trab pu kcip
Member
What really? Their stance has always been it wouldnt count..... Interesting.
yeah I thought so too :O
What really? Their stance has always been it wouldnt count..... Interesting.
Didn't see anyone mention it. When they announced the totals for KS + Paypal on the stream, it was said that the 200k Fargo & other dude are adding puts them over the 4.5mil threshold so the stretch goal is considered reached (unless they change their minds when they sober up >_>)
Didn't see anyone mention it. When they announced the totals for KS + Paypal on the stream, it was said that the 200k Fargo & other dude are adding puts them over the 4.5mil threshold so the stretch goal is considered reached (unless they change their minds when they sober up >_>)
Avellone's twitter picture is amazing:
I am really ignorant of what this game would cost to make, but after the Skullgirls DLC cost thread + this software engineering class I am in where our prof talks about his job: This stuff sounds suuuuuper expensive. Maybe I am overestimating things, but I can't help but wonder, can they really make the whole game with all those promises with only $4.3 million dollars?
I am really ignorant of what this game would cost to make, but after the Skullgirls DLC cost thread + this software engineering class I am in where our prof talks about his job: This stuff sounds suuuuuper expensive. Maybe I am overestimating things, but I can't help but wonder, can they really make the whole game with all those promises with only $4.3 million dollars?
Shanna Germain - she works with Monte Cook on the Numenera RPG
lol, Skullgirls
Helps that they probably won't make some CG movies for openings/endings.Well, I guess they won't have much room for screwing around, that's for sure; still, according to some old interviews this is pretty much comparable to the average budget they had for those old Infinity Engine games.
So yeah, it's doable.
I am really ignorant of what this game would cost to make, but after the Skullgirls DLC cost thread + this software engineering class I am in where our prof talks about his job: This stuff sounds suuuuuper expensive. Maybe I am overestimating things, but I can't help but wonder, can they really make the whole game with all those promises with only $4.3 million dollars?
We've discovered that the best way to create a deep and rich RPG is to begin the pre-production process long before the production team have finished their current project. If we waited to begin the design work for a large scale RPG until after the programming team has completed their work, our budget would increase by 50% or more. This would result in the hiring and firing process that happens all too often in our industry. We want to break that model and keep our great team together. This is why it makes sense for us to begin work on Torment now rather than later. The process has served us well in the past and allows us to bring you the best RPGs. If you have any concerns about our ability to deliver a great one, we encourage you to review our first look video of Wasteland 2 that was released just a few weeks ago.
oh my god, what is up with Mark Morgan's mic? Or is that Brian's?
Also they're gonna interview the yellowshirtguy.
lol, Skullgirls
My thoughts exactly.
lol, Skullgirls
I think you can contact them to sort it out? Wouldn't that be how the add ons worked? Actually yeah, check how Add-ons work.So I fucked up my pledge. I changed my tier to a lower one, but still donated the amount for the upper tier. Is there anything I can do about this?
So I fucked up my pledge. I changed my tier to a lower one, but still donated the amount for the upper tier. Is there anything I can do about this?
I am really ignorant of what this game would cost to make, but after the Skullgirls DLC cost thread + this software engineering class I am in where our prof talks about his job: This stuff sounds suuuuuper expensive. Maybe I am overestimating things, but I can't help but wonder, can they really make the whole game with all those promises with only $4.3 million dollars?
Just realized I forgot to add money for the Avellone comic.
Damn.
Yes, that is what I hope for.Just saw the result, everything went better than expected.
I always love reading impressions like this, since it (hopefully) shows that fans of this type of game are not a closed group that will only decline from now on, but that it's still possible for people to discover and enjoy them.
Now that Torment is funded (can't wait, in for the physical goods!), please consider Divinity: Original Sin. They put up their stretch goals today and, if they do make it to $1M (they are at $300k and change now, funded is $400k, about 20 days left) I think we'll have the closest we've had in a long time to a worthy successor to Ultima VII.
Just realized I forgot to add money for the Avellone comic.
Damn.
What does this mean? I was only referring to how they broke down the cost of each part that went into designing and implementing a character. Unless the stuff they were saying was BS, it was pretty enlightening for me. Unless you're just referring to your opinion of Skullgirls in general, in which case, lol.
“I think a lot of things in game production tend to be a lot more expensive than many people realize,” said former Capcom special advisor Seth Killian, now lead game designer at Sony Santa Monica. “The Skullgirls team has done a great job breaking out some of their costs, and I can certainly attest that a good fighting game character costs a lot more to develop and implement than developing virtually any other similar asset in games. [...] The characters are the game in fighters, and adding more involves a huge amount of intricate assets and one of the most difficult ‘but how does it fit into the rest of the game’ challenges anywhere in development.”
Iron Galaxy Studios has worked closely with Capcom, and is responsible for the upcoming Darkstalkers Resurrection, Marvel vs. Capcom Origins, and others. It knows fighting games. Additionally, the company is building a proper version of the cult hit, Divekick. When I tossed the $150,000 number at Iron Galaxy CEO Dave Lang, here's what he told me:
“I don’t have any particular insights as to how the Skullgirls team works, but I can tell you if we were doing a similar game there would be two major time sinks: new frames of animation and time required to balance the game... The frames of animation are very expensive for a couple reasons, but at the end of the day it gets down to volume. Say you need 500 frames of animation per character (arbitrary number, I don’t know what Skullgirls frame count per character is), you actually should budget for 1,000 frames of animation in time and materials because for a 2D fighter the animation is the gameplay, and you will need to rework a lot of the sprites to have the game play the way you want. If you were to outsource that many frames of animation you’d pay $20-$30/hour for that, and at that resolution/complexity each person working on them would get around 4 frames of animation done per day (these are highly involved sprites). That puts the cost of just getting the sprites done anywhere from 40k-60k USD. Keep in mind this will take time, and while you’re waiting for the art to get back from the outsourcer you’re still paying salaries, rent, internet, insurance, etc., so sunk cost for just the art itself is probably gonna net out to 90k USD.
Just realized I forgot to add money for the Avellone comic.
Damn.
What? goddammit!
Don't worry, the New Vegas CE one was pretty terrible. ;b
OK, so I'm rewatching the part of the stream where they announced the combined totals, and they didn't mention the $4.5 million goal (around the 2:46:20 mark).
Is it elsewhere?
OK, so I'm rewatching the part of the stream where they announced the combined totals, and they didn't mention the $4.5 million goal (around the 2:46:20 mark).
Is it elsewhere?
So we didn't get the Stronghold?
Damn you cheap gamers.
For some reason Torment and Stronghold don't sit well with me.
I dunno, i'm trying to image if the Nameless One had a house to come back every time he wanted... it feels kinda off.
For some reason Torment and Stronghold don't sit well with me.
I dunno, i'm trying to image if the Nameless One had a house to come back every time he wanted... it feels kinda off.
But then where will I put my in-game romantic conquests?
Some Kickstarters - it's by no means guaranteed - will allow you to upgrade your tier with a paypal payment. Might be worth keeping eyes open for that.I wish I'd upped from the $20 tier to $28... the manual/guide/novella would have been worth the extra money. Still proud to be involved!
You can send them to Bioware for the next DA.