The Last of Us, to me, has always been the type of game that I would make. Everything about it screams "just for you" in its design department. There's a weight and heft to every movement, every gunshot, every action that Joel takes. The environment is littered with character and detail, much of the narrative is told directly through gameplay and interaction, and it still leaves enough wiggle room to let the player develop their own microstories within the game.
It does have a few issues with relying a bit too much on shooty bits as its core mechanic, but overall, to me, it feels raw and physical in what it does, where every little bit matters to the whole, and it's a design aesthetic that I really wish we had more of.