i have a question for people who think that devs develop their games core around pc specs and not console specs.
why games on pc don't have better physics or destruction with console having scaled down physics and destruction?
i mean, my cpu is far far faaaaaaaaar better than any jaguar but destruction and physics in control, metro exodus or rdr2 are EXACTLY the same...the only few games that have some secondary\tertiary better physics effect are game that use nvidia physics tricks but the core physics in the game remain the same.
same for polygon count, geometry etc.
maybe it's money and time consuming creating game around a 2080ti\i9 for the 2% of pc gamers that possess top tier hardware and then develop an entire different game for console?
I mean the difference is so gigantic in terms of hardware that if you develop for top tier hardware the game can't be the same on console, am i wrong? exactly like a ps5 nextgen game can't be made on a ps4, especially in terms of how devs are gonna use modern cpus.
maybe an i9 cpu can't do better physics and destruction than a jaguar and a 2080ti can't have double the number of polygons on screen compared to a xone gpu...
or maybe, just maybe it's easy to develop for the weakest hardware and then adding all the bells and whistles for pc version to use the spare power because is far too easy compared to creating 2 completely different version of the same games for every game that come out...
inb4 the usual comments, i know that every game is developed on a pc, but the core experience is still designed for console specs.
also i'm mostly a pc gamer that still use console for exclusive, i don't have a foot on this war or envy syndrome for pricey hardware, just to give some context.