Oh, it has its drawbacks, on that I agree, but that doesn't make a weapon hard to use. That's saying any shotgun in any game is hard to use 'because it can't kill at long range'. A weapon can have drawbacks and still be easy to use.Never said it was hard to use- just that it isn't something everyone can use. The pain wobble is definitely more costly with the bow, since the weapon has to be drawn. And you need a quicker reaction time than people with guns, this varies with distance. But with the bow you cannot just press L1 and shoot. Missing with it is also more costly than missing with a gun. I am pretty good with the bow, it's my favorite weapon outside of the revolver. So like the of other weapons I have experienced enough drawbacks with it to know it's not OP, has it's advantages, and it's disadvantages. I'd argue the Semi Auto with suppressor is worse.
Oh, it has its drawbacks, on that I agree, but that doesn't make a weapon hard to use. That's saying any shotgun in any game is hard to use 'because it can't kill at long range'. A weapon can have drawbacks and still be easy to use.
Fucking hate the bow ....
Had such a blast playing with my GAF team. You guys know who you are!
Playing with GAF people is SO much better than playing with randoms......
Some random observations/tips for anyone who is struggling to do well;
Know when to run
No matter how well you do, there will always be a moment in which you are outnumbered or outmatched by your opponents. In cases like that, know that running away is a viable option in this game. Rushing a stronger opponent head on hoping to get lucky is one of the worst things you can do and there is no shame to be had in falling back on your teammates or hiding until your team respawns. If you have a nail bomb, drop it at your feet while running, as it will either down or slow down an enemy that tries to follow you.
Know the maps
Map knowledge is important in any multiplayer game, but even more so in TLOU. At any spot on a map, you should be aware of all flanking routes your opponent could use to flank you and all routes via which you can flank your enemies. When your team is in a head-on confrontation with the enemy team, it can be hugely advantageous if one of you sneaks around them and flushes them out of cover. Dont get stuck in tunnel vision and always be alert to possible enemy flanking routes.
Sprinting can be good
Sprinting isnt as bad as people make it out to be. Letting enemies know your general location can be a good thing, since this means that you can control the engagement by letting them come to you. Cant find the enemy? Find your team a good spot to defend, booby-trap the place with nail-bombs, set your team up to cover the routes the enemy will likely use and then let them know where you are. You can also sprint for a bit and then silently backtrack to give enemies a false idea of where you are going. Having said that, you shouldnt be sprinting around the map all the time, since that will get you killed.
Maybe we should make some sort of GAFGuide for new players. We'd then at least have something to put in the OP. ;-)
Is it just me, or is there no incentive to win other than winning? I mean, not that I personally need some extra reason too, but it seems as though you could possibly get more supplies in certain endgame scenarios by losing. Like, if you have 1 minute to go and your team is up 5 - 3 and all you have to do to win is to sit back and wait the timer out, instead of waiting, couldn't you rush into them several times and suicide yourself to get a single kill to get some extra parts for supplies instead of winning the game which doesn't seem to give you anything extra for winning?
You get a supply bonus when you win a game, more than if you were to lose, obviously. They just don't tell you in the game. An ND developer confirmed it in the Playstation forums.Is it just me, or is there no incentive to win other than winning? I mean, not that I personally need some extra reason too, but it seems as though you could possibly get more supplies in certain endgame scenarios by losing. Like, if you have 1 minute to go and your team is up 5 - 3 and all you have to do to win is to sit back and wait the timer out, instead of waiting, couldn't you rush into them several times and suicide yourself to get a single kill to get some extra parts for supplies instead of winning the game which doesn't seem to give you anything extra for winning?
Has anyone managed to have a game of 4 gaffers vs 4 gaffers? that would be amazing.
You get a supply bonus when you win a game, more than if you were to lose, obviously. They just don't tell you in the game. An ND developer confirmed it in the Playstation forums.
Has anyone managed to have a game of 4 gaffers vs 4 gaffers? that would be amazing.
Right, let's get this private match arranged then! I propose we do it tonight around 8-10pm GMT. I can either try and arrange it properly on here or just see who's in the chat at the right time?
How difficult can it be to get 8 Gaffers with mics on at once?
For anyone who's missed it, quote this page for the PSN name to add to join the chat, which is where most of the games seem to be being set up.
I'll be available around that time. Hopefully the chatroom will be populated enough to get it going.
For anyone who's missed it, quote this post for the PSN name to add to join the chat, which is where most of the games seem to be being set up.
We need a tournament.
Anyone want to make a team with me? I am good at the game...
Klipz-Wish? You in?
7 in at the moment. Not sure if everyone in the chat is up for this private match or not though.
Is it just me, or is there no incentive to win other than winning? I mean, not that I personally need some extra reason too, but it seems as though you could possibly get more supplies in certain endgame scenarios by losing. Like, if you have 1 minute to go and your team is up 5 - 3 and all you have to do to win is to sit back and wait the timer out, instead of waiting, couldn't you rush into them several times and suicide yourself to get a single kill to get some extra parts for supplies instead of winning the game which doesn't seem to give you anything extra for winning?
I'm more than up for a tourney! How would we do teams? Perhaps everyone who wants to join can put their name and then we randomise teams?
I am fed up of being put in ongoing matches and on top on this be punished with low supplies for my clan.
How am supposed to reverse a match 20-11 or even 20-15 with the other team full loaded and with 2-3 new entry in the other side?
How am I supposed to gain enough supplies for my 90+ clan this way?
It has been 3 time in a row now.
What are you going to do? Leave us with this crappy system or going to try to fix it?
Give supplies boost for entering on ongoing matches or punish to hell who leaves a match.
Right now it's stupid.
I cant be\have not to be punished for other players faults.