I like airships though...
Airship stretch goal at $3.75M?
Games have been sorely lacking Airships and Giant Sharks as of late.
I like airships though...
Airship stretch goal at $3.75M?
Games have been sorely lacking Airships and Giant Sharks as of late.
It's now marked "considered"!
I hope the Avellone companion is a dog. One that doesn't talk or do anything interesting at all. Just an ordinary dog
It's kind of funny how many people claim this is the case, when on day one of this Kickstarter we at inXile were almost completely sure this wasn't going to happen, and it only got finalized that it actually could happen a few days ago.
As much as I want this game to happen I just can't support the gross use of stretch goals. I've yet to play one of the stretch goal kickstarter games, to be fair, but games with a strong vision behind it, especially one like this, should include all of the important content from the beginning. Besides, the more content they add the more there is the chance that they'll rush it (or outsource it) and quality will suffer.
I suppose it just comes down to trust. There are, or will be, people abusing the concept in a way that could weaken the game (just as DLC and microtransactions can do).. I will be supporting this project soon and I hope that my trust in them to do right by their inspiration is not misplaced.
Just got home from work, shiiiieeeeeeet.
Oh shit, I forgot to ask if the game would have cyborg-squids.
I think the only path forward when reaching 10+ is to outright commit the spill over to future game develoment, if that's an acceptable stretch goal. Brother None highlighted what the minimum would've been if they ONLY reached a million, but if they somehow had an extra 5 million maybe that bare minimum on the next one would be higher, and the Kickstarter more a formality to ensure people really do want it.The scope of a project like this is flexible within a range. At minimum funding it can have a few writers and designers, they can pay for some music and no voice acting, and it can have the graphics complexity of something like Shadowrun Returns. At 4-5 million they can go with beautiful hand dawn touches on intricate prerendered backgrounds, an orchestral score, establishing voice acting work for the significant characters, and have enough writing talent for a diverse, fleshed out world with a well-developed backstory. At 10 million or 20 million or 40 million you can start thinking about the original vision possibly changing for the worse due to excessive funding.
I think the only path forward when reaching 10+ is to outright commit the spill over to future game develoment, if that's an acceptable stretch goal. Brother None highlighted what the minimum would've been if they ONLY reached a hundred, but if they somehow had an extra 5 million maybe that bare minimum on the next one would be higher, and the Kickstarter more a formality to ensure people really do want it.
Yeah, I don't see anything wrong with that sort of concept. Funding an expansion pack is also a viable option.
I actually considered saying sequel, but I have a feeling this won't lend itself too well to at least a direct continuation of the story, but an expansion that can take place in the middle if need be? Yeah, that'd be nice to see actually.Yeah, I don't see anything wrong with that sort of concept. Funding an expansion pack is also a viable option.
OK. It was obvious to everyone outside inXile then. ;]It's kind of funny how many people claim this is the case, when on day one of this Kickstarter we at inXile were almost completely sure this wasn't going to happen, and it only got finalized that it actually could happen a few days ago.
Why? You can still buy those games in future, the devs will certainly survive without those $50 or however much you would have pledged. Anyway, I have much more fun pledging to and following smaller projects, those in the $50k-$200k range.
Lol the MCA bump. Got to love it!
I don't regret the not pledging part, the missing out on the old school pc box's and stuff is what I regret missing out on.
I like the point that voice acting hinders where you can go with the story. Planescape did this so well with the dense, descriptive writing. I'm just thinking aloud, but I would be perfectly happy with them doing minimal voice acting especially considering the cost. In games like this I prefer to read at my own pace, not hang around waiting for the VA to finish.
Avellone is huge and I hope it pushes some good pledging from here on out.
honestly though, VA would probably be very important if they want to attract some new attention to this project. The game would feel rather incomplete without some form of VA.
Otherwise the need to have smaller chat screens that you walk through multiple panes instead of being handed a wall of text. This is more of a concern of just attracting people outside of the hardcore PS:T fans
Definitely agree, I'm just saying too much might hinder where they can go. I'm all for significant characters / scenarios getting some quality VA.
Otherwise the need to have smaller chat screens that you walk through multiple panes instead of being handed a wall of text.
Torment is a wall of text, though. You'd be happier with having to click three times as often just to have smaller text boxes?
Still, options are usually nice and it doesn't sound that hard to implement.
All they should do as far as voice acting is exactly what Torment did. VA should consist of party banter, introductory lines from important characters, and the occasional other line of dialogue that would be well-served in standing out a bit more.
All they should do as far as voice acting is exactly what Torment did. VA should consist of party banter, introductory lines from important characters, and the occasional other important line that would be well-served in standing out a bit more.
I want to have an option to romance with myself as second personality.
I'm loving this.
All they should do as far as voice acting is exactly what Torment did. VA should consist of party banter, introductory lines from important characters, and the occasional other line of dialogue that would be well-served in standing out a bit more.
All they should do as far as voice acting is exactly what Torment did. VA should consist of party banter, introductory lines from important characters, and the occasional other line of dialogue that would be well-served in standing out a bit more.
Yep.All they should do as far as voice acting is exactly what Torment did. VA should consist of party banter, introductory lines from important characters, and the occasional other line of dialogue that would be well-served in standing out a bit more.
But I want walls of text.Otherwise the need to have smaller chat screens that you walk through multiple panes instead of being handed a wall of text.