dark Souls 1, etc) and TLG isn't really comparable, I feel like it ran quite a bit better than SotC did overall. The framerate holds up surprisingly well in the large outdoor areas, especially considering the game also has to deal with Trico and all of his feathers. I'd say TLG was maybe on par with a Soulsborne console experience in terms of framerate?