I love how it's paced, never found offensive at all.
You mean you don't like pushing crates and watching cutscenes of Drake helping people up?
I love how it's paced, never found offensive at all.
If you want combat and not story then this isn't the series for you.
Eh, Sam is always a Drake. Druckmann just doesn't reconcile the fact that Rafe is Sam. Old Sam is basically split into Rafe and New Sam. Watch that trailer again and just assume Stashwick is Rafe and Sam isn't in the game. It works doesn't it? It also makes the stuff Rafe says in game make more sense if he was Nate's Brother. I feel like Rafe was basically rich Eddy Raja until they made him into what we got. New Sam is basically pre-twist Sam and Rafe is post-twist Sam. Or at least that's what makes sense.
Hmm....
The impression I've always gotten from ND guys I've spoken to is that Druckmann wanted to explore where Drake actually came from in the sense of lineage, parentage, etc.
I've also gotten the vibe that Hennig wanted Drake's mentality more inline with what we had in UC3 at first; an orphan grows up feeling insignificant and unimportant, takes a moniker of a historic individual in a desperate attempt to justify and validate his own existence. As opposed to what we actually had in UC4 of take this guys last name because big brother says so since we are on the run from the law.
I love how it's paced, never found offensive at all.
If you want combat and not story then this isn't the series for you.
The climbing sections were the worst, Uncharted 2 the best in the series imo.
The internet wanted Drake to have a conscious. Not kill as much. So Naughty dog toned down the shooty shooty die die part.
I'm in the same boat op. I'm finding the game hard to go back to because I dread having to go back and play the first half of the game.
Hmm....
The impression I've always gotten from ND guys I've spoken to is that Druckmann wanted to explore where Drake actually came from in the sense of lineage, parentage, etc.
I've also gotten the vibe that Hennig wanted Drake's mentality more inline with what we had in UC3 at first; an orphan grows up feeling insignificant and unimportant, takes a moniker of a historic individual in a desperate attempt to justify and validate his own existence. As opposed to what we actually had in UC4 of take this guys last name because big brother says so since we are on the run from the law.
As you can see, the former is so much more interesting and compelling for a character than the latter.
Everything I can pick up that was either implied to me by people in passing, as well as early impressions see Sam being a different character completely.
If that's the case then Neil took time off from TLOU to intervene with Amy's direction so he could write that scene when Marlow cock teased us with Drake's past...I mean, anything is possible, but I feel that hoovers more around the unlikely area.
I saw Neil's effort in Uncharted 4 as one to bring some closure to what was left open in Uncharted 3 (for better or worse).
Uncharted 2 had plenty of boring climbing sections as well and the combat was much worse.
I just got to Chapter 13 and I'm enjoying it for the most part. I suck at TPS for the most part so I don't mind the climbing and puzzle solving at all, in fact, I actually prefer those aspects.
I found the combat (on hard) to be much better in 2. Stealth is cool in 4 but I had a lot more fun with the combat in 2.
Honestly it doesn't line up, given that scene Marlowe would've mentioned Sam. Nate would've done anything for Sam. She would've known he was alive then too. I think the point of Uncharted 3 was he had to let go of who he used to be, where he came from and accept who he know is. And again Uncharted 4 spits in the face of that.
oh yeah the retconning of nate to be part of a family of amazing adventurers by genetics is hilarious
Agreed, but I wouldn't have said "No" to more combat encounters.
I love how simple traversel can be boiled down to "climbing."Yeah, because having an entire character with nothing but climbing is ''story''
Prevous UC games had much better pacing, there are ''gameplay'' through out pretty much every chapter and they are all pretty meaty, and there's still story in between.
If that's the case then Neil took time off from TLOU to intervene with Amy's direction so he could write that scene when Marlow cock teased us with Drake's past...I mean, anything is possible, but I feel that hoovers more around the unlikely area.
I saw Neil's effort in Uncharted 4 as one to bring some closure to what was left open in Uncharted 3 (for better or worse).
How so?I didn't find the pacing bad but your statement is pretty wrong.
I'd argue he needed to let go of what he never was.Now that you've said that it makes the seemingly random retcons and exposition make sense. But that [Neil] goes against Sic Parvis Magna. Greatness from small beginnings doesn't work with Uncharted 4, hell it doesn't even work with Rafe. That honestly undermines what makes him a great villain. What you've said further reinforces that I would've liked her Uncharted 4 more.
Honestly it doesn't line up, given that scene Marlowe would've mentioned Sam. Nate would've done anything for Sam. She would've known he was alive then too. I think the point of Uncharted 3 was he had to let go of who he used to be, where he came from and accept who he know is. And again Uncharted 4 spits in the face of that.
I generally quite liked the way UC4 wrapped things up, but this was some David Cage bullshit right here.oh yeah the retconning of nate to be part of a family of amazing adventurers by genetics is hilarious
Agreed with the first part, but I disagree with the second part.I love how it's paced, never found offensive at all.
If you want combat and not story then this isn't the series for you.
another thing was that boss fight
wow what a terrible boss fight
introduce a brand new mechanic at the end of game, that goes against game design 101
It really is sad how the same studio who made Crash and Jak are completely unable to create compelling non-combat game play anymore. I kept holding out hope but after 4 Uncharted games and TLOU I gave up. And even then the combat had issues especially in UC 1-3.The solution is to fill it with non-shooty gameplay. Remember how Doom back in '93 had plenty of downtime filled with puzzles and exploration?
Instead ND just filled it with boring shit because they don't know how to step outside of their cover shooter mold.
What the hell are you even talking about. There was nothing left open in UC3 to really delve into
I just got to Chapter 13 and I'm enjoying it for the most part. I suck at TPS for the most part so I don't mind the climbing and puzzle solving at all, in fact, I actually prefer those aspects.
2 > 4 > 1 > 3
I've seen a lot of people say this. To me it felt like just another cover shooter. The only thing I can think of that stood out was the grappling hook and how you can do some cool looking stuff with that but I don't think that made up for the lack of the dynamic enemy encounters from the previous games.
Why is that 'hilarious'? A Thief's End makes Nate the person far more plausible than he ever was before. It actually made me understand why someone would actually act the way he did and choose this lifestyle.oh yeah the retconning of nate to be part of a family of amazing adventurers by genetics is hilarious
Why is that 'hilarious'? A Thief's End makes Nate the person make far more sense than he ever did before. It actually made me understand why someone would actually act the way he did and choose this lifestyle.
His mother wasn't an 'amazing adventurer' she was a historian. An academic who supported the pursuits of someone else. Not seeing the disconnect or hilarity.
Uncharted 2 had plenty of boring climbing sections as well and the combat was much worse.