AstroZombie
Banned
Holy crap! Is this the highest grossing gaming kickstarter yet?
Kickstarter? Yes. But the highest crowdfunded game still is Star Citizen.
Holy crap! Is this the highest grossing gaming kickstarter yet?
That artwork is amazing.
Yeah, it's really super sci-fi to the degree where you start getting fantasy again.
Like how Star Wars is technically science-fiction, but is really a quasi-fantasy at parts (thanks to the jedi stuff).
Its more that Numenera seems like really...bizarre fantasy. I was kind of hoping Project Eternity would be a bit more bizarre and get away from tropes, but now that we're getting this as well I think I'm more enthusiastic about the slightly more standard fanasy setting in Eternity as well
Supporters/backers willing to pay in advance to fund these projects are probably just a small niche even among core lovers of these genres.
This can't be overstated. Tides of Numenera -- which, again, is now the most highly-funded videogame Kickstarter ever -- attracted only 75,000 backers, at an average pledge of $56. That's revenue equivalent to the sales of, at best, an ultra-niche RPG title released through traditional means. (In comparison, a hundred people bought a Dragon Age game for every person who backed Torment.)
yeah it's actually science fantasy, they got a name for that shit
The question is, will these Kickstarter CRPGs compare (in terms of quality, polish, length, etc) to ultra-niche RPG titles released today through traditional means?
Exactly.like what?
This can't be overstated. Tides of Numenera -- which, again, is now the most highly-funded videogame Kickstarter ever -- attracted only 75,000 backers, at an average pledge of $56. That's revenue equivalent to the sales of, at best, an ultra-niche RPG title released through traditional means. (In comparison, a hundred people bought a Dragon Age game for every person who backed Torment.)
like what?
Exactly.
This can't be overstated. Tides of Numenera -- which, again, is now the most highly-funded videogame Kickstarter ever -- attracted only 75,000 backers, at an average pledge of $56. That's revenue equivalent to the sales of, at best, an ultra-niche RPG title released through traditional means. (In comparison, a hundred people bought a Dragon Age game for every person who backed Torment.)
We might have them, but they might go more in the way of Dragon Age 2: Shit Mountain and less the kind of "this is the creators' imaginations/skills set free of the chains of upper managment, no watered down, focus tested mass market crap" that Kickstarter is supposed to be about.Pretty much.
I guess without these kickstarters, we just wouldn't have these games in this day and age.
The idea appears to be that it's set so far into the future that their technology is more or less indistinguishable from magic. Reminds me of Dying Earth settings, just without the angle that the Earth/universe is about to end from old age.Its more that Numenera seems like really...bizarre fantasy. I was kind of hoping Project Eternity would be a bit more bizarre and get away from tropes, but now that we're getting this as well I think I'm more enthusiastic about the slightly more standard fanasy setting in Eternity as well
Probably the ONLY examples are JRPGs, which is kind of like trying to compare Street Fighter with Smash Brothers as fighting games. The closest you're going to get on the JRPG side actually matching WRPGs are games like Etrian Odyssey, and that's just going back to the roots of the genre rather than what most of us REALLY want to see more of, the kind of design we were seeing in the latter half of the 90s and early 2000s.like what?
The question is, will these Kickstarter CRPGs compare (in terms of quality, polish, length, etc) to ultra-niche RPG titles released today through traditional means?
Ah, yeah, that's the term I was looking for.
Oh, and here is your new avatar:
what? I thought I should go back to my old one? I also really liked the mccomb cult idea, but okay you're the boss ;P
I couldn't find the old one, but figured this would be hilarious.
and very confusing
you're right, I already like it I feels like I'm undercover & everything I say is going to fall back at you now.
time to enthuse about mass effect 3 somewhere.
And Numenera can surely expect at least a modest amount of post-release sales from the kind of people who don't obsessively scour the Internet for news of crowd-sourced dork RPGs from the '90s.I don't think the comparison between a full-fleshed retail title with a large EA-driven marketing budget behind it and a 2-years-away-from-release classic RPG on a niche crowdfunding site is apt. There are too many differences between the two.
Squiddy talks to himself. MADNESS
Isn't Numenera Sci-Fi(ish)?
yeah it's actually science fantasy, they got a name for that shit
Are you guys familiar with Storm? It's a an old comic series and set in a post-apocalyptic world. Lots of crazy stories centered around ancient death machines, fighting robots with swords and stuff like that. Pretty cool.
woah never heard if it, looks awesome though.
if you think about it shadowrun is pretty much like this too. it takes familiar fantasy elements and traditional classes and transfers them into a futuristic blade runner-esque setting. so it's also a mix-up.
Yeah, Shadowrun is cyberpunk with elves and trolls. I've played a little Shadowrun p&p, it was fun, but I think I prefer classic fantasy.
I don't think the comparison between a full-flegded retail title with a large EA-driven marketing budget behind it and a 2-years-away-from-release classic RPG on a niche crowdfunding site is apt.
if you think about it shadowrun is pretty much like this too.
That's the entire point. I'm comparing how many different people actually engage with the crowdfunding campaigns for games like this to how many people buy completed games from big publishers, with big budgets, off the shelf. As Tuco was saying, the audience that crowdfunds these projects is always going to be extremely niche.
Shadowrun is the opposite, it's a sci-fi setting with trappings of fantasy sprinkled in to give a unique texture. Numenara is more like Earthdawn, the fantasy equivalent of Shadowrun, which is a fantasy world with sci-fi trappings sprinkled in.
(Which makes me think how awesome an Earthdawn RPG would be....)
Well, my point actually wasn't strictly about belittling these games comparing them with "triple A products".That's the entire point. I'm comparing how many different people actually engage with the crowdfunding campaigns for games like this to how many people buy completed games from big publishers, with big budgets, off the shelf. As Tuco was saying, the audience that crowdfunds these projects is always going to be extremely niche.
That's the entire point. I'm comparing how many different people actually engage with the crowdfunding campaigns for games like this to how many people buy completed games from big publishers, with big budgets, off the shelf. As Tuco was saying, the audience that crowdfunds these projects is always going to be extremely niche.
Well, my point actually wasn't strictly about belittling these games comparing them with "triple A products".
It was more about stressing that they have probably yet to reach the largest part of their potential fanbase (i.e. people willing to purchase these titles as soon as they pop out on GOG or on the Steam Store's page).
In other words: I'm betting that [some of] these games will eventually make very good money once released to the public.
The good thing about crowd sourcing is that the developer, if they planned carefully and stay within budget, has no risk involved and the release will bring in only additional money for future projects and will easily cover marketing and distribution. The essential difference in comparison to a normal publisher is that crowd sourcing most of the time exceed the initial goal by far. If they'd have found a publisher they'd have got 900k and that's it. Now they have over 4 million to make the game, which will cover any problems they will run into and have the leniency to actually release the game "when it's done" rather than "when the time's up".
like what?
JRPGs are an entirely different thing, in a different market, mostly on different platforms.Shin Megami Tensei, other Atlus titles.
Well, my point actually wasn't strictly about belittling these games comparing them with "triple A products".
It was more about stressing that they have probably yet to reach the largest part of their potential fanbase (i.e. people willing to purchase these titles as soon as they pop out on GOG or on the Steam Store's page).
Right, I agree with you. I wasn't trying to belittle them either, just trying to really honestly establish the scope. Kickstarter is a great way to raise money for these kinds of projects but it has a far smaller target audience than, say, Steam does. I wouldn't be surprised if a game like Torment could easily triple its "sell-through" over the first year of release.
like what?The question is, will these Kickstarter CRPGs compare (in terms of quality, polish, length, etc) to ultra-niche RPG titles released today through traditional means?
If the game is good, if it is promoted through Steam's deals and release banners, if there's plenty of good word-of-mouth, I definitely see how especially high-profile Kickstarters like Torment 2 and Project Eternity can sell a lot of digital copies, possibly around ~1 million units each.
While I appreciate that you guys aren't going in this with inflated expectations, I'm going ot insist that in a market where legend of Grimrock can achieve 600K sales, it's not out of the question that "high profile" crowdfunded products like Wastelands 2, Project Eternity and Torment could aim for a million sales, if they turn out good and visually appealing enough in the end.Yeesh. That's way too much for us, haha Like Brian mentioned in an recent Forbes interview, if we'd want to ballpark a "smash hit", it'd be something like 200K sales at full or near-full price. Not quite what publishers aim for, is it, haha, but since it's self-distributed, you'd have to think 100K such sales already surpass the profit margin of the money we raised with the WL2 Kickstarter.
We haven't set any hard targets yet so I'm just ballparking and spitballing. It's not like we really *need* sales with the game's budget done and the next game's budget done, but there are levels at which you could call it a smash hit, and they're way lower than what you'd think of for a publisher.
Yeesh. That's way too much for us, haha
Any word on them still providing a stronghold, since it was such a successful fund raiser, I just can't get enough of that concept and something I really look forward to in Project Eternity.
Any word on them still providing a stronghold, since it was such a successful fund raiser, I just can't get enough of that concept and something I really look forward to in Project Eternity.
Read their last update.
They will accept pledges including their rewards via paypal until the end of april. If it will reach 4.5million up to then, they'll include the last stretch goal as well.
Paypal reaching 320k isn't going to happen anyway.
I don't know how much that Grimrock sales figure really means tho. It's a habit in the games industry to just announce number of copies sold which is a relatively meaningless measure of success unless it also notes "at or near full-price". Bargain bin or humble bundle style-sales aren't too meaningful. If we're talking years in the future after multiple crazy Steam sales and the like then sure, they can reach a million sales, but a lot of those won't be too meaningful to the bottom line.While I appreciate that you guys aren't going in this with inflated expectations, I'm going ot insist that in a market where legend of Grimrock can achieve 600K sales, it's not out of the question that "high profile" crowdfunded products like Wastelands 2, Project Eternity and Torment could aim for a million sales, if they turn out good and visually appealing enough in the end.
Do want, tho to me that kinda feels like something JE Sawyer should take charge of. He's the biggest Darklands fan I know.On a side note, let me suggest your next project: a Darklands remake.