The Last of Us has ruined gaming for me

For the record, my thread title is a tad (intentionally) hyperbolic. I can still play and enjoy other games. It's just that I do hold their presentation to the same standard as my favourite game and they thus fair have all failed to meet that bar.
 
I've never played through a game more than once - not even games like Fallout New Vegas or Morrowind. But The Last of Us, that I've completed 3 times. There simply is something addicting about the univers, characters, music and atmosphere. It's just a feeling I can't get anywhere else.
 
I feel this way. My friends and I talk about it all the time. I have not enjoyed a game as much as LoU, or even close to LoU, since it came out. This is a pretty common feeling for people to have.
 
I don't think it's unreasonable to want the rest of the medium to continue to advance in terms of storytelling and writing, regardless of how much you value story overall.

It can really take you out of a world when you get characters spouting ridiculous things from their mouths in a game that takes itself seriously.

I platinum'd Prototype 2 last week. It was really, really fun as a videogame. The amount of crazy shit that game lets you do is amazing.

It's also a game where the protagonist says at one point "Enough of your fucking weird, fucking rambling, shit!" with a straight face.

Would the game be better with a better story? Of course. But it's a videogame, and one that's a blast to play at that, so I gave it a pass.
 
I've never played through a game more than once - not even games like Fallout New Vegas or Morrowind. But The Last of Us, that I've completed 3 times. There simply is something addicting about the univers, characters, music and atmosphere. It's just a feeling I can't get anywhere else.

Agreed. It's an intangible quality that I think may even be a very personal connection, something I perhaps don't fully understand yet.
 
I'd say the Mass Effect series as a whole qualifies for me. I'm not sure I'll ever become that invested in a cast of characters again. It was the perfect storm of great characters and longevity (playing three games with these characters over a period of 6 years).

Finishing the Citadel DLC was just like....this is the last piece of new content with these guys. Had a lump in my throat for sure.

Ya I meant the trilogy as a whole lol. I doubt people would feel the same level of connection if they only played 3.
 
It's really sad when I see people talk about how much better TLoU's story is that most games and all I can think is how it is one of the more basic trope filled things out there. Also it's a huge AAA game with a gigantic focus on story, even at the cost of gameplay, of course its "writing" is going to be better but the actual content isn't really all that unique.
 
The Last of Us, to me, has always been the type of game that I would make. Everything about it screams "just for you" in its design department. There's a weight and heft to every movement, every gunshot, every action that Joel takes. The environment is littered with character and detail, much of the narrative is told directly through gameplay and interaction, and it still leaves enough wiggle room to let the player develop their own microstories within the game.

It does have a few issues with relying a bit too much on shooty bits as its core mechanic, but overall, to me, it feels raw and physical in what it does, where every little bit matters to the whole, and it's a design aesthetic that I really wish we had more of.

This is my thought process as well, thank you.

It almost feels like they made my perfect game. Great story, great characters, insane attention to detail, great pacing, combat, while not anything perfect or groundbreaking, fits the world it is in. And an ending that isn't bad, but actually profoundly awesome.
 
For the record, my thread title is a tad (intentionally) hyperbolic. I can still play and enjoy other games. It's just that I do hold their presentation to the same standard as my favourite game and they thus fair have all failed to meet that bar.

Well, you certainly aren't alone. Just look at how often Planescape Torment comes up every time someone wants to discuss the story in a Western RPG.

Personally I think its about as interesting as measuring every NBA player to Jordan, but so it goes.
 
This is exactly how i feel. Just after playing The Last of Us on PS4 (i've played on the PS3 and though it was boring), i was so immersed and passionate for the game that... It's even hard to explain. So, what is the next game i play after TLOU? The Evil Within. It felt like The Last of Us done wrong.

In every game that get's released, there's a little bit of me that hopes for "another The Last of Us", until now it was no made a game like that. I though maybe The Order would be as good, but i was terribly wrong.

Maybe Uncharted 4? Don't know. Feeling that i'm not playing another "The Last of Us" game make me scratch my head. I'm scare to never play a game like that again.

Please Neil Druckmann.

I'm actually playing TEW atm, and that's all I can think of when I'm playing it. "I wish this game was more like TLoU." The game isn't bad by any means, but it just does not compare at all. I don't care about any of the characters, the open gameplay feels very one dimensional, the story itself isn't intriguing to me, etc. Granted it does some things right, but overall, I just wish I was playing TLoU instead of playing TEW every time I play it.
 
For the record, my thread title is a tad (intentionally) hyperbolic. I can still play and enjoy other games. It's just that I do hold their presentation to the same standard as my favourite game and they thus fair have all failed to meet that bar.

"Games that have ruined your gaming experience"
 
I don't get how people dislike the gameplay.

The gameplay was fucking awesome. The way the camera zoomed in when you get into a boxing match. The stealth is also incredible IMO.

it got in the way of good pacing and honestly it became way too repetitive and predictable. not to mention that it just felt out of place to me. more often than not the gameplay sections took me out of the world that ND created. like, here I am completely immersed in this beautifully realized world and then I enter into a long room with a bunch of waist-high boxes and such. I'd honestly just roll my eyes on the inside every time that happened.

and I'm sure it gets brought up a lot and might be annoying because of that but still those sections where you had to find a ladder or plank to cross something and the sections where you had to find something for ellie to ride on when crossing water were really annoying. the little engine-revving mini games too. took me right out of the experience.

I felt like Left Behind was paced so much better than TLoU, for comparison
 
Narrative isn't very important to me; so LoU had no such affect on me.

I feel like people who think narrative is important or paramount to gaming tend to be overly hyperbolic about the games they enjoy. Just how it feels from my perspective. I love a good narrative.. I read lots of books.. watch lots of films of a wide variety... never found any game narrative all that interesting and that includes The Last of Us. The characters are so simple and forced.. the story is just simple emotional manipulation.. I mean it opens with
a little girl being murdered in front of her father before you have a chance to know any of the characters involved
... it's just not amazing story telling to me. Quite cliche really.

The whole game is nonstop cliches and tropes, bog standard game story stuff. The part that exemplifies this is
happening across Dave's partner's hideout while making their way back from the bus. How convenient that not only was the battery there, but it was Dave's partner that took it. And he left a note...

And it also had the exploding red barrels of cinematic games, graffiti. "What happens when the food runs out???"
 
Nah.

It's a very good game, but I'm still perfectly capable of enjoying other games. I'd argue that Sunset and Bayo 2were much more enjoyable in terms of fun factor than The Last of Us and as that's the main reason why I play game in the first place...
 
Nothing to do with the general question at hand, but god damn I still can't understand the 10/10 love for this game. Decent 7.5/10 game for me. Worth playing, will never go back to it most likely (and not sure how well it'll age, with some of the janky mechanics.. for example they could learn a lot from how Splinter Cell does stealth). I think a small part of it is I was aware of the slobbering love affair everybody had with the game before I played it, and had unrealistic expectations. Am I the only one who thinks Ellie is a flat stereotype in a lot of ways? The tropes surrounding the Joel/Ellie relationship were also very formulaic. Dunno.

But the question at hand: No, man, that's crazy talk. Do you also have one meal ruin all other food for you? One song ruin all other music for you? I hope you get past this block at some point and regain the ability to enjoy a variety of stuff.
 
OP is it just narrative driven games?
Do you play a Mario game and go, "That was a great Mario game........but it's nothing like The Last of Us."
 
I don't really have a game like that. I guess World of Warcraft could maybe count if we're speaking strictly about the MMO genre. Nothing else I've played since WoW came out in 2004 has been able to hold my interest (and I'm still subscribed to WoW after all these years).

It's really sad when I see people talk about how much better TLoU's story is that most games and all I can think is how it is one of the more basic trope filled things out there. Also it's a huge AAA game with a gigantic focus on story, even at the cost of gameplay, of course its "writing" is going to be better but the actual content isn't really all that unique.
I seemingly liked it a bit more than you, but yeah. Not a special experience at all for me.
 
I played the game twice (because a close friend of mine insisted I play it) and each time I couldn't finish it. It's so god damn boring. Same with games like Tomb Raider 2013, Uncharted 1,2,3 and other "cinematic games", I just can't get into them because most of the time their story is utter shit, they throw cutscenes at you every 15 minutes and there are button prompts for everything in the game.

For me I'd say games like Zelda, Bayonetta, Devil May Cry, even Dark Souls, have ruined "modern gaming" for me.

There's nothing to get. If you didn't enjoy it, you didn't enjoy it. It's not for you, and there's nothing wrong with that. It should never diminish the fact that others consider it to be an incredible game/experience/whatever, though. Different people connect with different things. Thankfully, we have many developers making different types of games. I can play Metal Gear Rising one day, Steins;Gate the next, and then Shovel Knight the following day. Or hell, all three in one day. The variety out there, especially when you get into indie games, is astounding.
 
OP is it just narrative driven games?
Do you play a Mario game and go, "That was a great Mario game........but it's nothing like The Last of Us."

Nah, I'm mostly speaking in terms of narrative driven games. I still love Mario 3D World and Donkey Kong on my WiiU to death.

But it can also apply to a game like Shadow of Mordor, where it has a ton of gameplay but also tries to present a "serious" story but the dialogue and script is so bad that it just totally ruins that part of it.
 
i dunno, the only thing i've tried from "the new ND" is uncharted demo on ps3 ( and it froze my ps3). i never bothered with them because they looked way too much "automated" to me, and i assumed TLOU was the same. you guys think i should give it a chance?

The Last of Us works so well because you have 10+ hours to get to know these characters. You can't do that in film. TV is the only comparable medium.


i think The Road worked pretty well.
 
I think, when talking about SPECIFICALLY writing and acting in games, there's definitely a very tiny amount of titles that stand on another level when compared to 95% of the medium. That is not the case for things like books, music, film, etc.

The rest of the industry really needs to catch up.

Nah, man. That'd be like me not being able to play anything else after Snatcher, then after Blood Omen, then after Xenogears and MGS1 or whatever. A few months after MGS1 I got Soul Reaver the day it came out and was totally cool with it, and probably also played through Resident Evil 2 five more times with all it's b-movie shlock glory.

I consider all of those games (and more) milestones for storytelling, VO or plot, but there's been so many story based and non-story based games in both different and similar styles released all around them, that were just as great in their own right. Some became and stayed my favorite games, some didn't.

It can just as easily be the case with other mediums, depending on your perspective and mindstate. When I was younger, I got into lyricism/content>everything mode with hip-hop and if it wasn't Wu-Tang Forever or Canibus, I mostly wasn't interested... even similar stuff was meh to me, and it was a disservice to my own interests to feel like everything from Ras Kass to Chino XL to Jedi Mind Tricks fell short of my standards (which were really just slight stylistic preferences). I just kinda liked similar stuff, instead of embracing it, and got less enjoyment out of things I actually did enjoy. Then I remembered why I used to like Death Row so much, and realized I'd been sleeping on stuff like Soul Food & The Diary for years. Not to mention artists like DMX for being "simplistic" that I eventually realized were actually amazing at what they do. The whole club scene snapped me out of it even more. Now I know there is no standard even though I still have my personal favorites.
 
Hyperbole aside, we all have those games. No game will be able to beat A Link to the Past for me. I've been enjoying it for nearly 25 years.

I won't say that it ruined anything. I just left such a huge impression on me and I still enjoy playing through it every year.
 
it got in the way of good pacing and honestly it became way to repetitive and predictable. not to mention that it just felt out of place to me. more often than not the gameplay sections took me out of the world that ND created. like, here I am completely immersed in this beautifully realized world and then I enter into a long room with a bunch of waist-high boxes and such. I'd honestly just roll my eyes on the inside every time that happened.

and I'm sure it gets brought up a lot and might be annoying because of that but still those sections where you had to find a ladder or plank to cross something and the sections where you had to find something for ellie to ride on when crossing water were really annoying. the little engine-revving mini games too. took me right out of the experience.

I felt like Left Behind was paced so much better than TLoU, for comparison

I understand your thoughts but I never really felt that way when playing. I went into this game thinking like it was a survival game, and when I heard some enemies, I crouched around, rarely used my bullets. I think if you wanted to just shoot enemies you might have hated the combat. Also those parts where you find ladders or whatever are barely in the game and actually are integrated with the story.
 
The sniper part of TLOU was a badly designed mess of level and I am not sure why it is getting a free pass.

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Both The Last of Us and Shadow of the Colossus may be the two most special games I ever played.

They're, in my honest opinion, the apex of gaming art we have there. They are more then just games with a good gameplay mechanics and nice visuals, they have amazing atmosphere, art direction, and even more then this they carry and transmits feelings!

However, I dont think they ruined games for me. I dont expect every game to be that special. I expect a game to have a solid gameplay and to entertrain me enough. And there are MANY other high quality games over there, low budget or big budget, with amazing fun, challengening or unique experiences, that, in their own way are still very special.
 
Awesome game, but this quote right here is why it can't be in my top 10 and it hasn't ruined games for me. You left out gameplay! If you remove the graphics and story, you're left with a pretty average playing game.

It is not though. The gameplay is fantastic. The weapons feel awesome; the melee is the best of any game to date; the AI simply great and every encounter is incredibly tense and rewarding -when done right.
 
It's up there for me, def. top 5 (most likely 2-4).

Such an amazing experience, but it doesn't detract from any other experiences for me.
 
i dunno, the only thing i've tried from "the new ND" is uncharted demo on ps3 ( and it froze my ps3). i never bothered with them because they looked way too much "automated" to me, and i assumed TLOU was the same. you guys think i should give it a chance?
.

If you're talking about the original Uncharted, TLOU is miles ahead of that in almost every category.

But YMMV
 
I can't relate. My favorite games ever don't really ruin the rest of gaming for me, gladly. I'm not into narrative stuff for what is worth.
 
I never played it on PS3 but I did buy it day 1 on PS4. An amazing experience and complete package. Not only great story telling, but the gameplay is fantastic. And surprising enough, the multiplayer is really good. I played through it twice back to back I loved it so much. Even though I did not play it last gen, I would say it is probably my best game of last gen and certainly the beast game available on current gen imo.
 
Not sure i can relate to this. Isn't it like saying "The Godfather has ruined all movies for me"?

I can imagine this being an issue for technical aspects of games, like visual fidelity, load times, fps etc, but not creative aspects. May be I just look at games differently *shrugs*
 
I really liked The Last of Us. It is one of the few games I've ever replayed in my entire life. However, I disagree with the majority of GAF in that it's the best video game of all time. To me it is not. In terms of story, and characters, if you want to go by those elements and compare the game to the best of movies, books, TLOU is doesn't come close to the best in those mediums.

When I was younger I tended to focus in the story of games. In the past decade I've reached a point where gameplay is king. Games are great because of what you experience through gameplay. Dark Souls is the best example of telling a story through gameplay IMO.
 
I honestly feel bad for you. While it is a great game, IMO it isn't anywhere near the greatest or a pinnacle of story. But that doesn't really matter too much for what I have to say, I find it sad that if you literally can't play a game again other than TLOU that you will miss out on so many other great games. Maybe it is time to find a new hobby? Read if you are looking for great stories (Idk if you do or don't obviously) But it sounds like you might also be outgrowing gaming on a personal level. Some people never do but some people do and sadly you could be one of them OP.
 
I kind of feel the same way, I've stopped enjoying narrative-driven action games after playing The Last of Us. It's not even one of my favourite games, it's just so well written.
 
TLoU has a pretty good narrative and presentation relative to most games, but I never really thought of it as much more than a 9/10 pretty good. I wouldn't put it in my top 10 all time.

Persona 4 "ruined" a lot of other games for me for a little while after I'd played it.
 
TLOU only set a new level in cinematic games, but I hate cinematic games, so for me it is only another hollywood-director-wannabe-game, or possible the bigger exponent of them.
 
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