Tom Henderson heard from 2 sources (one at GDC) that Switch 2 devkits dont have 4K outputs

It 100% supports 2160p output. The UI is 4k too. I know someone from a HUGE company that has several. The one he's talking about is maybe a cheaper devkit with cutbacks to make it more affordable for indie devs?

Also since it's the day before. Look out for RDRII tomorrow at 60fps no less :)
 
Me and my 2 daughters blasting Mario Kart 9 makes no fucking difference in 4k, 1080p or 720p

We are having too much fun giving a flying fuck about resolutions when playing Nintendo games
 
Me and my 2 daughters blasting Mario Kart 9 makes no fucking difference in 4k, 1080p or 720p

We are having too much fun giving a flying fuck about resolutions when playing Nintendo games
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It 100% supports 2160p output. The UI is 4k too. I know someone from a HUGE company that has several. The one he's talking about is maybe a cheaper devkit with cutbacks to make it more affordable for indie devs?

Also since it's the day before. Look out for RDRII tomorrow at 60fps no less :)
Is the huge company Rockstar?
 
4k tvs are now at least 8 years standard on the market. 4k resolution is not "state of the art" tech.

People are freaking out over a rumor...of a dev kit.
I know 4k is not state of the art. But in some threads people are even waiting on dlss4 and tensor cores in switch 2.
 
It 100% supports 2160p output. The UI is 4k too. I know someone from a HUGE company that has several. The one he's talking about is maybe a cheaper devkit with cutbacks to make it more affordable for indie devs?

Also since it's the day before. Look out for RDRII tomorrow at 60fps no less :)
If RDR 2 is shown tomorrow, I'll believe you! :)
 
Semantics and engagement grifting.

There's no need for a 4k output on a 8 inch screen.

Also, the dock is what will most likely upscale the image to 2k/4k for televisions.

I'd think that taking off some work for the upscale on the Switch base would help performance and simply
add the components into the dock to do the proper upscale.

Also, I trust in HeisenbergFX4 HeisenbergFX4
 
Me and my 2 daughters blasting Mario Kart 9 makes no fucking difference in 4k, 1080p or 720p

We are having too much fun giving a flying fuck about resolutions when playing Nintendo games
They are going to resent you when they find out they were playing in sub-4k resolutions and you did nothing about it.
 
Best music in a fighting game by far.
KI has some great music but gotta give it to street fighter 2 overall

but sabrewulf's original theme is amazing
if nintendo ever did a melancholy souls-like, that theme would be perfect for the game's trailer.

 
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The cope is sad to watch. People here saying that there's no difference between 1080 and 4K, jesus wept.

Throw away your grandma TV and buy a decent one.

I have a friend who refuses to buy a 4k TV unless future Nintendo Switch consoles can support 4k.

Dude was trying to shop for a 1080p TV in the year 2025.
 
Me and my 2 daughters blasting Mario Kart 9 makes no fucking difference in 4k, 1080p or 720p

We are having too much fun giving a flying fuck about resolutions when playing Nintendo games
Yeah cartoony games don't need nearly as much power to appreciate. They're just more basic in terms of design.
 
to be fair, even ps5 pro has trouble running at 4k 60... i dont expect nintendo to even try. they own the casual market and those who play the nintendo classics...most people i know have a switch + 1 of the ps5/xbox or pc. id say this will be similar if the games are there which for nintendo they nearly always have been
 
Wait people thought it was going to output 4k?!?
I mean, we aren't waiting for the system to deliver us cutting edge 3D graphics in 4k, but at least give it us as an output resolution for simple stuff like the home screen or 2D games.
 
What if, for all you watery-eyed nerds out there, Switch 2's base requirements are 1080p 60fps in handheld mode for all launch titles? Would the fact that Nintendo created that hardware make you impotent, floppy software?
 
I reckon it is early dev unit. No reason not to have 4k output. System and newer dev unit nearer to launch should have it.
Just my 2 cents.
 
Me and my 2 daughters blasting Mario Kart 9 makes no fucking difference in 4k, 1080p or 720p

We are having too much fun giving a flying fuck about resolutions when playing Nintendo games
That's when 4K would be really great. 1/4 of a 720p image is kinda rough for making out things in the distance. Sure Nintendo's focus on simpler graphics makes it less of an issue, but there are limits.
 
It's 2025. How can 4K not even be an option on switch 2? Base level PS4 is bad enough because the PS6 will be out in a couple of years
Dude, the Switch doesn't even output its UI in 1080p. I fully expect Nintendo to give fuck all about outputting any kind of 4k signal entirely for the Switch 2.
 
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Does this mean no HDR too? Switch 2 is gonna look so much more dated than Switch 1 was at release on a TV screen if true. Games on PS5 or Series X already look dated if they don't have HDR.
 
It 100% supports 2160p output. The UI is 4k too. I know someone from a HUGE company that has several. The one he's talking about is maybe a cheaper devkit with cutbacks to make it more affordable for indie devs?

Also since it's the day before. Look out for RDRII tomorrow at 60fps no less :)
if Switch 2 gets RD2 60 FPS before PS5 or XBOX my lord will peoples head exploded.
 
It's 2025. How can 4K not even be an option on switch 2? Base level PS4 is bad enough because the PS6 will be out in a couple of years
I find it funny that you think Nintendo is worried about PS6. PS5 and then PS5 Pro couldn't stop Switch, what makes you think PS6 will be any different?
 
I was hoping and even expecting it to have 4k output in Docked mode but I've been worried, this being Nintendo, that not only won't it have 4k but it won't even have the long rumored DLSS.

This is Nintendo we're talking about and we're in a rough period for hardware across the industry. PS5 Pro at $800 (w/disc drive) turned out to be a lot less capable than I was hoping and that's an expensive console made by Sony. Switch 2 is rumored to be $400 and this is Nintendo. Also, have you guys seen the reaction to Metroid Prime 4 from Switch fans? Easiest audience to please and Nintendo knows this very well.

What got me worried was seeing that Mario Kart 10 snippet. It wasn't outputting at 1440p let alone 4k and had no signs of DLSS....
 
I was hoping and even expecting it to have 4k output in Docked mode but I've been worried, this being Nintendo, that not only won't it have 4k but it won't even have the long rumored DLSS.

This is Nintendo we're talking about and we're in a rough period for hardware across the industry. PS5 Pro at $800 (w/disc drive) turned out to be a lot less capable than I was hoping and that's an expensive console made by Sony. Switch 2 is rumored to be $400 and this is Nintendo. Also, have you guys seen the reaction to Metroid Prime 4 from Switch fans? Easiest audience to please and Nintendo knows this very well.

What got me worried was seeing that Mario Kart 10 snippet. It wasn't outputting at 1440p let alone 4k and had no signs of DLSS....
agreed and I was not impressed
 
DLSS isn't magic.
This needs to be stickied on every Switch 2 thread. DLSS is also not free. Considering the expected pathetic tensor core count, this is not a device that will do a quality upscale from 1080p to 4K for negligible performance cost. This rumor is weird though, I would expect simple indie games (eg. Undertale) to easily run at 4K on Switch 2.
 
That's when 4K would be really great. 1/4 of a 720p image is kinda rough for making out things in the distance. Sure Nintendo's focus on simpler graphics makes it less of an issue, but there are limits.

We were just fine playing Phantasy Star Online in 480p with a Gamecube on 3-way split screen too. There are no limits because of resolutions. The only limits these days we have are shit moviegames making them -not fun-

I had 10 times more fun on a 30fps 240x120 pixel window in PSO1&2 than I had when i dragged my PC to the livingroom for the fiancee who wanted to see Hellblade 2 playthrough. 4k + DLSS on quality with 60fps, all maxed was pretty but didnt bring anything to the actual gameplay.
 
We were just fine playing Phantasy Star Online in 480p with a Gamecube on 3-way split screen too. There are no limits because of resolutions. The only limits these days we have are shit moviegames making them -not fun-

I had 10 times more fun on a 30fps 240x120 pixel window in PSO1&2 than I had when i dragged my PC to the livingroom for the fiancee who wanted to see Hellblade 2 playthrough. 4k + DLSS on quality with 60fps, all maxed was pretty but didnt bring anything to the actual gameplay.
Conversely just because you limit the resolution and specs you do not magically unlock fun. Nor if you have console higher specs you would make it impossible for Nintendo to create fun games.

Otherwise I am not sure why fans are not upset Nintendo is increasing specs at all in the console.

More likely to be is that Nintendo wants to increase specs at their own pace to reduce costs for them (keep profit margins healthy) and maybe not to just to a level of specs where third parties would outshine them before their ways of working and internal tooling has kept the pace with what the tech can produce… even on Switch you had devs that outclassed Nintendo technically so even that would not be a perfect defense either.
 
Anyone who expected 4K games on a fucking $350-$400 handheld device with a slightly upclocked dock is a goddamn moron, full stop. Not even the absolute cream of the crop $1000 handheld stuff can do anything above 1080p well without aggressive upscaling.

To me the lack of 4k output would more surprising for media playback, like YouTube or Netflix or whatever, because that would be the extent of it. But IIRC the Switch barely had any streaming apps on it, just the bare minimum, so it wouldn't surprise me if this time around Nintendo does the same thing.

But lets see the dummies in this thread try to seriously act like anyone is buying a Nintendo device for graphics, and not the fact that they are essentially the last console maker left who is actually relying on the strength of their exclusives. I'll be buying a Switch 2 but I'm highly unlikely to get a PS6 or whatever the hell Xbox is doing, I'll wait for games to come on PC if I have to.
Yeah the 4K output or even upscaling that people are parroting is wild to me. NO WAY the Switch 2 does that sort of resolution (upscaled or not) for gaming lol.

I'll gladly eat crow but it just doesn't gel with price that Nintendo are aiming for.
 
Doesn't matter. Anything done on the fly that requires low latency requires memory and bandwidth, not one or the other. All nvidia cards have GDDR but in this case, it's not available.
DDR5 has better latency than GDDR6. LPDDR5 will have worse latency than DDR5, but I am unable to find any comparisons with GDDR6. So it might be comparable.

And as for memory bandwidth, DF already tested a downclocked 2050 with 96 GB/s of bandwidth and found a cost of 3.35 ms when upscaling from 720p to 1080p and 7.7 ms when using a 1440p target. So upscaling to 1080p should be perfectly viable and upscaling to 1440p may be viable in 30 FPS games. You also have to bear in mind that Nintendo have talked about lowering the complexity of the DLSS model in their DLSS patent. It makes sense for them to try to recover additional performance this way, to make upscaling viable in more titles.
 
Conversely just because you limit the resolution and specs you do not magically unlock fun. Nor if you have console higher specs you would make it impossible for Nintendo to create fun games.

Otherwise I am not sure why fans are not upset Nintendo is increasing specs at all in the console.

More likely to be is that Nintendo wants to increase specs at their own pace to reduce costs for them (keep profit margins healthy) and maybe not to just to a level of specs where third parties would outshine them before their ways of working and internal tooling has kept the pace with what the tech can produce… even on Switch you had devs that outclassed Nintendo technically so even that would not be a perfect defense either.
But that IS the thing; specs don't anymore really hold anything back from having fun. I buy Nintendo consoles for Nintendo's games. I play 3rd parties elsewhere for "better specs".

My point was that even with the original Switch, we don't have a limit of technology what Nintendo can do with their games. Sure, more RAM and a faster CPU will help you in the design pipelines, but nothing you couldn't do before with smoke and mirrors.

The main thing is that Nintendo's games are fun and have been so no matter what the hardware has been underneath. Nintendo gives you a platform to play their games on it and that's pretty much it.

I totally understand the requirement for better specs if Nintendo is the only platform you play games on just for the sake of 3rd party games. For me, couldn't care less.
 
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