side by side comparison:
http://i.imgur.com/G5hDaAp.jpg[IMG]
fittingly so.[/QUOTE]
True, the brown color palette is consistent with PS:T - I am not arguing against that. I am merely pointing out that there's a noticeable difference in color (and feeling) between the concept art of Bloom and the 2D screenshot - albeit understandably so.
Still, I would argue that there's too much of an over-reliance on brown (and red) in the posted screenshot, thus making the picture seem imbalanced and "heavy". It's still an okay screenshot, it just isn't up to par with the great concept art we've seen so far.
True, the brown color palette is consistent with PS:T - I am not arguing against that. I am merely pointing out that there's a noticeable difference in color (and feeling) between the concept art of Bloom and the 2D screenshot - albeit understandably so.
Still, I would argue that there's too much of an over-reliance on brown in the posted screenshot, thus making it seem imbalanced and "heavy".
Fair enough, I suppose they can quell people's fears of 'brown' by showing a city or something next, but I imagine those are quite far off.
I don't really see the use in comparing PE to T:ToN here. You are basically comparing Icewind Dale art to Planescape: Torment art. They're striving for very different styles.
side by side comparison:
Only a few days left, I don't think they'll make the 2D goal.
some ridiculous opinions here. I mean I understand that tastes differ and so on but Torment doesn't strive for crispy colours, contrast and extra details. It supposed to look dirty, organic and brown. Jeez, it's like criticizing colours of this room -of being too monotone.
I thought that was after if the KS made it past 3.5. That's too bad, no Avellone or 2D :/Especially considering that stretch goal doesn't exist.
I thought that was after if the KS made it past 3.5. That's too bad, no Avellone or 2D :/
I thought that was after if the KS made it past 3.5. That's too bad, no Avellone or 2D :/
I thought that was after if the KS made it past 3.5. That's too bad, no Avellone or 2D :/
Well last few days usually have a push. Plus if it gets to 3.3 million, then 3.5 is guaranteed as they are adding 200k to the kickstarter on top of what is there. I imagine they would make it count towards the goals.
I thought that was after if the KS made it past 3.5. That's too bad, no Avellone or 2D :/
Just to reiterate: there is no 2d stretch goal. While they said that the amount of money made influenced their possibilities for the graphic approach, they never tied it to a specific stretch goal, and they've already confirmed they're doing 2d environments (that's the whole point of this update, showing a rough early draft at what they're aiming in terms of looks and elaborating in the write-up).
Also, Kickstarter campaign are always bound to raise the most at the beginning and at the end of the campaign. That means that very very likely we're going to at least reach $3.5 million and Avellone will get on board.
It might just be because people want to see Chris Avellone working on the project. I know I do.Not sure if it is more because of the update or it getting close to the end, but the numbers have been climbing steadily all morning.
Our PayPal donations now total $67,776.
Brian Fargo ‏@BrianFargo1m
The early feedback on the screen shot is super positive. Wait till you see animation in it this week!
Something seems off to me. It looks as if everything is made of plastic, or clay. I hope the final product has better details.
Seeing as the game is in pre-pre-production.
This looks pretty amazing considering they've not really started with the game.
The devs get a little more money this way. Paypal fees are about 5%, I think, and Kickstarter doesn't get a dime. The normal way, Kickstarter and Amazon get 5% each.Does anyone know if I was to change my backing to a Paypal one would that mean they get the whole 100% or do they still need to give a kickback to someone (other than paypal fees).
Im wondering if their streamlined production pipeline basically involves sculpting something and then painting it in super hi-res in Z-Brush and then setting something up to pre-render it. So its basically 3d, with some post photoshop stuff. Image kinda looks like a Z-Brush model. The trick i guess is finding a good render directly from zbrush, or maybe using displacement maps or normal maps in maya and render it there could work.
The devs get a little more money this way. Paypal fees are about 5%, I think, and Kickstarter doesn't get a dime. The normal way, Kickstarter and Amazon get 5% each.