Lord Error
Insane For Sony
I think it's pretty clear they have brilliant technical people working on every aspect of the game, but the people in charge of gameplay design maybe just were not up to stuff - this is their first TPS game on a 'big' platform after all, or maybe they simply didn't have enough time to work on making all kinds of varied enemy encounters and iterating level layouts that would have to go with that - and had to rush through it to complete the game in time.Agreed about the gunplay. Weapons feel fantastic, and the controls are ace (especially aiming...so smooth). I believe Pessino said in an interview that convoluted measures were taken to reduce control latency to an absolute minimum. So I guess the question is, if so much effort was put into gunplay and controls, why was seemingly so little effort put into encounter and enemy design? The foundation is absolutely there on the player's side of combat (weapons, controls) and hell, better than most third person shooters for my money (the camera zoom when entering cover is intense as fuck, for example)...the overall design just doesn't do it justice.
Then again I haven't played many TPS games beside Uncharted and TLOU, so even things that are played out to others might seem fine and even novel to me. I'll see as I keep playing.