I amThe funniest thing is we’re not activists.
We aren’t organized.
We aren’t actively trying to manipulate people into toeing the line.
We’re just a bunch normal, like-minded gamers voicing our opinions and voting with our wallets.
I amThe funniest thing is we’re not activists.
We aren’t organized.
We aren’t actively trying to manipulate people into toeing the line.
We’re just a bunch normal, like-minded gamers voicing our opinions and voting with our wallets.
How can you wish a company to fail simply because they do not cater [specifically] to you or that the product does not please [specifically] you is beyond me.
Diversity is ubisofts strenght but not the consumers.
I agree with the theoretical point he made in this portion:
I have personally never liked the idea of any form of art being boxed into a set corner of parameters. And yes, that includes forced changes from the inside as well. However, both the community and the publisher seem adamant on repeating this issue over and over.
I’ve said it before, but simply switching from pandering to side A instead of side B is putting a bandaid on a larger issue.
Ubisoft aren’t the right ones to say this right now though, it needs to be from the developers people actually like.
Monetization Director
Auuchhh
Ubisoft's continuous downward spiral is seemingly only gaining speed, with the latest speed boost coming from the company Monetization Director for Ubisoft, who took to LinkedIn to call gamers critiquing the company and its products "non-decent human".
Now, in the heat of what could be considered the most tumultuous time for Ubisoft, the company's director for monetization, Stevy Chassard, has taken to LinkedIn to voice his opinion on the public's reaction to Ubisoft and its recent decisions.
- Chassard
via Tweaktown
I agree with the theoretical point he made in this portion:
What you’ve said is way, way more rational than what some others here have stated, especially the edgier ones here and elsewhere who tend to just take things a bit too far.I do not wish any company to die off, I just do not care if they do. I do not care about the employees and their jobs, I care that they make a product I wish to purchase. I think many people think like this. I have plenty going on in my life to care what feelings these emotionally stunted people have.
The problem arises when you do not buy their product, or their product is below what the expected to sell, so now everyone who doesn’t buy it is a bigot and a racist, and blah blah blah and at this point, it is all a turn off.
Social Media has apparently taught people to think they are important to other people somehow, when in reality, it doesn’t matter if they get fired, jump off a bridge, get promoted, get shut down, as long as the product I wish to purchase is done and good to go.
I think all these folks keep each other in bubbles, telling each other that they are important to the gamers, when I and most people do not care as long as it was a good, even a game made by monkeys.
If the game is crap, I’ll say it to them by not buying it, some that have social media want to give their opinions and they have every right as they do not owe any corporations any loyalty. The loyalty is put out a good game and people will purchase it.
As long as there is no physical violence or the threat of it, I don’t not care what anyone says to these emotional people. It’s a job, do it, go home.
The problem with this point is that he works for a company that insults their customers regularly so it's perfectly fine that people want it to burn to ashes. They can't ask for sympathy after behaving like dicks when they were winning. Now that reality threatens to bite their asses they play the victim card.
Textbook passive-aggressive behavior.
That’s why I said that Ubisoft aren’t the right ones to point these things out in the post you’ve quoted. They have backed themselves into a corner due to their own actions and everyone knows this.I just think that anything that involves input from a monetization director has disqualified itself from being called art.
"monetization director at ubisoft"
It isn't a tidal wave of hatred causing these games to fail; it's a deafening wall of apathy.I agree with the theoretical point he made in this portion:
I have personally never liked the idea of any form of art being boxed into a set corner of parameters. And yes, that includes forced changes from the inside as well. However, both the community and the publisher seem adamant on repeating this issue over and over.
I’ve said it before, but simply switching from pandering to side A instead of side B is putting a bandaid on a larger issue.
Ubisoft aren’t the right ones to say this right now though, it needs to be from the developers people actually like.
They care too much as cogs in the machine. They aren’t in charge of the direction and goals of the game. Or marketing etc.Video game developers are more merit based than most.
It’s amazing they think they can release a game that sucks but checks a few boxes and think it should do just fine sales wise.
These devs don’t even understand games and why they are fun in the first place.
What you’ve said is way, way more rational than what some others here have stated, especially the edgier ones here and elsewhere who tend to just take things a bit too far.
90% of what you’ve said I agree with. It’s just a hobby at the end of the day and we all choose what to interact with/spend money on and what not to. The issue is that others can’t simply stop there and must take things further.
What I’ve noticed post-pandemic that’s been growing more and more every year is this new culture/trend of actively finding things to hate rather than finding things to enjoy and recommend to others. It’s something that continues to seem benign to me, to where I have recently had to just accept that this hate-watch/hate-play culture is going nowhere anytime soon, and to be honest I don’t know if it will ever go away even if DEI or the latest greedy big business models were gone tomorrow.
That’s why I said that Ubisoft aren’t the right ones to point these things out in the post you’ve quoted. They have backed themselves into a corner due to their own actions and everyone knows this.
It isn't a tidal wave of hatred causing these games to fail; it's a deafening wall of apathy.
Debates about woke or problematic games are a niche hobby and campaigns to bring down them barely move the needle.
People trashing Concord achieved about as much as the boycotts against Hogwarts Legacy achieved - nothing.
Concord was always destined to fail and Hogwarts Legacy was always going to sell gangbusters - the silent majority subconsciously decided that before the chuds, incels or snowflakes even opened thier mouths.
This guy is just looking to export blame elsewhere. Your game underperformed - whether people are laughing at you or rooting for you, it doesn't matter, you've either got to learn from your mistakes or find a new career.
I don’t know if people are misreading my post or something but I am merely speaking of the art itself.This isn't art for art's sake, it's commercial art at best. For the most part, videogames aren't subsidized by governmental parties and rely on sales to be successful. And if they have giant budgets like most Ubisoft games do, this is especially true. If they don't give the people who buy games what they want, they will fail.
Ubisoft games used to cater to gamers, then they went after a different audience and monetized the living hell out of everything they released. I don't know that I'm cheering on their demise, but I certainly don't feel pity for them. It's like a renowned steakhouse replacing its head chef with a vegan activist and then trying to shame the old customers for not wanting fake steaks. Boo-hoo, you're not entitled to anyone's money. Make something people actually want.
Oh yeah, absolutely. So how dare they blame us for not buying or liking their products. The game is barely functioning.Holy shit. MGS on PlayStation 1 had better A.I. than this.
really. when your job title says it all..."Monetization Director at Ubisoft"
Yeah, fuck you and your job.
Man. That’s some small dick energy if I’ve ever seen it. I’m gonna keep playing Black Myth: Wukong with my giant dong.
They can't attack something that doesn't exist.Why are they attacking us if they are making modern games for the modern audience? They should attack their modern audience for not buying their games
It's actually the opposite. The new video game leadership think they can just plug in anyone anywhere and mimic games 10 years ago. Not understanding anything about what made them good.I don’t know if people are misreading my post or something but I am merely speaking of the art itself.
If something fails, it fails. I simply would rather have the artists do whatever they wanted to do at the end of the day even if it is met with failure.
We have a category called ‘hidden gems’ for that exact reason. So in that specific notion I agree with that specific part of what he said, that changing an artistic vision to pander to one side isn’t the way forward.
It’s why I didn’t quote his other parts, because those parts don’t really solve anything.
Again my point isn’t about who’s doing it, it’s about the action itself. There’s no ‘opposite’ because I never made a hard stance or opinion on who’s stifling the art.It's actually the opposite. The new video game leadership think they can just plug in anyone anywhere and mimic games 10 years ago. Not understanding anything about what made them good.
Then on the lower levels we are seeing the identity agenda.
I just think that anything that involves input from a monetization director has disqualified itself from being called art.Again my point isn’t about who’s doing it, it’s about the action itself. There’s no ‘opposite’ because I never made a hard stance or opinion on who’s stifling the art.
My point was that it shouldn’t be that stifled to begin with, regardless of where people want to point fingers.
This isn't art for art's sake, it's commercial art at best. For the most part, videogames aren't subsidized by governmental parties and rely on sales to be successful. And if they have giant budgets like most Ubisoft games do, this is especially true. If they don't give the people who buy games what they want, they will fail.I agree with the theoretical point he made in this portion:
>How can you wish a company to fail simply because they do not cater [specifically] to you or that the product does not please [specifically] you is beyond me.
I have personally never liked the idea of any form of art being boxed into a set corner of parameters. And yes, that includes forced changes from the inside as well. However, both the community and the publisher seem adamant on repeating this issue over and over.
I’ve said it before, but simply switching from pandering to side A instead of side B is putting a bandaid on a larger issue.
Ubisoft aren’t the right ones to say this right now though, it needs to be from the developers people actually like.
Probably because the past 5 years has been a giant preachy combo of DEI, politics, and woke-ish stuff.Sorry,
I do not know how to snip out words or sentences that you wrote, but I 110% percent agree you that seemingly during the later stages of the pandemic and post, people tend to actively pursue and see the negative in almost everything. Movies, games, social media.
There a lot of negative folks out there and we can see that threads around here about new consoles, games, etc and it is a lot of nagging on the game instead of everyone getting together like in school when the cool guy brought in the directions to MK2 and you read and debated it and drew about it in art class.
The excitement is diminished and yes I agree that I do not know if we will ever see a return of a more positive atmosphere ever after the DEI fiasco.
Edit: also the post pandemic look at negatively is really interesting and the variables that may have played a part in it, like the lock down, feeling alone, as most of us in the US have never really been through it before. Could have changed mental states and brain chemistries, especially in children.
The funniest thing is we’re not activists.
We aren’t organized.
We aren’t actively trying to manipulate people into toeing the line.
We’re just a bunch normal, like-minded gamers voicing our opinions and voting with our wallets.
That's the craziest thing. Makes you wonder what Microsoft is thinking when they look at the reception for Fable. There's a game that should be an easy W but they fucked it up with modern day shite. Dead man walking, that one.but we won’t see even a modicum of these changes until 3-5 years from now.
Exactly. There's no press campaign leading a go woke go broke campaign. Gamers just don't like what they see and vote with their wallets.The funniest thing is we’re not activists.
We aren’t organized.
We aren’t actively trying to manipulate people into toeing the line.
We’re just a bunch normal, like-minded gamers voicing our opinions and voting with our wallets.
Exactly. There's no press campaign leading a go woke go broke campaign. Gamers just don't like what they see and vote with their wallets.