There was never a time when PC hardware was not ahead, mainly PC+GPU, but consoles have their own strengths......More customized architecture being one, that focuses simply on gaming, which also translates to more money and dedication being placed in game development over PC......You won't often get the development teams and budgets that console games have on PC.....
A console is a standard platform, this time around it will be a very high ceiling across CPU and GPU, most PC owners won't have specs that match the PC hardware releasing in November; say 10990K or Ryzen 4950X + 3080 ti's and Big Navi 5900XT, 5950XT's....Even specs bellow that wont be as common as console spec...…..This is why consoles have led the charge in having delivered the best looking games the entirety of this gen, because the money and time needed to pursue the best graphics on the 1000 guys who own a 2080ti + 9900K is not worth it, you will not get your returns.....You will never see a PC developer getting 50-100 million to develop a cutting edge game on 3080ti, because they will not sell 100 copies if their game cant run on 1080P GPU's which form the whopping majority of PC's on steam......
PC's will never lead consoles in games development, maybe in shovelware due to PC's huge base and easy form of entry, similar to mobile development.....The console environment is more controlled, because the installbase is guaranteed to buy your games, you are bound to get a portion of the userbase to like your game and get a following as long as it's not absolute drek like life of black tiger, which is pretty much a mobile game and should have stayed there. Look at this developer whose game only sold 5 copies on steam, you know how many potatoe PC's could play his game...….At least with consoles the standard of hardware is the same, you don't have to worry about a million configurations so your ambition is scaled up......In essence, it's as simple as this.....if a weak jaguar with a modified 7870 could have given us GOW, Horizon Zero Dawn, GTS, Detroit, Days Gone, LOU2, UC4, DC etc....against PC's best.....The bar has now raised so high for consoles relative to GPU and CPU, we've never had such high end and fast parts on consoles before......It was either the GPU was weak and the CPU strong or vice versa...….Besides that, consoles are breaking forward with some of the latest technologies like faster SSD's that's not currently available on PC......Consoles win in gaming because of the higher ambition devs can pursue in their games due to a standard spec and a guaranteed installbase...