Rogue_Ledr
Banned
Knights vs rebel MP, it's literally the perfect setup for MP.
That would be so incredibly generic.
It would just be bland human vs. human combat like in 98% of other games.
Knights vs rebel MP, it's literally the perfect setup for MP.
Multiplayer with these graphics and gunplay would of been sweet. Im not really a person that needs MP in all their games but its a missed potential with this one. Just imagine if TLoU didnt have MP...you cant. Shit is the perfect package and would of been here as well.
Just like the single playerThat would be so incredibly generic.
It would just be bland human vs. human combat like in 98% of other games.
I've seen weirder ideas pulled off successfully.I think they would probably go for some kind of a Human vs Lycan asymmetric multiplayer and it would be terrible, but I'm just cynical.
Well that's pretty much the majority of the main campaign anyway. At least we'd be able to thermite gun or arc gun someone if the face which would be interesting.That would be so incredibly generic.
It would just be bland human vs. human combat like in 98% of other games.
Ermmmm, there is no cliffhanger. Galahad arcUhhhhh do you know what cliffhanger means? Because it's the the epitome of a cliffhanger.
Ermmmm, there is no cliffhanger. Galahad arcYou should ask yourself if you know what cliffhanger means?ended by him taking the life of Lucan and mid credit scene indicated as much.
Good lord, I'm still blown away by how amazing thescene looked. I had someone watching me and they legitimately thought it was CG. Is there anything else later on in the game that looks better?rappelling down the airship
Ermmmm, there is no cliffhanger. Galahad arcYou should ask yourself if you know what cliffhanger means?ended by him taking the life of Lucan and mid credit scene indicated as much.
Knights vs rebel MP, it's literally the perfect setup for MP.
That would be so incredibly generic.
It would just be bland human vs. human combat like in 98% of other games.
I have owned both the regular and remastered versions of TLOU since release, I got Left Behind day 1, I even own American Dreams and got it when it released.... and I have never actually played the multiplayer. I should fix that.
The next Chapter.
Considering that RAD's writers have a penchant for being predictable, (if this game is any indication), I would wager thatIt's King Arthur.
Uhhhhh do you know what cliffhanger means? Because it's the the epitome of a cliffhanger.
When was this mentioned?
Yeah, there is.Good lord, I'm still blown away by how amazing thescene looked. I had someone watching me and they legitimately thought it was CG. Is there anything else later on in the game that looks better?rappelling down the airship
Just like the single player
I don't think this game's mechanics really support competitive multiplayer. More like a co-op kind of thing.
gallahad is kicked out of the order and is being hunted by the entire city in the epilogue. how is that not a cliffhanger?
Yeah I was thinking the same thing. For the sequel co-op is a no brainer. Competitive MP would take a bit of a overhaul.
Now you're splitting hairs here.The Gallahad arc is complete, there are no loose ends.
Ermmmm, there is no cliffhanger. Galahad arcYou should ask yourself if you know what cliffhanger means?ended by him taking the life of Lucan and mid credit scene indicated as much.
Oh ok. Must've missed that.The Indian Queen mentioned it after the two of you walk out of the shack galahad was hiding up in. When he asks about her blackwater.
Now you're splitting hairs here.The Gallahad arc is complete, there are no loose ends.
All of this is off the top of my head, it's a cliffhanger, there's no refuting that.You mean besides the fact that the vampires still have to be dealt with, and the fact that we have a shot where Galahad should've just aid "i'm batman." Or how isi plans to put an end to the rebels. And if Lord Chancellor knew about vampires, the identity of the hooded guy, how the city will be affected by martial law.
Oh ok. Must've missed that.
Goddamn QTE...I dont understand what to do in the fight near the end...do I dodge with the left analog or the right one...why are some prompts red right from the start...? why is one prompt flashing with a R in it but is on the left side...?when it does that,what do I do...just gave up out frustration for now...
Goddamn QTE...I dont understand what to do in the fight near the end...do I dodge with the left analog or the right one...why are some prompts red right from the start...? why is one prompt flashing with a R in it but is on the left side...?when it does that,what do I do...just gave up out frustration for now...
Now you're splitting hairs here.The Gallahad arc is complete, there are no loose ends.
Goddamn QTE...I dont understand what to do in the fight near the end...do I dodge with the left analog or the right one...why are some prompts red right from the start...? why is one prompt flashing with a R in it but is on the left side...?when it does that,what do I do...just gave up out frustration for now...
It's like GOW3's QTEs. If the prompt is on the left side of the screen, that's the direction you push the right stick.
And I think some percentage of the reason people are talking about how good the game is is because its an exclusive.
You really think if it wasn't a Sony exclusive it would have reviewed differently?
Yeah I was thinking the same thing. For the sequel co-op is a no brainer. Competitive MP would take a bit of a overhaul.
So all the evade prompts are done with the right analog...? and its harder then the one in the middle of the game,it lasts longer...
Just finsihed the game. I am going to focus just on the gunplay cause everything else has been talked to death, yes it's the most beautiful game ever and the story is good. The Order is one of the most basic cover shooters I have played in years. I do not understand how someone could design levels and areas with no regard for compelling gameplay. I would say about half the gunfights don't even allow you to be in the same area as your enemies, they are basically you covering in a spot and shooting at enemies who pop out their head on the other side of the screen, the very definition of a shooting gallery.
The ones that do allow you to move around, and *gasp* actually use tactics,are also super basic cause there are like three enemy types the whole game. Galahad can climb and jump but is any of that ever used in the combat, nope. There is not one section where you can climb to higher ground, where you can make use of verticality.
The change of pace moments are pretty bad as well, instead of a boss battle or a unique action setpiece, the game removes abilities. Some areas take away your ability to take cover. Some areas force you to stay in one place and shoot. Any moment that seems to have a different objective than shoot a guy is incredibly spoon fed to you.
Weapons are actually great but are never used in interesting ways. In games that actually care about gameplay new and unique guns get put to good use. In Gears when you get the hammer of dawn you don't just use it on the same grunts. An entire boss fight is built around it. There is nothing like that in Order.
Then there is the battles against the lycans which are somehow the worst fights in the game. An enemy with one attack, that's it one pattern that is repeated endlessly. Not only that the IDENTICAL fight is repeated three times, in locations that are designed exactly the same way. It is literally a cut and paste job with a new wallpaper. Same with the elder fights, same exact fight twice, they don't even attempt to hide it.
The Order is what I call a painless game, it is designed to be the most basic of gaming experience to allow players of all kinds to enjoy the story. There will be many people who don't have time for giant games or to really deal with games that may be more complicated and thus become frustrating. Anyone can play and enjoy the game without much fuss. That is fine, but that is not what I am looking for in my games. I want to be challenged, I want to be wowed from a gameplay design perspective.
The game is a 6 for me, all the other elements are so good that it made the overall experience a positive one but it could have been so much better.
Well yeah, no shit.He's no longer Sir Gallahad, so of course that's over. He literally says that he's "Gallahad no more." Now it's time for Grayson.
Ditto.The Gallahad arc was complete by the killing of Lucan, and now the Grayson arc begins. The whole premise of the game is based on Gallahad involvement and interaction within the confines of The Order. He identified the traitor within its rank and he was dealt with. East India Trading company and Indian queen plays a secondary role to it all.
Well said, I concur wholeheartedly.Just finsihed the game. I am going to focus just on the gunplay cause everything else has been talked to death, yes it's the most beautiful game ever and the story is good. The Order is one of the most basic cover shooters I have played in years. I do not understand how someone could design levels and areas with no regard for compelling gameplay. I would say about half the gunfights don't even allow you to be in the same area as your enemies, they are basically you covering in a spot and shooting at enemies who pop out their head on the other side of the screen, the very definition of a shooting gallery.
The ones that do allow you to move around, and *gasp* actually use tactics,are also super basic cause there are like three enemy types the whole game. Galahad can climb and jump but is any of that ever used in the combat, nope. There is not one section where you can climb to higher ground, where you can make use of verticality.
The change of pace moments are pretty bad as well, instead of a boss battle or a unique action setpiece, the game removes abilities. Some areas take away your ability to take cover. Some areas force you to stay in one place and shoot. Any moment that seems to have a different objective than shoot a guy is incredibly spoon fed to you.
Weapons are actually great but are never used in interesting ways. In games that actually care about gameplay new and unique guns get put to good use. In Gears when you get the hammer of dawn you don't just use it on the same grunts. An entire boss fight is built around it. There is nothing like that in Order.
Then there is the battles against the lycans which are somehow the worst fights in the game. An enemy with one attack, that's it one pattern that is repeated endlessly. Not only that the IDENTICAL fight is repeated three times, in locations that are designed exactly the same way. It is literally a cut and paste job with a new wallpaper. Same with the elder fights, same exact fight twice, they don't even attempt to hide it.
The Order is what I call a painless game, it is designed to be the most basic of gaming experience to allow players of all kinds to enjoy the story. There will be many people who don't have time for giant games or to really deal with games that may be more complicated and thus become frustrating. Anyone can play and enjoy the game without much fuss. That is fine, but that is not what I am looking for in my games. I want to be challenged, I want to be wowed from a gameplay design perspective.
The game is a 6 for me, all the other elements are so good that it made the overall experience a positive one but it could have been so much better.
Man I just love reading stuff in this game and just looking at things dont know why
Having just finished the game I really enjoyed it. I'll be starting my secoond playthrough on hard to wrap up the trophies later today but the following are my takeaways from my roughly 11 hour playthrough one
Positives
- Stunning art direction especially given the setting.
- Voice acting is great. Incredibly well done across the board. Right up there with the best I've heard in a game.
- Really enjoyed the story and it has me excited at the prospect of followup game
- Sound direction (OST, ambient noise, weapon feedback etc) are all incredibly well done. Hands down among the best I've heard in a game.
- Lighting and shading is way beyond anything I've ever seen in any other game. When inspecting flyers the ink and contours of said material reflect 100% realistically in realtime when manipulated by the player. The lighting is so good that I found myself gawking and screen caping even the most mundane of things (lantern on a barrel etc) because it blew my mind every single time. I have som 40 odd screenshots from my first playthrough uploaded t my twitter acct (@rexnovis for anyone who wants to look)
- Gunplay is excellent. The shotgun and the thermite rifle are both an absolute blast to use. Also the secondary fire on the falchion that stuns enemies with a blast of air was quit fun to use on advancing enemies.
- I really enjoyed the werewolf encounters. It managed to avoid the tendency in these games to make boss fights into bullet sponges and make them feel unique from all other encounters in the game. The half breed fights managed to capitalize on the speed and ferocity of the enemy instead of just being a big bad thing that you shoot until you die. The sort of guerrilla attack from all sides and angles aspect had me panicking to fire back. The Elder lycan fights were absolutely brutal. I do however think that they could relinquished a bit more control of the situation to the player, They still get a positive from me for not being a bullet sponge fight though.
Negatives
- Depth of Field sometimes causes sighted enemies to appear out of focus causing them to look blurry.
- Disorienting and seemingly unnecessary loss of camera/character control (descending/climbing ladders, intermittent short scenes that could have easily played out while maintaining control)
- Immersion breaking button prompts. Some of them really aren't necessary. After you establish the proper button or control element to use in a situation you really dont need to constantly remind the player. Why does it need to display a symbol over ever inspect-able item instead of just a slight glow or something? It immediately reminds you "oh yeah I'm playing a game"
- Some chapter breaks that make the story feel unnecessarily disjointed. These were especially puzzling because it just felt like the transitions were very sudden or jarring when providing just a smidge more context or a bit more content prior to the transition wouldve eliminated the problem.
- No gun draw control. Gun may only be drawn when combat scenario starts. This is more of a pet peeve of mine. I'm the sort that likes to shoot the environment to see how it reacts so anytime I couldnt draw my gun to shoot a vase or a painting the arbitrary limitation reminded me that I was playing a game and immediately removed me from whatever immersion I had at that point.
- Oddly reflective white areas on the eyes and lack of shaders on and around them in some heavily lighted scenes make them stick out like a sore thumb when everything else looks damn near real.
All that said I dig the game a lot. Gunplay is fun albeit hard as I tend to suck at TPSs in general but it's really the atmosphere and the story that steal the show for me. While the story is a bit predictable at parts there are some unexpected twists and the characters themselves make it for me. The use of discover-able items and sound logs to provide insight into certain characters is really well done. I specially liked the flyer where Tesla drew demon horns on Edison.
Overall the game is very indicative of inexperience thanks to some odd design decisions. But given that this is RADs first AAA title it's nothing that really surprised me. It's not likely to be anyone's Game of the Year but at the same time it's not by any means a bad game. I certainly don't think it's deserving of the reaming it's received in reviews especially since it's released with a rock solid Framerate and no glitches that I've seen or heard of outside of a friend reporting a solitary crash to system menu but that was while using the share function.
It's a shame when games that release stuffed to the gills with DLC and plans for countless more or patently broken games that don't work as advertised or intended receive stellar scores (9s and higher) while a solid contained game like this one is rated so dismally by so many. I guess maybe I just don't see eye to eye with most reviewers any more. We clearly have different priorities/desires when it comes to games. I really enjoyed the game. I'm looking forward to my second playthrough and am excited and hopeful whatever follow up RAD might have planned.
nemesun is literally the first person I've seen claim that the ending wasn't a clear cliffhanger "plz wait for sequel" ending
but how is that not a cliff hanger?the game is "the order" not "the gallahad"
Resident Evil fans, tell me there werent areas in this game that made you imagine what a RE with these graphics would be like. Could you imagine a mansion that looked like that. Remember the RE1 full model viewer in the item screen, when you held items to look at them I was reminded of that. I would just faint if a RE game looked like this.
Resident Evil fans, tell me there werent areas in this game that made you imagine what a RE with these graphics would be like. Could you imagine a mansion that looked like that. Remember the RE1 full model viewer in the item screen, when you held items to look at them I was reminded of that. I would just faint if a RE game looked like this.
anyone have a list of collectibles? I missed one newspaper and have no idea where I missed it.
It's a tease, not a cliffhanger. This story arc was wrapped up, that's why it was not a cliffhanger. They merely teased the next story arc.